
毕业自驾游?不,是「心动修罗场」! 《盛夏离与合》是现象级互动影像系列《完蛋!我被美女包围了!》IP的全新篇章。本次我们将填补“完蛋宇宙”时间线上的关键一块,带你回到那个承前启后、充满无限可能的毕业季,体验一段关于成长、抉择与命运交织的动人故事。 这段承前启后的夏日篇章,都会因你每一次的抉择,导向独一无二的盛夏结局。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


这次故事时间线发生在《完蛋!我被美女包围了!前传》之后,本体故事之前。你已经历前传中种种际遇,正站在人生的十字路口...
怀揣着对未来的憧憬与一丝迷茫,与生命中最重要的好兄弟——“老六”,以及鬼马可爱学妹元柒,一同踏上了前往广州的旅程。命运的齿轮在此刻悄然转动,让你在陌生的城市,与那位深藏于心的“红颜知己”——季颜语,再次相遇。
旅途上意外频发,笑料百出!你们将处处碰壁而又绝处逢生...

元柒 —— 常伴左右的温柔甜心学妹
作为你的学妹,她是你旅途中活力四射的元气源泉,也是时刻与你相伴的“小尾巴”;但在阳光的外面下,元柒也有着一颗敏感的心,随时被你牵动;你的选择是可左右着她的情绪,以及你们的结局。
季颜语 —— 青春中未完的梦
青春里未完成的答卷,是藏在心底最深的温柔与遗憾。当你们在广州再次相遇,那些被时光尘封的情愫悄然复苏;但当理想照进现实,旧日的感情是否还能一如往昔?
颜佳宁--深情专一的同窗女班长
深情专一的同窗班长,也是一名温柔耐心的倾听者;旅途的相遇不仅让你回忆起过往种种,也为未来厦门的故事埋下伏笔。
咏恩 —— 旅途上的同路人
旅途中的相遇,注定不会平凡...忧郁的神秘女孩,她的出现是一个意外,她的故事关乎离别与成长,为这场旅程增添了不一样的色彩。
老六 —— 一直陪伴你的好基友,无需多言!
旅途的开心果,更是你情感的“最佳损友”。他会为你出谋划策,也会在你纠结时“火上浇油”。

旅途的终点就在眼前;当下的选择,也是决定你未来人生伴侣的归属!
本次故事的核心,是“选择”与“可能”。我们精心设计了一条别出心裁的故事线。在这个平行时空里,你将拥有重新审视过去、体验不同人生的机会。
那些曾在故事里或你心底留下的遗憾,或许能在此找到另一种解答。是勇敢追寻一闪而过的情愫,还是紧握并肩同行的友谊?是选择久别重逢的“季节限定”还是常伴左右的“四季畅销”?你的每一次决定,都会导向独一无二的盛夏结局。
·《盛夏离与合》是一款采用全程第一人称视角的真人模拟互动影像,让用户完全沉浸在场景互动与真人模拟之中,体验真实发生在生活中的故事、场景,与心仪的女孩产生沉浸式恋爱体验。
本作深度联动《完蛋!我被美女包围了!》本体与前传,故事线正发生在两者中间,起到承前启后的作用。解锁系列隐藏伏笔,看懂所有角色的过往羁绊,提前解锁正传关键人物的情感铺垫,让“完蛋宇宙”更完整。老用户能get专属情怀,新用户能快速代入,轻松上手无压力。
·我们设计了多种故事分支与结局,多条隐藏故事暗线与彩蛋,支持成就系统,鼓励玩家挖掘和多次体验。你可以做出最符合本心的选择,使得游戏人生更具多元性。
·全程真人出演,众多精彩拍摄花絮与幕后故事等待挖掘,揭示演员对角色内心世界的心路刻画,通过女生视角传递恋爱与相处的绝学!
·人生不止于选择,还能从场景互动中发现后续剧情关键线索,草蛇灰线,与结局走向息息相关。或许一切都是命中注定,但有时候勇敢一点就会逆天改命...
你们的结局究竟会怎么样?赶紧踏上旅程,遇见心动,书写一段属于你的「盛夏篇章」!

B站:完蛋_我被美女包围了
抖音:完蛋!我被美女包围了!
微博:完蛋_我被美女包围了
官方QQ①群:673376231(已满)
官方QQ②群:773989799(已满)
官方QQ③群:906084327(已满)
官方QQ④群:929476580(已满)
官方QQ⑤群:917082025(已满)
官方QQ⑥群:789507315(已满)
官方QQ⑦群:667045584
官方QQ⑧群:575168566
官方QQ⑨群:1043191871
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do you believe love is created or fated? That is the question you will ponder in this standalone mini-sequel / DLC to LIAA: Echoes of Yesterday. Love in Summer features just two love interests, but it offers a soft and authentic romantic journey worth taking, despite a few shortcomings. As Gu Yi, you have just graduated and are heading off to Guangzhou on a road trip with your best friend, Lao Liu. You’re heading there to find Ji Yanyu, your high school crush. At the last minute, your university junior, Yuan Qi, hitches a ride. The first two chapters (of 3) focuses on this initial trio as they travel. While side characters appear, they’re irrelevant and often misused. Love in the Room alumni, Yan Jianing, appears late and only has a few brief scenes via a cameo role. As your travel companion, Yuan Qi adores you but hasn’t worked up the courage to tell you yet. Played again by Tina Chen, she’s the same bubbly, naïve, and likable personality from EoY. When you go to kiss her during a game of spin-the-bottle, she gets embarrassed. When she dresses up to look mature, you can be honest about her appearance. And when she catches fireflies, you can scold her for being out late. Some responses are too binary and being mean to her always feels horrible. In addition, many other narrative choices tend to result in the same outcome anyway, like when fixing the car. The time spent with Yuan Qi is soured because Lao Liu is always hanging around. While he is still a funny character, Lao Liu worked better in smaller doses. It may fit his personality to complain that you and Yuan Qi being too affectionate, but it gets annoying. And when you act cold to her instead, he says you’re cruel. So sweet moments with Yuan Qi are too few despite her ample screen time. You only meet Ji Yanyu in the last chapter and her romance is more intense. In EoY, her arc was unsatisfactory and ambiguous. The developers clearly wanted to give her a more fitting conclusion. Fortunately, they succeeded, with sincerity on both sides and powerful dialogue that lifts the romance a few notches. While her relatively low screen time makes thematic sense, it’s still overly lopsided. The two love interests don’t have meaningful interactions either, so their destined collision ends in a whimper. Love in Summer is worth playing, if you liked either of these two love interests from Echoes of Yesterday. It is a high quality production with genuine feeling. Due to a few imbalances, it may not be the best romantic adventure this year but it is never easy to construct the perfect outcome.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
明知道是消费陷阱,我却还是买下并完整体验了这个游戏,一是出于对前作角色的情怀,二是故事发生的地点正好是我熟悉的城市,这也是我最后一次支持《完蛋》系列的作品 《盛夏》的时间线衔接前传和1,在某个结局里甚至能跨越到1之后,也是给顾易的恋爱故事划上了一个句号。故事围绕着前传里的人气角色学妹元柒和重逢高中时期的意难平季颜语展开,至于第三女主“班长”颜佳宁,就仅仅是露了个脸客串了几个镜头 先论体量,《盛夏》和前几作的价格相近,内容却是大幅缩水,体量甚至不如1的时候DLC“房间里的心跳”;再论质量,主题曲没有前几代那么抓耳,剧情并无太多惊艳之处,元柒线在前作其实已经体验过了,偏粉丝向,季颜语线倒是还可以,前传里给我触动最大的章节就是季颜语线最后的幻想与分别,《盛夏》里能有机会与季颜语重逢相爱则弥补了这一遗憾 总归来说这是一个粉丝向游戏,非常不建议没有接触过前几代作品的新玩家购买,在一个路人玩家的眼中这就是一个体量小、分支少,剧情平淡的真人恋爱影游,有太多的上位替代品,对于一路过来都有支持《完蛋》系列的粉丝也许会觉得还不错,但我个人其实不是那么满意,本以为较少的角色会能有更多的篇幅和更加精心打磨的剧本去塑造好每一个角色,然而我并没有感受到多少惊艳之处,也有可能是我已经审美疲劳,厌倦了这种类型的游戏了 客观的评价:不推荐,不值得,除非你前作都玩过并且很喜欢元柒的脸蛋和季颜语的故事
作为粉丝向的游戏,很成功,只需要元柒和季颜语出镜就行了。 其次,这个游戏能卖的出去,编剧需要给两位主演磕头了。
我《完蛋》全系列全成就通关,不说情怀只看质量,我直接说结论,这一款就是全完蛋最烂的,剧情割裂感严重,流程短得可怕,你当完蛋前传的DLC卖我不挑你理,但是你单独拿出来卖,我说白了你不就想赚那些不想买前传又想玩新作的粉丝的钱吗?价格定这么离谱还不专心打磨剧本和质量,剧情写的没我弟流水账日记好,我是真觉得完蛋一直在走下坡路,原以为完蛋2会是一个好的转折,结果盛夏直接拉了坨大的,你但凡定价跟完蛋1DLC一样我都不至于说这么难听,你TM定37块,玩完感觉质量赶不上完蛋1DLC的10%,我现在给你指条明路,打折打到13块没准口碑还能逆转一下,但无论如何也改变不了这是完蛋系列最烂的事实
伟大无需多言 也是算给了白月光季颜语一个好结局吧 本来想写好多好多的 但是回忆起来我的初恋白月光也是哽咽起来了 她和季颜语一样 是个美术特长生 经常扎着高马尾 比较内向腼腆的小女生 但是和她相处起来 她很热情、像一颗小太阳 她很会照顾人、体贴她身边人的感受 她应该属于引导型人格 我比较木讷 因为和她相识之前没怎么心上近距离接触过 根本不懂 如果我那天不说那系列话 我俩的感情不会变僵 如果我少玩几天游戏 用心辅导她的学业 如果我情商再高点 维持双方的感情再认真点 如果 如果 如果 哎 季颜语 我总是看你看到恍惚
总的来说,愿意给好评,8/10。 有老六,元柒还有季颜雨班长陪伴这几个小时,还是挺开心的。 先给差评是本作依然存在相当问题值得重视,过一段时间想起来再改好评。 优点: 1.音乐好听,mv剪辑的不错,大概是想弥补没什么内容吧。 2.人物选择的不错,元柒和季颜语还有老六是完蛋系列讨喜的角色,有他们陪伴很开心。 终于把带资进组和整容脸请出剧组了,不像前传,DLC还有完蛋2有令人尴尬无比的女主的章节。 总算把钱花在刀刃上了,不怎么浪费玩家时间。 3.这一部把完蛋的几部作品时间线统一起来了,有的结局通向完蛋dlc,有的结局通向完蛋1. 而且也和完蛋前传接起来了,给了季颜语一个完整结局。剧情补完角度来说满意,起码勉强自圆其说。 也可以强行洗顾意不是渣男了,因为多女主可以解释为不同选择下的不同时间线。 4.渣男顾意接完蛋1的大结局是被丢下海,非常满意。这么渣还是不要祸害各位小姐姐了。 5.本作卖肉擦边不高,主打的感情剧情类,剧情并不无聊,有很多搞笑的情节,反正是能玩下去了。 6.两位女主一位大学女友,一位高中白月光确实能戳中很多人的感情情节,所以选材不错的。 可惜编剧又忘了把沈慧星这位青梅竹马加进来pk了吧,你们前后文联系怎么总是漏前作人物设定啊, 下次编剧记得请AI帮你们回忆一下好吗。青梅竹马在高中大学查无此人,然后完蛋1又来了这合理吗。 季颜雨高中白月光的地位又如何和沈慧星这位从小玩到大的pk呢是不。 7.100%解锁不算太难,大部分支线结局都能猜出来,整个过程不算折磨。但是部分结局有bug,需要回退到 前面关键节点,不然就卡99%。比如季颜雨那个机场分手结局,要回退到不挽留,否则会卡99%。 好的说完优点了,来谈谈明显的缺点,各类问题还是很明显的。 1.发售进不了游戏,游戏过程中频发卡顿。 我不知道你们是自己研究了什么黑科技还是全程联网。反正首发买了进不了游戏, 好不容易重装了steam可以进了发现经常播放卡顿,怀疑是联网验证造成卡顿,然后发现无法离线游戏。 最后直接退款了。等最近买了key才能重新玩。我觉得你们没有必要牺牲正版用户体验来上这 土豆服务器的联网验证。实际上在写这个评价的时候已经有很成熟的学习版了。你们用这种方法防盗版 是防不了的,反而会损失一批忠实粉丝。最好的防盗版是游戏质量。 像我是玩过全系列,所以愿意过几天再试试。大部分第一次接触的 发现打不开游戏或者游戏卡顿直接就退款了,懂吗? 2.实话实话,可能是这部成本实在有限凑不出剧情了吧。我觉得季颜雨的塑造是失败的,尽管她是主角白月光。 但是她的好感基本来自前传的回忆,而元柒陪在玩家身边是一直加好感。而元柒本身在前传也有很多戏份。所以除非玩家对白月光真的有很大的滤镜,季颜雨的前期剧情太短以至于十分劣势。虽然游戏里有回放,但是很难渲染出当初那个感觉。当初季颜雨最大的牌其实是遗憾,现在你v都加上了还遗憾什么呢。而且实际上前传也就元柒和季颜雨还有小卖部老板娘能看。 3.这样下来一二章一边在和元柒加好感,一边又想着季颜雨,我不知道顾意和编剧谁更出生。所以为什么第二章结尾不能直接给一个和元柒在一起的结局。一定要伤害元柒?因为实际上顾意很久没和季颜雨联系了,她是人是鬼谁知道呢,不选和元柒直接在一起的恐怕真是喜欢赌白月光不变质是吧。因为缺乏对季颜雨的塑造,所以实际前两章,元柒在和顾意的想象回忆白月光竞争,这对元柒也是不公平的(因为很多加季颜雨好感的选项会伤害元柒,不是逼玩家做渣男?)。因为这一点,前两章一边加季颜雨好感一边加元柒好感,这真的非常渣男出生。 4.部分选项全部都有问题,比如"青春的烦恼“,非要把人家萤火虫拿来做标本吗,人家虫子活得好好的,你们玩完给人放了不行吗,非要做标本?虫子的命不算命?这么残忍奥。 后面问季颜雨是否单身,委婉的问被批评太直接掉好感,直接的问反而加好感,不懂编剧想表达什么啊,这种前后矛盾的选项能用点心吗。 5.按年龄来说,季颜语和顾意是高中同学,顾意和元柒是大学同学,他们总的来说是同龄人。但是见面季颜雨却比顾意他们成熟那么多,虽然某些结局说成熟是装的。但是拜托,同样大学毕业,季颜雨就出入高档会所,还出手阔绰请他们入住高档酒店。相反,顾意老6他们凑5000块都很勉强,后面还要边打工边旅游。这合理吗? 6.完蛋1前传好感度满,前两章和元柒好感度满,然后第三章还是和元柒是朋友关系,这不割裂吗,所以我们加了 半天好感度加了个毛啊。 7.如果说前半段季颜雨的塑造不成功,因为全靠完蛋1前传的回忆。其实后面和季颜雨的互动也是失败的,因为她们去干的就是弥补在大学没做成的事,或者高中曾经发生的一切。俩人搁这在回忆中恋爱弥补过去呢?可大学的这一切顾意明明已经和元柒做过了啊,这样顾意不是渣男是什么,令人观感不适。三观正常的人开局肯定和元柒在一起,不然多半有潜在渣男体质。哪有带着现任去找前任白月光的出生。这对元柒和季颜雨都是某种程度的不尊重。 8.部分剧情转折的非常突兀令人摸不着头脑,以至于让人get不到编剧想表达的遗憾的点。就是知道你想表达什么,但是没有感觉。比如就是机场和季颜雨离别的遗憾,莫名其妙的。还有一些好结局要么失业要么送外卖要么季颜雨失业要么异地恋,不知道想表达什么。 9.花絮里有拍的场景,但是本体看不到,是被删减了吗。 10.部分mv里面会出现你前面没有选的场景。比如你错过了舞会跳舞,mv依然有。玩家的选择没有效果。 11.季颜雨花絮的最后一个镜头右边有一块脏了的黑点,非常明显。全部注意力都在是不是屏幕坏点了,完全忽略了季颜雨。退出来发现是你们镜头脏了,真的服气。拍之前检查镜头干净了吗,要不下次干脆放个苍蝇在上面吸引注意力? 12.是2k还是1080p感觉帧数略低,转场卡顿掉帧。现在是6202年,请努力做到1080p60fps好吧,我们剪视频帧数码率都没这么烂。去看看各大剪辑软件,里面有专门的码率介绍,把码率和帧数调高点起码看起来不那么糊,噪点不这么明显好吗。 13.为什么突然换了个新IP名字,是生怕完蛋系列新老玩家找到你们续作了是吗。假如一个新玩家要补完你们的作品,怎样知道前传后接个莫名其妙的《夏日离与合》。作为老玩家要不是认识元柒和季颜雨,我都不知这是接哪一部呢。后面玩家补你们作品还得先搜排序,这不是人为增加成本?你们和销量有仇? 14.整个完蛋的立意可能需要寻找一点突破口和创新点,从这一部来看,单纯的恋爱题材感觉编剧已经力竭了,玩家也快审美疲劳了(玩完全集快跟20美女恋爱过了吧?)。完蛋2的古装说实在觉得很一般。同行奋起直追各个赛道都有优秀者,擦边和恋爱的《美女请别影响我学习》《美女请别影响我成仙》,教人恋爱提防捞女《情感诈骗模拟器》等等都很优秀。完全局限于不同类型恋爱可能真要完蛋,但是也不建议突然改变。也许可以尝试某一部里面继续继承之前优秀的点,然后某一章节搞点不一样的试试水? 加油吧。
剧情只有三章,有点可惜。季颜语和元柒都能打动人,相比之下,更喜欢白月光季颜语。
结束了,一切都结束了,小有
老六这个角色 可以说是整个完蛋系列的灵魂,顾易让我羡慕的不是他有那么多女孩子喜欢,而是他有老六这么个好兄弟.从刚毕业一直陪伴到后期.
Love in Summer is an interactive live-action romance experience developed and published by intiny that places players at the center of an unforgettable graduation trip. Built around cinematic storytelling instead of traditional gameplay systems, the game follows a group of young adults standing at the crossroads between adolescence and the next stage of their lives. Every conversation, relationship, and decision shapes the story, encouraging players to become emotionally invested in the characters as they experience love, friendship, and the uncertainty that comes with pursuing the future. The game's biggest strength is its commitment to player-driven storytelling. Rather than simply watching events unfold, players actively influence how relationships develop through meaningful choices. Every dialogue option and key decision has the potential to unlock different scenes, alter character dynamics, and lead to multiple endings. This branching narrative structure creates a sense of ownership over the story while providing strong replay value, as different decisions can reveal entirely new perspectives and emotional outcomes. The emphasis on consequence reinforces the game's central message that even brief moments can have lasting effects on people's lives. Its story revolves around themes that many players can relate to, including first love, missed opportunities, personal dreams, and the fear of leaving familiar places behind. The graduation road trip serves as more than just a backdrop, symbolizing a final opportunity for the characters to express emotions they have kept hidden before everyone begins separate journeys. The narrative explores both romantic and platonic relationships, allowing moments of happiness, awkwardness, heartbreak, and hope to coexist naturally. This emotional balance gives the experience greater depth than a straightforward dating simulation, making the characters' choices feel meaningful throughout the adventure. Love in Summer also distinguishes itself through its live-action presentation. Using real actors allows the game to capture subtle facial expressions, body language, and emotional performances that can make dramatic scenes more believable. The realistic cinematography complements the branching narrative by making conversations feel intimate and authentic. If supported by strong performances and polished production values, this approach enhances immersion and helps players connect with the cast on a more personal level than many traditional visual novels. The visual atmosphere embraces the carefree spirit of summer while quietly reminding players that these moments are temporary. Scenic travel locations, warm lighting, and nostalgic environments reinforce the bittersweet feeling of a final vacation before adulthood begins. Combined with an appropriate soundtrack, the presentation supports the game's emotional tone, allowing both joyful and reflective scenes to leave a lasting impression. The focus remains on creating memorable experiences rather than overwhelming players with spectacle. As with many interactive movie-style games, enjoyment depends largely on the quality of the writing and performances. Players looking for fast-paced gameplay, exploration, or challenging mechanics may find the experience relatively passive since most interaction comes through narrative choices. However, those who appreciate character-driven storytelling, branching plots, and romance-focused adventures will likely find the game's design rewarding, particularly if they enjoy replaying stories to discover alternate routes and endings. Overall, Love in Summer presents an engaging blend of cinematic storytelling and interactive decision-making that captures the excitement and uncertainty of a life-changing summer. Its combination of multiple story paths, emotionally focused writing, and live-action performances creates an experience designed to make every choice feel significant. While it is aimed primarily at fans of narrative adventures rather than action-oriented players, it succeeds in offering a heartfelt journey about relationships, personal growth, and the memories that define youth. Rating: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.4K | 83% | $9.99 | |
| $905K | 736 | 75% | $17.99 | |
| $174.9K | 594 | 90% | $10.99 | |
| $135.2K | 465 | 80% | $9.99 | |
| $47.7K | 219 | 61% | $7.99 | |
| $12K | 79 | 86% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $217.4K | 412 | 81% | $19.99 | |
| $217.4K | 911 | 76% | $6.99 | |
| $217.2K | 3.8K | 91% | $3.59 | |
| $217.6K | 1.9K | 96% | $4.99 | |
| $217.1K | 579 | 94% | $10.99 | |
| $217.1K | 213 | 78% | $27.99 |