
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1070 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game, but the AI behavior is so unrealistic that it completely breaks the immersion for me. Every time I come back to this game, the AI somehow seems worse. If you take out an isolated enemy, everyone nearby immediately makes a beeline straight to your exact location, even if you’ve already moved somewhere else entirely. It doesn’t matter if you've changed position, it’s the middle of the night, pitch black, and you’re hidden behind a building. The enemies still know exactly where you are and will conga line towards your new location. The AI also appears to have wallhacks, constantly trying to shoot through walls, hills, and other solid objects even when they realistically shouldn’t know where you are. Other issues: A lot of houses you can enter are also completely empty. No furnishing, no loot. Feels like playing on old DayZ fan made maps. Sound issues. enemy guns sometimes just don't make a sound even though they're not suppressed. Some sounds just cut out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, i don't know where all the positive reviews come from. I Played it a bit at alpha release - refunded. Saw the reviews, thought wow - should've changed - bought & regret it. there are like 3 - 4 enemies in smaller PoI's, they're running straight past you, ignoring you until you're in DIRECT line of sight. Houses in towns are completely empty (No ♥♥♥♥, just empty shells without anything in it) - just like it was at release. No hunger system - cheap health system, not that many guns, parts or something. Performance isn't well either. Dead serious, save that money. not worth it at all. Play EFT PVE/SPT / Gray zone warfare (Both have official PVE / Coop only modes). This game here, is a mere cashgrab.
Too many performance issues for me to honestly recommend to anyone right now. Love the vibe and atmosphere the dev team is shooting for and really hope to see improvement to gameplay in the future. Issues I experienced: Invisible Textures: I swear every other tree and surface has an invisible wall that can extend up to several feet out from it. Leading to very confusing and frustrating firefights especially in a game where visible cover and height over bore are incredibly relevant. Jittering on objects and being stuck: Bumping the wrong corner and or vaulting over the wrong ledge and cause you to mega twerk even to a point that you no clip through said object and become stuck. Constant Frame Jitters: Frames will randomly drop and spike before returning to normal rate. Could be a me thing here but performance issues in that manner aren't common for me.
This game is amazing for the PvE players who like extraction shooters and think that PvP is to stressful. The only thing wrong with the game is the healing bug, where if you try to heal with a grenade in your hand it will disable any of your heals from working for the rest of the match rendering you unable to heal or even stop bleeding. The other down side of this bug is that your grenades will be disabled too making it just take up empty space. To the devs I politly ask please fix this bug. Another bug that i found is i redaployed but under the map so i died and my stuff was gone forever. Better hop to it devs bc this is pretty angering
进入游戏后按“ ` ” 开启控制台,当前版本控制台直接可用 下面是代码: 获取物品:additem空格【物品名称】空格【数量】,数量至少是1,如果不输入数量会出错 物品名称,直接英文版,看具体名称即可,物品中间的空格需要用"_"下划线连接,内容不缺分大小写。 比如装甲板(维修用的那个占用4格的东西):additem hesco_armor_plate 20 钱:cash 生成资源:addresource空格【资源名称】空格数量 油:oil 金属:metal 食物:food 混凝土:concrete
Ich wollte eigentlich nur „kurz testen“ und jetzt sitze ich hier 35 Stunden später mit PTSD von vietnamesischen Buschgeräuschen und einer emotionalen Bindung zu meinem M4-Setup. Incursion Red River ist basically Tarkov für Menschen mit Seele, Job und Blutdruckproblemen. Endlich ein Extraction Shooter, bei dem mich nicht irgendein 14-jähriger Esport-Mönch mit 9000 Stunden Playtime aus 3 Kilometern Entfernung durch 4 Büsche und meine Lebensentscheidungen oneshottet. Die KI? Bruder… die KI flankiert mich teilweise besser als meine echten Freunde in Coop-Games. Ich schwöre, einmal hat ein NPC mich so taktisch auseinander genommen, dass ich kurz dachte, das wäre ein ehemaliger Rainbow-Six-Profi auf Klassenfahrt. Und trotzdem: Ich liebe dieses Spiel. Atmosphäre? 10/10 Vietnam-Fiebertraum. Gunplay? So crunchy, dass ich nach jedem Headshot innerlich die amerikanische Nationalhymne höre. Performance? Mal butterweich. Mal verwandelt sich mein PC in einen Heizlüfter aus der Hölle. Aber das gehört zur Immersion. In Vietnam war’s schließlich auch warm. Das Beste ist aber: Dieses Spiel respektiert meine Zeit. Ich kann pausieren. PAUSIEREN. Als erwachsener Mensch ist das basically Game of the Year. Die Community besteht gefühlt aus: Vätern mit 2 Kindern ehemaligen Tarkov-Opfern Leuten mit Militärfetisch und Männern, die nachts leise „nur noch eine Runde“ flüstern. Ja, das Spiel ist Early Access. Ja, manchmal laufen Gegner wie verwirrte Einkaufswagen. Ja, ich habe schon Medikits gegessen statt benutzt. Aber ganz ehrlich? Das hier hat mehr Seele als viele AAA-Shooter zusammen. Absolute Empfehlung für alle, die taktische Shooter lieben, aber keinen Bock mehr auf Cheater, Schwitzer und mentale Selbstzerstörung haben.
这才是PVE类搜打撤游戏应该有的模样,各种难度设置一应俱全,嫌太难的可以调宝宝巴士难度,嫌太简单的可以调超级魂系难度,所有的玩家都可以找到适合自己的游玩节奏👍 另外游戏本身的素质其实也还行,优化尚可,枪械数量还行(并且还在持续更新添加中),任务也还算丰富(虽然我不确定在游戏中搓拟真DOS系统终端机算不算好活,但是至少确实题材新颖,而且很适合突出PVE的合作感)地图设计也还算在线,不限制战局时间,动态撤离点,还有通过平板电脑浏览地图和任务目标都是亮点,游戏的更新频率作为这个体量的制作组来说也算是勤快,值得表扬! 缺点的话,也还是有,最主要的两个方面 一是游戏的声音系统有大问题,很多时候都难以准确听声辩位(不过好在看后续的更新日志很快就会着手解决这个问题了)二是藏身处的一些设计,特别是收集原材料的玩法数值上有一些问题,打到后期就是纯堆数值有一些无聊和折磨人(好在这个似乎后续的更新日志表示也会优化,不得不说这游戏的制作组有说法的) 另外一些零零碎碎的问题比如说新区域地图缺失,食物暂时没什么作用,一些难进入的区域和保险箱打开后并没有明显的高额奖励(大金缺失/太少)任务物品被刷到桌子里面之类的小问题,相信也会随着游戏更新解决的,这里就大概提一嘴 最后总结,一句话:态度真的很重要 这个游戏的制作组明白PVE的玩家需要什么,他们抓得住PVE玩家的需要,清楚自己在做什么,应该要优先实现什么,这个真的是非常难能可贵的特质,我真的很喜欢,也希望红河行动可以越来越好!(啥时候有官方中文就更好了)
I bought this game about a year ago and at first I was very disappointed and convinced I wasted my money. I decided to reinstall the game after playing Road to Vostok EA and am I pleasantly surprised. The game definitely has some issues (of which I'll list a few below as feedback to devs) but it has come a long way in 1.3, fingers crossed for more updates and fixes soon. Issues: 1. The audio needs work. - Ambient sounds cut out and stop/start playing when traversing between spots on the maps, for example certain rooftops or between rooms in buildings or just out in/between areas - Volume levels are too low, the master volume needs to be increased - AI repeats the same voice lines constantly. The mission where you have a lot of AI at a HAS they all walk around spamming the line about mosquitos 2. Graphics and performance - Delta has severe frame drops on the outskirts of the map and in more foliage dense areas (lowering settings does not make a difference in these spots) This problem exists in Quarry as well to a much lesser degree - Texture pop in and muddy low res textures on surfaces and objects - Frame drops when AI spawn in/nearby area - Sunny weather decreases performance and the lighting adds aliasing on edges of all objects - Light sources in dark areas creates a black edged shadow on objects - Game needs general optimization for higher and smoother framerate 3. AI - They get stuck often in doors, walls or trees - They can see through foliage and still hit when engaged with super accuracy - Repeated voice lines as mentioned - They funnel into the same areas after each other often enough to be exploitable 4. Missions - Had a mission bug where I could not buy the military laptop (I think this was a bug) - Not able to buy attachments in gunsmith due to faction limitation but I have the required level, had to buy item from marketplace There are more/bigger issues of course (it is an early access game), but I hope to see these ones fixed soon in an upcoming patch and that's why I'm mentioning them. I never post reviews, the reason I did this is because I am enjoying the game and would like to see it do well.
很有潜力的PvE搜打撤,麻雀虽小,五脏俱全。 相比塔科夫的PvE,红河行动则更适合休闲、养老玩家,和朋友一起玩就非常棒。 目前还是ea阶段,地图少但枪械体验很全面,枪械手感优秀。 画质挺不错的,雨天还会有水滴在枪械上的效果,缺点是游戏优化极差,掉帧严重。 游戏亮点:①采用整体血条机制,而非塔科夫式的身体部位血条,治疗操作简便;②不限制撤离时间,想呆多久呆多久;③ai难度可自定义调节,很人性化;④枪械体验丰富,配件种类多,手感好;⑤联机体验稳定,目前没遇到局内突然掉线的问题;⑥雨天有做的非常棒的雨水特效,画质好;⑦任务直接标注在局内地图上,一目了然,简单省事;⑧救队友方便,只要身上有救人针,就能把队友满血拉起来,休闲玩家组队玩,体验非常好;⑨压子弹只需要一秒钟。 缺点:①优化极差,帧数低;②引导一般,我玩了十小时都没发现还有地图,地图默认按4而不是按M;③目前只有三张图,而且不少房子里都是空楼,尽管是ea阶段,内容少没问题,但确实差点意思;④bug有点多,有一回我卡进了栏杆里出不来,有一次我和队友同时和终端(terminal)交互,两个人都卡住了,重新部署结果飞到地下摔死了,还有一个开火bug,可以把枪械打出全自动的高射速,qsz92小手枪都能一秒十六发,触发方式未知;⑤音效系统较差,难以判断声源方位。 提醒新玩家/还没入的人:①无官方中文,游玩需要一定英语基础;②购买建议:淘宝或py有50块的key;③游戏有昼夜变化,一共有三张图,有的是黑夜,有的可能在白天。新玩家最好挑白天图,如果刚玩误入夜图,会非常难受。
As someone who enjoys PvE more than PvP, naturally Incursion Red River was a game that was hard to pass up, IRR has a lot of promise behind it, where its at now is a fantastic spot to build off of. While the game has its issues, mostly performance being the biggest issue as of now. I think with a good few more major updates, it'll easily be one of the best PvE extraction shooters on the market. As of now, the base is there and is very enjoyable to play. I'd recommend getting a copy and getting a few buddies to join you. Support the devs so they can continue to make this game into something even better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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