
While a formidable evil emerges, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army to stop it. Beware! Though they may journey side by side the ever-changing winds of fate could swiftly alter their course.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 13 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With greater power and menace than ever before, Kingdom Rush 5: Alliance offers a fresh, exhilarating experience, building upon the fast-paced and captivating gameplay that made its predecessors award-winners.

As a formidable evil arises, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army together to stop it. Beware! They may journey side by side for now, but the ever-changing winds of fate could swiftly alter their course.

Prepare to harness the formidable might of two heroes on the battlefield!
YES, you can now play with TWICE the dragons!! Double the fire-breathing fun, double the chaos—just make sure they don't argue over who gets to hoard the most gold!

Boss around all the heavy hitters like Paladins, Archers, Mages, Necromancers, and a bunch more. Just watch out they don’t start arguing about who's the real hero of the party as the enemies sneak by!

Are you poised for the ultimate clash? Embark on an epic journey alongside the brave warriors of Linirea and the relentless Dark Army as they unite to conquer a colossal foe.
32 upgradeable characters:
17 Towers with special skills. Create a wide range of strategies by building towers such as precise archers, lethal paladins, and even demon pits.
15 Epic Heroes; Play with 2 heroes in each stage, upgrade them to unleash their powerful abilities and bolster your defense. Who knew heroes could be such close roommates?
Face action-packed challenges across 5 different exotic landscapes.
22 Campaign stages, with different terrains and challenges. Explore diverse landscapes and defend them against hordes of enemies. Each stage offers a new adventure!
3 different game modes. Who doesn't love a good challenge?
56+ Achievements: show off your skills and unlock rewards!
40+ different enemies to test your mettle: 4 enemy races and 5 colossal boss fights of epic proportions. Who will prevail: you or the baddies?
Easter eggs and Ironhide's usual lighthearted humor. Because what's a game without a few hidden surprises and a good laugh?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
铁皮工作室死了妈没钱埋,只能把一个完整的游戏掰成和他们亲妈一样的碎片拿来卖DLC
声明:五部作品都玩过的老玩家,都是真实感受,如果你们所谓的“听取玩家建议”不是空话,那就给我听着 不能少了英雄系统,不然不是王国保卫战 不能少了经济塔位,不然不叫塔防游戏 然后傻逼没妈妈的铁皮出的新怪都是左拳伤害高,右拳机制强,还老他妈逼限制塔位和经济同时使劲叠那个死全家的空中血牛怪和封塔拆塔怪,那我玩你妈逼的塔防游戏啊,bro以为王国保卫战的经济也可以从天上掉下来是吗 五代很多塔的范围更是比设计师命都短,攻击半径没有路宽,出怪口和家门还挨得老近,怪物出门直冲家门,这几点他们自己看的时候真的不会笑吗😂为了展现我们设计师和代码师的小巧思,是猛猛喂玩家吃狗屎来的 五代那些回归的老塔也没有以前的特点,紫法没传送,圣骑没群攻,那你回归了的是你妈的阴逼水吗,卖情怀都卖不来的小儿痴呆死杂种 援兵也是一代不如一代,要么不能抗要么不能打,远程攻击力更是感人肺腑的10-14点,既不是全能型战士,也不是一条路走到黑的专攻,还非要把功能分开让玩家选,电脑版的商店系统和无尽模式也只有2代有,我花钱买完整版结果你就这样阉割内容敷衍你所谓的“完整版”的支持者玩家是吗😂你妈妈死啦 操你妈的铁皮狗官方!睁大你那双狗眼看看现在做的什么鸡巴玩意?塔位越做越少,经济越卡越死,他妈的是不是只会这一招恶心人?黔驴技穷,江郎才尽,听不听得懂人话?每关就给不到十个塔位,有的还他妈要花钱解锁,你咋不把防御塔也搞成抽卡啊?(哦还真有,激斗王国保卫战,♥♥♥)造个兵营都要精打细算,玩你妈逼的憋尿经济战是吧? 还有那些数值怪,老子他妈服了!一个精英怪顶三个BOSS血量,还会闪现进化秒杀免疫,你他妈设计的是塔防还是魂系游戏?不按你官方内定套路走就直接Game Over,这叫策略性?这叫教你妈打游戏!你咋不教我死灵法术把你根本不存在的亲爹妈从乱葬岗里面刨出来操你妈妈?吃你妈的奶逼水去吧 最恶心的是那群帮忙诡辩的云玩家,自己游戏理解稀烂,还他妈指点江山喊“删英雄”。删你妈了个逼!从一代玩到现在的老粉谁不知道英雄是灵魂?没英雄的王国保卫战开局你打得过你妈?预告片里都能看到的是英雄大招被你们删了,塔位比你家里面会呼吸的玩意还少1代2代的塔位这么大方是因为你们还没找到梦寐以求的的傻逼死妈鞋拔子脸臭骚逼烂裤裆画师,不方便在地图上展示你们烂到家了的蠢猪美术是吗???经济也少了,玩家除了给你箭塔爹尽孝以外你还想你爹我怎么打游戏?我玩你妈逼的死妈卖情怀圈钱狗杂种王国保卫战 铁皮你他妈要是做不出来就趁早把IP卖了,别在这糟蹋经典。三代以前那是塔防天花板,现在就是坨镶金边的屎!再这么搞下去,老子的差评就是你新作发售日的亲爹,懂?♥♥♥
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ironhide is turning into the greedy DLC spammer just like all these corporations, in the old days, Ironhide would release free updates and never do DLC's. Now, its all DLC's and maybe 1 free update.
This is the first Kingdom Rush game that I bought for PC and also the first KR game i have not 100% completet. The game looks as awsome as the ohter KR and I didnt encounter any bugs. BUT I dont get why you guys at Ironhide hate the old tower system so much. Yes, I get more tower variety... but for WHAT when I can only use 5 and they all dont really feel much diffrent. In the old games you only had 4 with a tree at stage 4 splitting it in 2. So you had a variety of 8 towers in 1 game. And not 5! And gues what all towers played and felt completly diffrent. KR 4 was already hated for that system but atleast in KR4 I had a feeling that my towers actully do stuff. Also for some reason flying enemys (which were already annoying in the ohter KRs) are beefed up. So not only do my towers suck. I need to build mostly towers that can shot at flying enemies AND the same aplies for my heroes. Its annoying why should I choose a ground tower when im only dying to flying enemies. In KR 5 I need to max out a tower for it to do something? Tier 1 to Tier 3 towers are useless. So then im stuck with like only 3 towers... even less variety GREAT. Oh and also most enemy abilitis stop your tower OR DELETE THEM constantly. I know that KR always was a combination of a TD game and a RTS game. Thats why I love them. And for KR5 you guys added +1 hero and micro for reinforcements. Which is awsome. But its also a TD game and im kinda missing the T out of the TD game here... "Hey Ironhide remember how you were rewarded with stars when beating a level perectly and you could use it to upgrade any of your towers/abilitys? And how everyone hated that you removed that feature from KR4?" "Yep, and we still wont add that Boring feature to this or the newer game! :D" Its so stupid. Its so easy to fix these gameplay issues that everyone asks for since KR4 and instead you add more stuff but ignore why people dont like the newer games. (Imagen a KR3 with that amount of content you add to these games)
每天一关,快乐一晚。 周末三关,充能七天。 长假五关,强身健脑。 再买DLC,赛过NBA。
I've been playing Kingdom Rush since it was a flash game on Armor Games. This is the first one I would not recommend. Terrible terrible map design, insane difficulty levels that are horrifically unbalanced. Towers are effectively useless until level 3 and even then they're garbage. Upgrades cost a fortune and upgrades are totally useless. The smallest mobs in the game have tank health. It's like they did no balancing during play testing and basically said it's fine. The first KR in particular was challenging but fair, this just feels like lazy game design. Breeding Chambers on iron is literal nightmare fuel. They give you the two worst towers in the game, stretch the map to three defense points, spam you with spiders that have more health than KR 1 mini bosses, block EVERY SINGLE NODE with a web and give you 900 gold. It takes 500 just to make 1 tower do enough damage to kill one enemy, let alone 5 at the same time. Edit:// Okay, I'm officially done with this and may not purchase another KR game ever again. Somehow the levels got even harder. I'm pretty good at these games. I've beaten every previous titles on the hardest level and in fact made it harder for myself by restricting myself to only using one type of tower per level as an extra challenge. This game is literally impossible on impossible mode. I decided to test it. I ran a trainer to cheat on the game giving myself infinite money, ran an iron mode challenge and had every slot from the beginning fully upgraded as a test. The enemies STILL ALMOST BROKE THROUGH. There is SERIOUS balancing issues with this game. I personally thin after reading the phone version reviews that they designed this for mobile monetization pay to win. You have super bombs and such on the phone version that you have to pay for with gems and real currency. They make the levels impossible without them to get money, when they ported the game they obviously didn't tune this for PC where you don't get those types of weapons and effectively made certain levels impossible to near impossible to beat. This particular level starts you with 900 gold, Towers are ineffective until level 4, mobs buff each other, AOE your troops and heros, etc mobs are fast, basic mobs have 360 HP, towers do 30-50 damage, that means they have to hit them a minimum of 7 times to kill them. 7 TIMES!. First wave comes, literally 500 mobs spawn, I'm not even joking ON THE FIRST WAVE with 900 gold to start! WTF!? Terrible game design and balance. This series has really gone down hill. Everything is designed around milking money now and the fun is gone.
全系列休闲通关,要出6代了把所有游戏下回来打老兵难度,刚打到5代,不得不说是真够吧恶心啊,塔位给的扣扣搜搜,数值爆炸的怪一个接一个,后面几张图大眼回血跟唯一集火点是重叠的,还有小老哥我多嘴问一句注视是啥意思。画风也很廉价,跟三代既有细节又辨识度高完全两个极端,地图彩蛋肉眼可见的变少,6代再整不好铁皮真的要跟开罗坐一桌了
我测你妈的铁皮。哪怕是老玩家来玩,都很难打赢关卡,特别是巨龙DLC。这巨龙DLC在调整过后依旧是屎一样的体验,第一关的修改还把唯一轻松的堵门打法给改了。后面BOSS战的BUG到现在都还没修,苦心经营一整局,最后居然败给了BUG。只能说铁皮亲妈在天上当万人斩才能设计出来的关卡。
穷鬼联盟,塔防游戏英雄成主力塔成辅助了。
No way to speed up waves Cant custom shortcut keys No drag select or box select with mouse
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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