
While a formidable evil emerges, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army to stop it. Beware! Though they may journey side by side the ever-changing winds of fate could swiftly alter their course.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 13 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With greater power and menace than ever before, Kingdom Rush 5: Alliance offers a fresh, exhilarating experience, building upon the fast-paced and captivating gameplay that made its predecessors award-winners.

As a formidable evil arises, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army together to stop it. Beware! They may journey side by side for now, but the ever-changing winds of fate could swiftly alter their course.

Prepare to harness the formidable might of two heroes on the battlefield!
YES, you can now play with TWICE the dragons!! Double the fire-breathing fun, double the chaos—just make sure they don't argue over who gets to hoard the most gold!

Boss around all the heavy hitters like Paladins, Archers, Mages, Necromancers, and a bunch more. Just watch out they don’t start arguing about who's the real hero of the party as the enemies sneak by!

Are you poised for the ultimate clash? Embark on an epic journey alongside the brave warriors of Linirea and the relentless Dark Army as they unite to conquer a colossal foe.
32 upgradeable characters:
17 Towers with special skills. Create a wide range of strategies by building towers such as precise archers, lethal paladins, and even demon pits.
15 Epic Heroes; Play with 2 heroes in each stage, upgrade them to unleash their powerful abilities and bolster your defense. Who knew heroes could be such close roommates?
Face action-packed challenges across 5 different exotic landscapes.
22 Campaign stages, with different terrains and challenges. Explore diverse landscapes and defend them against hordes of enemies. Each stage offers a new adventure!
3 different game modes. Who doesn't love a good challenge?
56+ Achievements: show off your skills and unlock rewards!
40+ different enemies to test your mettle: 4 enemy races and 5 colossal boss fights of epic proportions. Who will prevail: you or the baddies?
Easter eggs and Ironhide's usual lighthearted humor. Because what's a game without a few hidden surprises and a good laugh?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
吃相越来越难看,铁皮王八做的依托构史以为自己是个什么东西
Better than the previous game, but still not as good as the first 3. Again, tower spots are scarce, routes are unusual, routes change, so you have limited options. That was not what made the first 3 good - there you could put towers almost anywhere, and the puzzle was balancing them, choosing your choke point, etc. In many of these current levels there are entire routes with no option for proper choke points - 4 towers within range. Please, go back to the style of the first 3 games. *Just tried the two harder modes for each map, ironman and thingy. On the old games these were hard. On this game, they're even easier than standard mode, a complete design fail.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏,但是一款单机游戏老惦记你那b平衡性作甚,不想着怎么把垃圾塔改改,天天想着削轮椅。。。有这b功夫还不如好好把你那b地图打磨打磨。
牢玩家直接来说说缺点:大部分关卡经济太低,大眼那关往往才造了四五个四级裸塔就差不多结束了,加上逐渐卡通化的画风,完全没有决战的史诗感,并且大眼的压迫感不足,机制太简单;平衡性在主线尚可,塔和英雄还能换着玩玩,支线和dlc数值膨胀严重,普通小怪都是两三百血,不带强塔和强英雄很容易被冲爆,防空压力也大,血牛空军太多,全代史无前例;塔位不够集中,更加突出单塔和英雄的强度,减少了防御塔之间的配合
五代最大的变化:双英雄系统 以前你只能带一个英雄上场,这一代可以同时操控两个,一个抗伤害,一个远程输出;一个引怪,一个放AOE。操作密度上来了,策略深度也增加了,但代价是操作变得有点“臃肿”——你得同时盯着两个英雄的走位和技能CD,手忙脚乱的时候挺多的 防御塔机制:沿用了四代的“塔库”模式 开局前从20座塔里选5座带进场,好处是搭配自由了,坏处是不能“全都要” ,有玩家吐槽说很多塔和四代类似,功能重复,技能还从三个砍成了两个,同时,防御塔取消了升级分支,改为预设5种。 也开始引入地形开始影响战术了,雪山里箭塔减速但法师塔冰冻时间更长,沙漠里兵营会持续掉血,你得根据地图调整塔的搭配,还有中立单位可以互动,比如敌方幽灵能攻击中立古树 RTS元素的融入:英雄和援兵可以通过点按或拉线的方式调整站位。微操空间变大了,但操作也更累了 这一代主线只有16关,严重缩水,有玩家10小时就能通关,虽然系列传统是后续慢慢更新支线,但首发内容确实不够塞牙缝 这代防空压力很大,开荒时优先选有对空能力的英雄和塔。在敌军交汇的岔路口建立拦截群,兵营主拦截,配合输出塔一起打,开局优先把核心塔的关键技能点满
Not a great PC tower defence game. I loved previous ones but this one isn't great. Every lovel or two you're unlocking something new which gets very overwhelming very quickly. There's no way to speed up waves either. It feels like the game was made for mobile and then ported over to PC.
总体来说还可以吧,不过出的dlc有些恶心,价格我最不能接受的,只能是早买早享受晚买享折扣
史,你麻痹的狗屎巨龙之战设计的纯纯恶心玩家,我问你你老母的龙人进化你受的住吗,血死厚的,一来一大片,打你妈,最后一关你硬控你老母猪呢,等哪天黑内各日了你老母亲的比的时候你就搁那被黑人硬控吧 以及你做的煞笔龙boss,不告诉玩家啥时候开炮就凭着玩家猜是吧,tm的好不容易打到后面导致白打,浪费我生命中宝贵的好几个小时,死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯死冯 你那龙你自己打过没有,二逼炮给龙挠痒呢,塔都造满了也不见打boss的就搁那打小怪,也不指望铁皮能看到了,我就发泄我的怒火,我tm的玩家是上帝,合着你把上帝这么整是吧,我打了快30小时,留下的只有怒火,你用你的死冯龙整玩家,我将用最为情绪的评价留给你,以及一份厂商黑名单
是个好游戏,但是通关之后太无聊希望推出无尽模式
整体挺好玩,但制作组能不能多来点创新,怎么老是把一堆往期的技能重复利用 还有我必须要吐槽第21关,这完全是粪关中的粪关 难点:你需要同时面临三条线,且线路短;有快速飞行怪、有锁塔技能的敌人 方法:这关可以用兵营类的塔打,同时得频繁操控英雄的位置 问题:游戏的傻逼索敌机制,飞得快马上要到家门口的脆皮烤肠红鳄鱼不打,在那一直打地面被兵营纠缠住的只价值6块钱的绿皮蠢鳄鱼,我草你妈的真给我整红温了 尤其是第21关最上面的那条路线,完全是为了恶心人设计出来的大粪路线
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 17.2K | 97% | $9.99 | |
| — | 0 | — | — | |
| $2.6M | 10K | 97% | $9.99 | |
| $280K | 715 | 78% | $14.99 | |
| $75.1K | 375 | 79% | $8.99 | |
| $651 | 9 | 78% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 6.2K | 93% | $24.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $4.7M | 15.9K | 77% | $11.99 | |
| $4.7M | 14.1K | 85% | $11.99 | |
| $4.7M | 9.8K | 81% | $19.99 |