
While a formidable evil emerges, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army to stop it. Beware! Though they may journey side by side the ever-changing winds of fate could swiftly alter their course.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 13 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
With greater power and menace than ever before, Kingdom Rush 5: Alliance offers a fresh, exhilarating experience, building upon the fast-paced and captivating gameplay that made its predecessors award-winners.

As a formidable evil arises, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army together to stop it. Beware! They may journey side by side for now, but the ever-changing winds of fate could swiftly alter their course.

Prepare to harness the formidable might of two heroes on the battlefield!
YES, you can now play with TWICE the dragons!! Double the fire-breathing fun, double the chaos—just make sure they don't argue over who gets to hoard the most gold!

Boss around all the heavy hitters like Paladins, Archers, Mages, Necromancers, and a bunch more. Just watch out they don’t start arguing about who's the real hero of the party as the enemies sneak by!

Are you poised for the ultimate clash? Embark on an epic journey alongside the brave warriors of Linirea and the relentless Dark Army as they unite to conquer a colossal foe.
32 upgradeable characters:
17 Towers with special skills. Create a wide range of strategies by building towers such as precise archers, lethal paladins, and even demon pits.
15 Epic Heroes; Play with 2 heroes in each stage, upgrade them to unleash their powerful abilities and bolster your defense. Who knew heroes could be such close roommates?
Face action-packed challenges across 5 different exotic landscapes.
22 Campaign stages, with different terrains and challenges. Explore diverse landscapes and defend them against hordes of enemies. Each stage offers a new adventure!
3 different game modes. Who doesn't love a good challenge?
56+ Achievements: show off your skills and unlock rewards!
40+ different enemies to test your mettle: 4 enemy races and 5 colossal boss fights of epic proportions. Who will prevail: you or the baddies?
Easter eggs and Ironhide's usual lighthearted humor. Because what's a game without a few hidden surprises and a good laugh?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
是个好游戏,但是通关之后太无聊希望推出无尽模式
If you are looking at reviews for this game, chances are that you have already played the other entries in the series and would like to know how it compares. This is probably my second-favourite game in the series after Frontiers. The art is fantastic, especially the music, which features some absolute bangers. Gameplay-wise, it reuses the tower system from Vengeance. It can be a bit overwhelming since you are constantly unlocking new things while playing, but all towers have their niches, and some have great synergies. It really encourages testing ! The two-hero system is great, and it really shines in the level design, which is among the strongest in the series. I would also highly recommend getting the DLCs, as they contain some of the coolest levels in the entire game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只买了大圣dlc,玩起来感觉不错,难度适中,把所有能玩的关都5星了,其他dlc不想买了,满意卸载。
还是好游戏,但是没有前几代带来的惊艳感了。
非常好的软件,另外今天是牛子节,点赞这段话,牛子精灵就会在你睡着的时候偷偷给你的牛子加长2厘米,但是如果你看到了这段话不点赞的话,你的牛子就会缩短1厘米
首先这一版的塔我觉得失衡有点严重啊,那个精灵塔,削30%的伤害恐怕都可以用吧,而某些塔恐怕任何情况都难上场了,而且那个换位塔看的我人都傻了,设计师怎么会设计出这种东西,不用升级,就是工具塔,就可以随便换是吧,那些出兵塔,出来的时候看过圣骑士的数值吗?尤其是熊猫,熊猫这塔绝对是设计师脑袋抽了,有没有可能,就算不提平衡问题,三秒复活的出兵塔也不该设计个召回。不过这一版值得夸奖的是英雄平衡还不错,除了第一个英雄,其他的怎么说也是都能用吧,另外塔的加点也做了统一,一般都是两个,而且思路还是比较清晰的,一般情况都是便宜的那个必点,贵的那个性价比低一点,可以选择点不点,给了战术空间,而且因为升级中有个第三个加点价钱减半,所以思路也是很明确,要点就点满,给三个点只是避免钱攒不起来而已,但这个思路下,很显然设计师就有一些设计问题了,比如法师塔的秒杀,升级几乎不降冷却,全在加对boss和小boss的伤害,那就是说如果不打boss和小boss,就应该只点一级,圣骑士的无敌回血也存在这个问题,升级不是加无敌时间,竟然是加回血速度,完全不值得点第二点,不过这些塔强度低到几乎没法上场,也就一笑了。另外,这一版不止全剧情难度低,其它关的难度也很低啊,英雄挑战和钢铁挑战的不可能难度我很多甚至一遍过了,这难度全靠dlc撑着啊,要是我没买dlc,肯定打差评,战役最后一关没有钢铁和英雄挑战也是重大的设计缺陷,玩家看着地图上有个旗子和其它不一样,不觉得别扭吗?也不用说机制不允许,设计师可以设计成正常出兵啊,设计缺陷就是设计缺陷。总的来说,这版塔失衡比较严重,难度也不行(应该是怕玩家带了垃圾塔就过不了了,所以这其实是连带问题),还设计出了幽灵这种不该出现的塔,也就英雄平衡值得夸奖了,很一般。这个体量的塔防,我觉得全通要100h那我肯定打好评心服口服,120h就是神作,这个太一般了
Level design is atrocious: no chokepoints and no difficulty = no satisfaction. Most heroes are near-copies of one another, and therefore uninteresting. Some towers are fun, but footmen, for example, are almost unplayable. Overall, it amazes me that this game — the sequel to a very good series with clear successes — still fails to replicate, let alone improve, the formula. A true disappointment
It's the weakest game in the Kingdom Rush series but it's still worth playing. The upgrade trees are not categorised as well as before and I find using two heroes at a time unappealing.
感觉塔位设计的越来越少,越来越难摆了,塔和英雄的设计也有点炒冷饭,不过整体还算有意思
特别好玩。 一开始我喜欢算完的培养成本和布局收益,所以真正开始以前就会耗不少时间,而且一周目其实并不知道怪在哪刷新。 后面改思路了,直接开局,哪里有怪哪里建塔,有钱了也不升级一直攒着,哪儿的塔顶不住了,再给它升级。 也是不一样的危机应对策略嘛~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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