
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once beloved by her people, Queen Rosomon has turned against her subjects, casting them into servitude in the darkness of Fahrul’s mines whilst building alliances with sinister and malevolent forces.
Gather your party in four player co-op or adventure alone through Fahrul as you risk everything to fight the tyrannical queen and bring an end to her oppressive reign.
From the creators of For The King, the much-loved RPG that blends roguelite and tabletop gameplay comes a new chapter in Fahrul’s history, designed on an updated engine bringing innovation and gameplay refinement for returning heroes and new adventurers alike.

For The King II is easy for anyone to pick up and play, but takes skill, patience, and strategic excellence to master whilst remaining infinitely replayable with a procedurally generated map that ensures no two playthroughs will ever be the same. Unique yet familiar dice roll inspired movement, encounter and combat mechanics add even more spontaneity and variety as your fortunes rise and fall on the roll of the dice.

For The King II provides a complete campaign with over 30 hours of gameplay, split into 7 separate adventures, each narratively linked. The journey is long and the path is treacherous but fear not, if your party fails you will start stronger and wiser on your next playthrough with better starting items to draft into your loadout.


Roll up, roll up! Put your skills to the ultimate test with the infinite dungeon mode - Dark Carnival. Led by the devious Ringmaster, your goal is to conquer as many floors as possible before you meet your inevitable demise. Collect carnival tickets to explore new paths, discover a host of themed rooms and spin the Wheel of Death as you try to escape your fate. How far will you make it through the Dark Carnival?


Traverse Fahrul solo or with up-to three friends in four-player co-op. As a solo player you can control all characters in your party, giving you complete ownership of the campaign map and combat strategy whilst in four-player co-op you must coordinate and negotiate with your party members. Play online multiplayer with your friends controlling your own character(s) or play offline co-op on the same PC.

Inspired by turn-based classics, For The King II adds strategic depth to much-loved combat mechanics with the new Battle Grid, where movement and position provide you and your enemies with strategic buffs and penalties. Defend the back row by equipping a mighty Tower Shield, push enemies into lethal pools of burning fire, or entangle melee troops with dark magic cast with weapons looted from vanquished foes. The choice is yours!

Fahrul is both beautiful and deadly in equal measure. On your journey you will encounter a wealth of diverse biome environments brought to life in a breathtaking art style. From lush forests, toxic swamps and lava-filled wastelands to pirate (no scratch that!) Merling-infested tropical seas, For The King II transports you deep into the wonders of Fahrul, leading you further than ever before into this stunningly-imagined land of adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.49−66% | 16.2Kreviews | 71% | — | $2.7M |
| $24.99 | 2.5Kratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这b游戏你根本不需要堆属性,你只需要一本暗黑法典,一个玩具制造商,就可以无双最高难度了 你平时堆满了属性,过了六个鉴定能打个80+,然而暗黑法典随便拉个骷髅一刀就是99 ,够吧玩具商招个小怪破甲群伤60+,什么dps都不如召唤流,这游戏就玩召唤,什么海怪,最终boss,再难的boss,只要你能一直拉怪就赢了
This game really didn't work for me. All the added kruft could maybe be warrented for the coop experience, but even then, you would be better served by games like sunderfolks and gloomhaven. As a solo experience, having to move characters individually on the overland map is just tedious and convoluted, inventory management is a chore and the UX is particularly bad. There are a lot of tutorial screens and they do a below average job at explaining the game. Character customization is ultra basic and unsatisfying. Finally, the controller support is opaque and unwieldy. Overall, I couldn't stick with the game long enough to get over the various usability issues. There are too many better games out there for this to be worth the time investment...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性什么先不谈,能不能先修一下这个游戏的底层代码。场景切换、关卡切换、城镇商店购物、战斗过程任意一个,都会在意想不到的时刻出现屏幕画面卡死,游戏崩溃的情况
Great game, you need to be able to swap positions with people or pets and you need to be able to turn the ♥♥♥♥♥♥♥ camera.
It's OK. Not as good as the first game, but I enjoyed most parts of it. Maybe it's the multiple chapters taking too long or the added content that's a bit too much. Sometimes less is more. It could be fun with friends or solo. I had to complete the final chapter alone, though I had fun. It's good that the developers still keep updating the game. Most of the patches are welcome, and overall I had no crashes, only maybe one or two loading problems, but with the frequent autosaves no progress was lost. Overall I can recommend this game if you like turn based party rpgs with some silly characters.
[h1]For the King II: More Content, Less Magic[/h1] Back in 2017, my cousin and I randomly stumbled on the original For the King on EA Play. We figured, "why not give it a shot?" and ended up discovering a pretty fun game. It captured that feeling of sitting around a table playing a board game mixed with the classic D&D-style RPG elements. Even though it was flawed, we still had a good time playing it. When For the King II was announced, I was really hoping for a better sequel. Unfortunately, it just doesn't deliver on that front. The improvements come with a cost and, sadly... the cost is too big. [b]Where the dice roll right:[/b] • [b]The Upgrades:[/b] The jump from 3-player to 4-player co-op is a great change, and the new 4x2 battle grid adds some much-needed tactical depth. Positioning actually matters now. On top of that, the addition of distinct character traits and loadouts before starting a run gives you much more control over your builds. The expanded class roster, along with a prettier graphical overhaul that moves away from the old low-poly look, makes the combat and character progression feel mechanically stronger than before. • [b]New Overworld Additions:[/b] Bringing in landships and vehicles to move the whole party together across the map is a cool mechanical addition that makes exploring feel a bit more like a proper tabletop journey. • [b]Active Developers:[/b] You have to give credit where credit is due. IronOak Games didn't abandon the project after launch. They are actively putting out roadmaps, patches, and content updates to fix stability and add stuff, which shows they do care about the game long-term. The game is in a much better state now than it was when it launched. [b]Where the dice roll wrong:[/b] • [b]Horrible UI & Menus:[/b] I think everybody agrees when I say that the user interface in this game is one of the most frustrating parts of the experience. It’s clunky, overly large, and super annoying to navigate. Simple tasks—like trying to quickly compare loot or check basic character stats—require clicking through unnecessary, counter-intuitive menus. For a sequel, the UI feels like a massive step backward from the original. • [b]The Bugs:[/b] The game is still plagued by technical issues and bugs. In multiplayer, we experienced random freezes where turns would just get stuck, desyncs, and moments where menu options stopped working entirely. Having to restart runs or pass host control just to fix a broken turn completely kills the momentum and ruins the fun. • [b]The Pacing:[/b] Moving around the main map feels like a total slog. In the first game, turn order was based on your character's Speed stat. Here, it’s determined by the order you created your characters in the lobby, which makes zero sense. Moving players individually drags out the pacing severely, and if party members get separated, you waste tons of turns just trying to regroup. • [b]RNG God:[/b] Ah, the good ol RNG. It is as punishing as it gets in this game. You can ruin the whole run because of one single bad roll. I know it's supposed to make the game more thrilling, but most of the time it's just brutal and unfair to a point that it just isn't fun. Nothing is more demotivating than dying based on pure luck and losing hours of playtime. • [b]Generic & Soulless:[/b] Beyond the technical issues, the game just feels like it lacks soul. The characters, enemy designs, and world-building are about as generic and basic RPG as it gets. There’s no real charm or personality to make you care about the world you are exploring—it feels like standard, assembly-line fantasy stuff you've seen a hundred times before. • [b]Ultra Repetitive:[/b] Even though the campaign is bigger, the game gets repetitive really fast. Every chapter follows the exact same mechanical loop: walk around the grid, fight slightly re-skinned enemies, grind for gear, and face a boss. Since the encounter events and combat strategies barely change from run to run, you end up doing the exact same thing over and over again regardless of which chapter you are on. The variety just isn't there to support long play sessions. • [b]Just Not as Fun:[/b] At the end of the day, a game can have all the new features in the world, but it has to be enjoyable to play. Between the sluggish pacing, the constant battle against clunky menus, and the technical bugs, the magic of the first game is just missing here. Most of the time it feels more like a chore than a fun session with friends. I mean, it's not bad but it's not good either. [b]The final verdict:[/b] For the King II certainly expands on the original with 4-player co-op and a better battle grid, but bigger doesn't always mean better. The game is constantly held back by its awful UI, generic fantasy world, and persistent multiplayer bugs. While I respect that the developers are working hard to patch it up, the core gameplay loop simply lacks the charm and magic of the 2017 original. I do appreciate the effort they are making, but in my opinion, it's not enough. I wouldn't recommend this game and the only reason I put so many hours into it is because I am an achievement addict and I have to do them all. The annoying thing is that they keep adding new achievements, which means I keep coming back, even if I don't want to.
[b]UPDATE: UPDATE: I FIXED IT MYSELF (fix for non-loading save) :)[/b] My campaign wouldn’t load because the game threw an exception while creating a dead character’s grave visuals. With AI assistance, I edited a copy of my save and gave two dead characters 1 HP. Two bytes changed. Campaign loaded. That’s a workaround, not a fix—and it required reviving characters just to access my campaign again. I enjoy the actual game. I should not have to perform save-file surgery to keep playing it. Still not recommended until this is fixed. [Original Review] [b]DO NOT BUY THIS GAME IN ITS CURRENT STATE. YOUR SAVE CAN BECOME UNLOADABLE.[/b] I genuinely wanted to like For The King II. The combat, RNG, gear, pets, roguelite BS, all of that is exactly my kind of game. None of that matters if the game cannot reliably preserve and load your campaign. During my first run, after party members died, performance started collapsing. Not a little stutter. The game turned into a slideshow and eventually dropped to around 1 FPS or worse during combat, on a machine that can run far more demanding games without breaking a sweat. I finally finished the fight, restarted the game hoping to fix the lag, and now the campaign will not load. The loading bar gets stuck at roughly the same point every time. Trying to load the same campaign through multiplayer caused the game to crash. I even checked the Player.log, and the game is throwing a NullReferenceException while rebuilding a dead character / grave visual: CharacterVisualHelper.EquipDisplay → CharacterGameObject.ReplaceWithGraveProp → AdventureViewHelper.CreateVisualCharacter So this is not me whining because RNG killed me. I LIKE unfair roguelites. I like runs getting ♥♥♥♥♥♥ by bad luck. What I do not like is the SOFTWARE destroying the run for me. There is a massive difference between: “I lost because the game beat me.” and “I lost because the save no longer loads.” That second one is unacceptable. The game has been out for years. Character death is one of the most basic mechanics in the entire game. The intro literally tells you that you are expected to fail. Yet somehow characters dying can tank performance, and restarting can leave your campaign effectively bricked. I searched forums, Discord, Steam discussions, old fixes, DLL workarounds, backups, Steam Cloud, graphics settings, file verification, alternate load methods, multiplayer hosting. Nothing fixed it. And meanwhile they are releasing DLC. Please actually fix and make sure the base game works first. I’m not calling it literal abandonware because it still gets updates, but it feels worse than abandonware when the core product cannot be trusted to load your progress. An old unsupported game that works is more useful than a currently sold game that can eat your campaign. Until this is fixed, I cannot recommend For The King II. Go play the first For The King because it at least won't brick your saves. [b]Buyer beware: your run may not end because you died. It may end because the game simply stops being able to load it.[/b]
This game is one of the few strategy games that I have found you can play with friends. I just wish there was more going on with the game, or that it even felt polished in the things it does. 1: This game has some of the worst UI that I have EVER seen in a game. For a game that is ENTIRELY about making decisions based on coinflips, it does an absolutely horrendous job at actually telling you what any of those coinflips will do. Clicking on things to read descriptions is nearly impossible. Trying to figure out if a start-of-run character buff helps you is actually impossible. You can never find out if a stat helps your abilities in character select. If you ever want to know anything in the game, other than the likelihood of your coinflip working, you're kind of out of luck. In order to find out what a combat space does, you need to see it happen in the first place. You can't even click on your companions to see what kind of attacks they have - there is some way, but the button that lets you do that isn't even mentioned in the tooltips of available action. 2: I have never seen a co-operative game that encourages people to tab out/look at their phone more. Watching one player go to a shop and browse through it, or do a battle, or a variety of other things pulls you out of the game. Nothing that happens on screen is particularly exciting to watch with friends. It just kind of happens, your friends have less hp, you move on. Especially during combat, this is frustrating with everyone taking their actions, but allies need to read what their abilities do(which is DIFFICULT due to the above UI failure). People tab out, don't see what's happening during combat, and then are prone to just... doing their own thing, which is often not what the rest of the group is doing, because the game *encourages* distracting yourself. 3: For a strategy game, the strategy of any fight is very miniscule. It's alright if this appeals to you, but every action is a very basic flowchart, and the nature of combat is never asking you to consider what is going on during any fight ever beyond just clicking your attack button on the thing with the least damage resistance, and apply buffs off cooldown for longer fights. Sometimes, heal. The combat becomes incredibly samey after a few hours in, with no interesting decisions ever being made. 4: The most interesting decisions in the game come down to picking where to go. In Solo player, I'm sure this is fine, but in multiplayer, it can be quite punishing if everyone isn't on the same page. That being said, there are plenty of actions that draw singular players to take them for benefit, and due to how movement works, the other players don't have anything engaging to do, because it wastes a LOT of turns to have people split up, Combat is often exceptionally punishing if you don't have your full party, while also being very unengaging for anyone involved, due to it just consisting of "Press Damage Button, try not to die". TLDR; If you're looking for an exceptionally casual game to play with friends while you all chill on the couch after a couple of beers, look no further, but it's frustrating mess for anyone who actually wants a game that would have "Strategy" in it's title. Yahtzee is a better version of this game, which masquerades as fantasy yahtzee
Baldur's Gate 3 de quem declara imposto de renda e precisa pagar as viagens da Janja. Jogo de quem só quer ter uma resenhinha com os brodi ao invés de ficar vendo as fotos da ex de madrugada. Jogo bão, só quem não vota no Partido Missão acha o contrário
Поддерживать качественный контент? Неее Превратить в дойную корову? Дыа К игре нареканий нет, хороша. Но превращается в дойную dlc помойку.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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