
Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!
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About
Hellcard is a cooperative roguelike deckbuilder that can be played in both Singleplayer and Multiplayer modes. The game takes place in the paper dungeons known from Book of Demons, and its main mechanics revolve around deckbuilding and fast-paced tactical card battles.
If you are excited about HELLCARD, be sure to wishlist the game on Steam. Otherwise, consider wishlisting anyway - who knows, we might surprise you yet!
What makes HELLCARD unique and different from other deck-building games is that monster placement actually matters and can be used to your advantage.
HELLCARD supports co-op battles with up to three heroes facing the Archdemon's hordes. In singleplayer mode, you can descend into the dungeons solo or recruit computer-controlled companions. In multiplayer mode, your friends or strangers can help you battle the hordes of hell.

Return 2 Games is a series of unique mid-core games inspired by the golden days of PC gaming. Each R2G title is a tribute to a single hit game from the '90s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative, often vastly simplified gameplay mechanics.

HELLCARD was first envisioned as a new game mode inside the Book of Demons universe, but we soon realized that its design is huge and that it should be executed as a stand-alone spin-off game. If you want to learn more about Return 2 Games or support us in the development of the series, visit the Supporter Pack store page. On release, HELLCARD will be a part of it.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.7Kreviews | 86% | — | $2.4M |
| $24.99 | 44ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing this as a single player game is just a waste of time. The randomness just scales dmg against you out of control, and at some point in most games you will have one bad RNG round that kills the run. Its poorly balanced and more or less impossible at higher levels unless you luck out. Not fun, avoid even on discount. 3/10.
[h1]HELLCARD: A Fantastic Co-op Deckbuilder with a Few Frustrating Rough Edges[/h1] [i]HELLCARD surprised me more than I expected. I came for the deckbuilding, stayed for the co-op, and ended up having far more fun than I thought I would. While it's absolutely enjoyable solo, I genuinely think this game shines brightest when played with friends. Every run turns into a mix of planning, chaos, and laughing when everything inevitably goes wrong.[/i] [h2]🤝 One of the Most Enjoyable Co-op Deckbuilders I've Played[/h2] The biggest strength of HELLCARD is easily its cooperative gameplay. Every player brings a completely different class to the party, and they don't just feel like different colors with slightly different cards—they genuinely play differently. Finding combinations that work together is incredibly satisfying, and coordinating turns with friends makes every battle feel more strategic than in most deckbuilders. Personally, I always enjoyed playing the Mage the most. Filling my deck with powerful Bolt spells and watching everything explode never stopped being fun. [h2]🃏 Simple to Learn, Hard to Master[/h2] Every run encourages experimentation. You'll constantly discover new cards, relics, and combinations that completely change how your deck plays. Even after several runs, I was still finding builds I hadn't considered before. Because every class approaches combat differently, trying another character almost feels like learning a completely new game. [h2]⚠️ Drawbacks[/h2] Not every room feels worth entering. Some encounters require Gems that are often too limited to justify spending, making those rooms easy to skip. Even more frustrating are rooms filled with large numbers of summoning enemies. Especially in multiplayer, it can feel like someone unknowingly picked the "wrong" path, only for the whole team to spend several minutes clearing endless waves of summoned creatures. Those fights usually aren't difficult—they just drag on much longer than they need to. The recent German localization is unfortunately another weak point. Some translations feel awkward or simply incorrect compared to earlier versions. If you don't mind playing in English, I'd honestly recommend doing so. [h2]🏆 Conclusion[/h2] HELLCARD offers a unique take on the roguelike deckbuilder genre, and its cooperative gameplay alone makes it stand out from most similar games. Despite a few repetitive encounters and some questionable translation changes, I kept coming back because every run felt different, every class had its own identity, and playing with friends was simply a lot of fun. If you enjoy games like Slay the Spire but wish you could experience that style of gameplay together with friends, HELLCARD is definitely worth checking out. [h3]Rating: 8/10[/h3]
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Languages: English*, Simplified Chinese, French, German, Polish, Russian, Spanish - Latin America, Traditional Chinese, Bulgarian, Portuguese - Brazil, Spanish - Spain, Japanese +3 more
| $24.99 |
| 18ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неймовірно сподобалась в кооперативі, але не сподобалась в соло. Локалізація виявилась машинною, укладка в дизайн дуже не дуже. Чекаю на наступну частину!
Solo play: It's Slay the Spire except you manage 15 cards and 3 character dynamics each turn. Leads to overwhelm, decision paralysis and long rounds. But somehow still engaging enough.
I always appriciate when a game provides you with the tools to become absolutely ludacris overpowered. Wish there was some more QoL features to speed things along but it is not a dealbreaker by any means.
Great game, but with a good team, or even just a partner it gets easy quickly. All of the people who say this game is too hard can't comuinicate with the people they play with, or can't do math.
7/10 Coop 3p Неплохой кооперативный карточный рогалик с мета-прогрессией, в котором оказалось маловато контента. Первые часов 5-8 все прям отлично - вы постоянно сталкиваетесь с новыми противниками, открываете новые карточки, между забегами получаете новые стартовые бонусы и тд. Однако на пороге 10 часов вы, скорее всего, обнаружите несколько сломанных билдов, которые просто уничтожают всё в первые пару ходов, из-за чего игра превращается в тривиальный перебор нужных карт. Видов врагов в игре маловато, как и боссов, классов всего 5, из которых 1 длцшный. Когда нам окончательно надоели короткие забеги в обычном режиме, мы пошли в бесконечный - и там игру сломать становится еще проще. Комбинация из воина, бесконечно фармящего карты всей команде, мага, фармящего ману, и инженера, который стакает своими заводами максимум разрешенного игрой блока и количество урона, превышающее суммарное хп всех врагов на поле - и все это за первые два хода каждый этаж подземелья. Поначалу было весело, потом быстро наедоело и стало понятно, что после настолько сломавшего игру забега больше экспериментировать уже и не хочется - мы все видели. Это все еще приятный кооперативный опыт на десяток часов, но не стоит ждать от него гигантской реиграбельности, как от какого-нибудь Risk of Rain 2 или Ravenswatch.
Зачистить игровое поле с помощью одной разыгранной карты - легкотня. Убить себя, не дав противникам нанести ни единого удара - как два пальца об асфальт. Накинуть на всю свою команду миллион щитов за один ход - не вопрос. Описанное выше является дефолтной каткой в HELLCARD. Колода постоянно меняется в процессе прохождения этажей и благодаря этому каждый забег не только уникален, но и чертовски весёлый.
I’m saying no because for some reason it doesn’t always work. You will log into it and can’t get past the deletion screen. Not sure if they take it offline or something. Happens way too much.
This game makes the black a guy a victim that like being rear ended doesn't give a proper a guide dealing with mobs passive and buff. Graphically it's amazing the gameplay isn't it, and what makes me pissed off that reading card sucks ass because they are small. Second if your a cleric you will be sexually assaulted the first boss encounter had a minion that debuff with fire each card used imagine not being able to help like the role say but get ♥♥♥♥♥♥ over. Everything works graphically and play ability but has the worst desc in any game for a roguelike. Felt like a minor being touched by a priest
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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