
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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Prices
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Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
用codex写了个汉化补丁,怕被g胖封连接,去git上搜TinyRogues-zh-CN吧
我承认这东西一直是很有游戏性的ruguelike,但是这*承诺好的*中文是不是让人等得有点太久了
The most recent update devlog at the time of this review felt so human to me that it has made me tempted to play the game again, very impressive. Identity!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做不到自己的承诺,要我说中文玩家全打差评得了,都是给玩家惯的,尤其是一堆评测博主(说的就是蜥蜴君,那叫一个护)
在如今这个ai半小时就可以出套翻译的时代,很难想象有一款游戏在发售之初就说了半年后支持中文,如今几年过去了都没有中文。
I love this game. It abstracts away a lot of the stuff that can feel taxing in other dungeon-esque roguelites. For example, boss battles might last only a few seconds. During those few seconds, you might perform a single set of complicated maneuvers. But most of the time that set of maneuvers isn't repeated ad nauseam unless you're under-leveled. Many of the normal encounters might last for only a single second. What I feel like this game is actually doing is testing competency in understanding its systems. The encounters aren't meant to last longer than this if you've developed a working build. So going through rooms can take the same amount of time as checking off a box. And that's what I really love and find fascinating is that it has distilled itself down to a litmus of its own mechanics.
Fun game, but the lack of mid-run saving is a huge letdown. Life is busy and it's hard to play and enjoy games where I need a chunk of time dedicated just to play it. But I changed my review to recommended cause its so fun.
墨迹那么久还不出中文
半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?半年后支持中文?
你们承诺的发售后半年更新中文翻译呢?真是言而无信! Where is the Chinese translation update that you promised within six months after release? You broke your word!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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