
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Combat is not just repetitive, the developers force you to play they want you to play. The items don't drop often enough to make the upgrade system even worth while to even use. Might as well have kept the limit systems in place from other games, than put in the crappy stagger system. The game isn't open world at all compared to other previous games exception being Final Fantasy X. Then you have the final boss battle that is just a tedious 5 to 6 battle fight. Wish I could get back my life that I wasted on this sloptastic game.
I played this game as a kid and was in luv with it. I cannot say the same now. I luv the design and the music, and sometimes the combat can bring me in, but other than that this game was not fun for me. The story is very mid to me. Every one of the characters was kinda annoying except for like 2. I do fw Lightning heavy, she swagged tf out. The enemies are so mid it's crazy, and the main antagonist is damn near nonexistent. Like I said earlier, the combat can be fun when you constantly have to switch Paradigm stances, but that shi can get so old when you're not locked in. Now the world had potential, but ts so linear it's not even funny. Nothing is memorable. Lastly, the enemy design is ahh. I hear Part 2 is better, so that's next. 5.5/10 for me. Byeeee.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 10.4K | 96% | $5.99 | |
| $2.3M | 34K | 96% | $2.79 | |
| $2.3M | 9.3K | 58% | $9.99 | |
| $2.3M | 7.3K | 95% | $14.99 | |
| $2.3M | 6K | 96% | $9.99 | |
| $2.3M | 2.4K | 70% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.4K | 59% | $7.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $2.7M | 4.8K | 87% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you don't like the beginning, keep pushing till Chapter 11. There will be quests, open world, and Hope will be less annoying.
One of the worse combat system square-enix ever created. You spam the auto battle and wait 3 seconds for the bar to fill up to attack bullet sponge enemies. The stagger system gimmick is braindead and not fun, it all boils down to, do X amount of damage to an enemy to have the opportunity to do even more damage. The class system works when you finally have the ability to customize your party, until then its just the same combination of Commando/Ravager, Ravager/Medic. And during that time, you are just playing a character who needs to be the Commando class so all the attacks you will see are just "Attack" and "Ruin". It's just boring. The worse class to play in the game is Sentinel, which you are strongly encouraged to play as when you finally unlock Snow. That section of the game truly shows off the flaws of the combat, when you just spam press auto battle, wait 3 seconds, until he finally draws aggro and tank hits. This visually translates to him just standing still. Real exciting stuff. The saving graces of this game are the music and the engaging story. The music is some of the best that square enix ever created. The combat music is catchy and exciting, some the dungeon music is genuinely beautiful, especially Sunleth Waterscape. The story is good with great hook and mystery. The characters do grow and learn from their experiences. Overrall, if you can sit through the roughly 10 - 11 hours of mind numbly combat, there is a video game for you here to enjoy.
10/10 lightning made me gae 👍
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Unfortunately I can't recommend this as the game crashed repeatedly until I installed the fan patch and made some tweaks. Apparently this is an issue due to the age of the game and newer graphics cards. I've included my gaming laptop specs in case you have a similar build. Until they fix this or release a remastered version for modern Windows please exercise caution when buying it.
✅ 게임 파일 무결성 검사 ✅ FF13Fix 적용 ✅ FF13 HD Project 준비 ✅ DirectX End-User Runtime (June 2010) 설치 ✅ Visual C++ 확인 ✅ 이벤트 뷰어 분석 ✅ FF13Fix 로그 확인 ✅ DXVK까지 적용 여기까지 모두 시도했습니다. 이 정도면 일반 사용자가 할 수 있는 범위를 훨씬 넘어선 진단입니다 새로운 개정판이나 리마스터가 나오질 않는한 사지마시길
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lightning
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.