
Experience the joy of running your own cozy small business: Create stickers, pack orders and hear your customers’ stories. Time to build the cutest shop on the internet!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 2.43/day in the week after.
About
You want a collection of cat stickers? A witch-themed shop? Or add a derpy face to all of your creations?
Combine dozens of elements to create your own collection and sell them to like-minded people. Different stickers attract different customers! You can add some sparkles or holo effects to make them even more special!
Pack orders and hear more about your customers' stories every time they buy stickers!
Get creative and build the cutest stickers out of thousands of possible combinations!
Optimize your sticker production by building the perfect sticker sheets and make as much use of your resources as possible!
Pack orders for your customers and hear about their lives!
Buy upgrades to get more sticker graphics and effect foils to make your shop even more exciting!
Add goodies and custom packaging to your orders to make your customers even more happy!
For all you content creators out there: Sticky Business offers a Twitch integration, which allows your viewers to become customers in the game, setting up orders and letting your creativity run on peak level!
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 7.7Kreviews | 94% | — | $2.3M |
| $19.99 | 40ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 216 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This *is* a very cozy game until you realise that the price you paid will not allow you to unlock all achievements, and you need to keep paying for DLC to keep getting them (they have literally retconned people's past achievements in order to make sure that they will perpetually need to be unlocking achievements). And that to me is actually not all that cozy, or relaxing. It's also pretty unclear exactly what achievements won't flag without the DLC. There are folks in the Discussion section who have been playing for months trying to unlock final achievements only to find out they were missing forking over almost the entire price of the game (or more) a second time. There are folks who had 100% the game only to have the Devs remove that so that a person would have to keep spending money. And frankly I find that predatory. So while the game itself is enjoyable, I don't really like the spirit of those behind it, as it seems very contraindicated to a game that's meant to be about relaxing and being chill and taking breaks etc. It would've been such an easy 100% recommend otherwise, but one of the reasons I'm on Steam is *specifically* for achievements as a part of gameplay, and the devs know that, otherwise they wouldn't make achievements locked into the DLC, and take advantage of their players. There are a metric ton of cozy gentle queer games who will never do this to you! I highly recommend any number of those.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Spain
| $4.99−50% |
| 19ratings |
| 86% |
| — |
| not modelled |
| $3.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 216 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DESPERATELY needs a dark mode, PLEAAAASE. my eyes are bleeding. add one and i'll change my rating to positive as it is rather enjoyable to play when my eyes aren't sore from the absolute flashbang that is this game's background.
A friend gifted this to me when I was stressing over a very overstimulating competitive game (Thanks!). I played this game to take a break and have a breather. I find it very relaxing and cozy, perfect for a chill game, plus the music! I've been picking this game up for when I want to play something less stimulating and have finished most half of the achievements; for some time I wanted to continue after uninstalling to make space for something, however I wasn't aware that the progress wouldn't be saved and I have to start all over again from the beginning and have to go through all the storylines again. The game over-all is okay to chill to, but since we have to follow the costumers specific concepts to design the stickers it would get monotonous as we can't be more creative just from the sources we have, and you would probably get bored if you're not invested enough but since there were stories to tell from the costumers to look forward to—it balances it out. If I had the time to pick this up again I would probably attempt to complete all achievements :) Would definitely recommend this if you want play something laid-back.
5歳のオーナーがアルバイトの私には梱包しかやらせてくれません。 いつかオーナーに認められてシール職人になりたいです。
差评是给玩法的,另外成就和剧情也想吐槽一下。 玩法:如果你真的想做好看的贴纸,而不是纯为了得分而做贴纸,会玩得非常累,因为正常做贴纸加分非常慢,只能解锁很少的图案。 你最好做非常小的贴纸,并且把很多素材垫在最低下(起码垫个二三十个吧),上面盖点什么东西当背景,再正常叠前景(如果不追求好看的话只做一堆东西堆在一起就好了),然后送给NPC最迷你的小贴纸(那些赠品糖果不用买),这样加分才比较快。 加分少导致正常游玩把剧情都过完了还没能把所有的贴纸都解锁。我是一开始正常玩后期才为了分数玩的,很无聊而且这样的话NPC买的贴纸会很多手点得很累(一个顾客可能要几十个,每天最多12个顾客),玩得都困了。。。为什么不能批量添加贴纸呢 顾客会跟你吐槽最近发生的事情,但是我无法回复他们。我一开始会送给伤心的顾客糖果以示鼓励,后来发现没有意义。为什么留言页面不能回复和NPC互动呢。 成就:很多成就跟dlc捆绑,全成就党能接受全dlc的价格且dlc还会更新的情况再买。感觉贵了,建议游戏本体去买2r多的cdk。 剧情:我对bi没意见,对连续单边恋也没意见,但是“妻子去世一年我就找了新男朋友,儿子也祝福我们这段关系”还是不太符合我的道德观念……嗯可能是demi太保守了吧我还是觉得要当朋友很久之后才能谈恋爱,这种剧情让我想到根据YouGov的调查报告,约6%的英果人曾参与开放式关系,且有10%的人表示如果有机会尝试他们愿意接受;另外根据killing kittens的调查报告,2022到2024年之间参加换偶派对的人数增长了400%。 你们别草了…… 游戏的简介和标签也没写彩虹啊,为啥里面那么多彩虹,彩虹没问题但是能不能标注出来……我自己是AA都无语了
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
My experience with this game came in three acts. At first, I found it novel, but a bit uninteresting. There's some good sticker options (as well as a bunch of Among Us references for some reason?), but the messages I was receiving from my regular customers were kind of uninspired. Very quickly, though, I found I'd run out of space to sell stickers, and people were asking for particular themes, and suddenly it became a fun management game! You only have so much time in each day, so you have to balance printing stickers, packaging them to customers, *mailing* them to customers, and see if you have time left to make a new one that'll get these customers' plots moving along (which also means swapping out your pre existing stickers). Sometimes I got multiple requests at once, so I had to find a way to merge the two themes while keeping it aesthetically pleasing to myself! ... Eventually I found that I can quite easily buy more sticker slots for my shop, and around the same point the customers stopped asking for new themes (except that one guy I couldn't figure out what he wanted exactly). So I fell into a bit of a mindless loop of mailing all the stickers, make a new design to try and appease that guy, and sleep until tomorrow. It felt mindnumbing, particularly since all the other regular customers stop showing up once I completed their stories. If making stickers sounds at all appealing to you, I'd highly recommend this. The sticker creator is great. But if you want any sort of a challenge, I'd recommend not buying more than 10 shop slots. Perhaps it's a better experience that way?
This is more a neutral than a negative review, but leans more towards negative. And if I think about it, I'm probably not recommending this game unless the person really loves repetitive simulation games. As with all Spellgarden Games it is cute with a vibrant colour palette! This definitely draw me in, but that's about where it ends. There's very little direction with many buttons that don't have descriptions and aren't mentioned in the tutorial. I spent many in-game days not realising that one of the things I could buy was sparkly paper. There is just so much in this game that isn't explained. Then you get to the game loop. It is so repetitive and it takes a while to realise you have messages and actual things to achieve. It would be such a nice improvement if there was a quest log so you knew what you currently had to do without clicking through a bunch of messages. Then there is the messages themselves. These people just tell you their entire life stories full of struggles. It's more than a small business owner can deal with I tell you! After playing for 3 hours with no ending in sight, I decided I wasn't having fun and stop playing the game.
The business is sticky, if you like it sticky, youll love this game.
this game is great for making stickers! annnnd also has a lot of whiny customers that want to unload their life stories to you. like listen man, i dont care that you're going to a talent show or starting a band, i just want to make cute stickers and get all the achievements, but because i want the achievements, i HAVE to be a people pleaser and make stickers JUST for you instead of doing what i wanna do! you also HAVE to buy all the DLCs for achievements, and i SINCERELY hope the new DLC will NOT add more achievements.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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