
Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 24 → 0.29/day in the week after.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 4.1Kreviews | 91% | — | $2.3M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like James K. Polk, who won one election, accomplished everything he set out to do, and peaced out without seeking a second term, or filmmaker Elem Klimov, who retired after Come and See, having already made the greatest movie he could imagine, Almost Human decided that The Legend of Grimrock 2 was the apotheosis of dungeon crawlers and *poof* vanished. As much as I'd devour a third installment, I can't fault that philosophy. This game improves every aspect of the already wonderful original. The maps are bigger, the environments and enemies more varied, the character creation and progression deeper. On hard, the combat, while a bit repetitive, is mentally engaging. Unexplored areas demand prepared vigilance. The unwary will be beleaguered by enemies lying in wait and waylaid by fair but subtle traps. Both evoke Dark Souls. And the puzzles. *Chef's kiss* Just look at my library; I play more puzzle games than your next jamoke. Even if said jamoke is a puzzler. So with self-appointed authority, I assert that this game's puzzles, especially the optional ones, would hold up in any classic adventure puzzle game. I've read the infrequent negative reviews from the hack-and-slash-focused crowd, lamenting difficulty, bemoaning lack of hints. To that, I sheepishly borrow from the most toxic corners of gamer-dom: "Git gud." Or, if you prefer: please, let us puzzling nerds have this one. Is it perfect? No, but who cares? I dreamed about it when I was away. I caught myself superimposing it on my waking life. I embrace its flaws as one embraces a lover's. If I can't give this, a game masterfully tailored to my precise taste, a ten, then my scale is meaningless. So, I will. 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good. you may now make Grimrock 3, please it's been over a decade.
One of my all time favorite games, so I might be a wee bit biased. I happen to have a thing for Dungeon Crawling, Puzzles, and Character Roleplaying/Customization. So this was practically made for me. [h3]So let's start out with why you'll probably bounce off.[/h3] [b]Controls:[/b] So what you need to understand, is that this game is a Blobber. (Which is a First Person Party based Dungeon Crawling cRPG w/ [b]Grid Based Movement[/b]) Specifically, a Real Time Blobber. If you've never played one before, then you're going to have a rough time at first because the control scheme takes quite a bit of getting used to. You will need to be able to move and turn on a grid while enemies are trying to surround you and you are attempting to control the attacks/spells of four adventurers with your mouse/steamdeck trackpad. It can get awkward fast if you're not used to it. However, contrary to popular belief, the Grid wasn't a technical limitation even when Dungeon Master first came out. The Grid does two things, incentivizes character positioning/awareness, and allows the player to chart out the Dungeon using graph paper (can be turned on/off with Old School Mode). [b]Puzzles[/b] If you hate using your brain, then this isn't for you. All the puzzles are solvable without a guide, but there are a number of them that will halt your progress. Furthermore, several will have answers in a separate area so you need to think of the whole island as a giant puzzle. If you thought going in that you were going to have a nice relaxing guided adventure w/ minimal analytical thinking, then you can go ahead and unthink that. The game world is, canonically, trying to test your wits, and you need to know that going in. [b]Lack of Character Customization[/b] Compared to most Turn Based Blobbers, this game doesn't focus on your characters class/progression as much. It's still important, but the focus is more on the execution. The Real Time element opens up fun things like environmental damage, True Ranged Attacks, Stealth/Backstabs, Force Field tactics, and yes, Square Dancing. That said, the character classes/customization is nowhere near as interesting as something like Wizardry 7 or 8. We lack things like Summoning magic, trapped chest minigames countered by your rogue/bard/ranger/ninja's Disable skill, multiclassing, persuasion/hide/identification/climbing/swimming skills, or Item based classes like Bard. Enough backhanded compliments, time for normal compliments. [h3]So what's to like?[/h3] [b]Level Design and Environmental Interaction[/b] Switches, pressure plates, traps, hidden buttons, secrets, buried chests, underwater paths, galore!~ Of the classics, we're only really missing Illusory walls. Dense areas with interactable objects really helps the experience. Even if this hadn't been a RPG it would have made a good Adventure game with the amount of exploration and traversal challenges present. [b]Engaging systems[/b] Combat is difficult enough, enemy variety is high enough, magic is useful/interesting, character build matters but still offers player freedom, narrative/story/worldbuilding are subtle but present, etc. This is just generally a well made game. [b]Extensive content[/b] Weird section that I'd usually not bring up, but this game includes a level editor and workshop support. And so my fellow grognards have created a bunch of new dungeons, sometimes with new magics and mechanics, and they're as easy to download as hitting subscribe on the workshop and then clicking it from the in game "Custom Dungeon" tab on the menu. There's all kinds of dungeons/adventures out there with different design philosophies and styles. Magic system overhauls, Endless Roguelike mode, Quest based Adventures, Survival focused, etc. It's not quite Neverwinter Nights level, but there's some high quality stuff there. Think of it as a very in depth and extensive Post game. Overall, 9/10 for me. Probably a bit lower for most people, as this just so happens to hit a niche that I love.
The game is a very good sequel to the first game. A huge number of things have been improved and expanded. The game is quite difficult, with an "old school" feel. Four tips: 1) If the map doesn't launch, add compatibility mode. 2) If saves sometimes crash, there's a 2GB to 4GB fix online. 3) When you start playing, having a character with Concentration 1 and Water Magic 1 (the requirements for Dispel) will save you a lot of trouble with elementals. 4) After finishing the base game, the Guardians mod is PHENOMENAL and VERY expands the game by adding a full campaign—longer than the base game.
This is the greatest return of the masterpiece! Really looking forward to Part 3. Dear creators please consider the Part 3. If there is a issue with new plot, features and other just create a channel. I am totally sure fans will help you!
Game often crashes when I try to save, wiping all progress since the previous save. A quick google search suggests this is not a unique experience. It seems like it would be a fine game, if it functioned properly.
The wide variety of beautiful sceneries and dark dungeons makes this game one of my all time favorites.
Legend of GRIMslop 2: better but put the fent pipe down extra schizo review edition Id leave a MIXED/neutral again, just like the first one TL;DR this game isnt bad, it certainly isn't great, but it improved on the first one in some ways, but got worse in others, buy it on super sale and youll see what i mean THE GOOD : I wasnt a fan of the transition from corridors to open space with the square system, and it does look janky and weird at first, but eventually you just dont notice it, but I preferred the closed, dark indoor areas, that fit the style and genre of the game a lot better Like when youre underground and the [spoiler]island master[/spoiler] robe guy just stares at you, menacingly, theres a droning noise, which if you got good headphones, will get your ears pricked up, if you get immersed, and stuff like this is definitely what we needed more of, not a ♥♥♥♥♥♥♥ discount trickster guy, like wtf was that, humiliation ritual for the [spoiler]island master/final boss[/spoiler]? The gameplay got improved a lot, lots of QOL improvements, like the 2 weapon selections, not a huge fan of the skill system, but it works, you can create your own party (which you should 100% do, IYKYK), classes and races is pretty cool, but seems theres already a set meta of combinations, so that kinda renders that useless in a way The map is finally useful, where you can mark stuff on it, and it automarks the crystals and chests, and other stuff so thats great THE BAD : 4 crashes in all my gameplay, imagine being an ironlard or whatever tryhard ♥♥♥♥, and you click a save crystal, and the game crashes... becaus ♥♥♥♥ you thats why, yeah no the first game never crashed legend of MISSrock, unless you max out accuracy youll MISS MISS MISS MISS MISS and im not even kidding, my melee characters miss like half their swings most of the time, its disgusting, even with 5 accuracy points, its still terrible, less, but still painful, the mage is the most useful the whole game like for example, mid game or wtv, a CRAB could wipe my melee guys before killing it because the damage is terrible and they missed so much, tf is this balancing the loading times are so ♥♥♥♥♥♥♥ horrendous, like im trying to savescum a puzzle or whatever, quick load takes like 6-7 seconds if not more, get the stupid loading screen, then wait, wait, oh finally, just to try again, yeah that put me off some of the ♥♥♥♥♥♥♥♥ puzzles, but we'll get to that too the rest system makes this game so ♥♥♥♥♥♥♥ easy lmao like ok just press R to win, you get tons of food if you hoard it all, just rest, and youre gucci Another thing is the enemies dont have any delay between when they stomp on a tile and turn to attack you, especially the big enemies, I remember the first game where the trolls gave you a window to attack them on their side, now they just instaturn and beat your ♥♥♥♥ in WHY ARE QUEST ITEMS NOT MARKED AS SUCH, OR AT LEAST, HAVE A DESCRIPTION THAT STANDS OUT TO SAY "HEY, THIS MIGHT BE IMPORTANT", BUT NOOOOOO I had to actually use the CONSOLE to spawn the ♥♥♥♥♥♥♥ staff needed to open an area, A STAFF I THREW AWAY AGES AGO BECAUSE IT WAS TRASH, and I sure as ♥♥♥♥ wasnt gonna spend hours looking for it, dude like lmao @ this game AND NOW THE PUZZLES, youre in for a good one with my unhinged raving style "Path of the eagle", what a ♥♥♥♥♥♥♥ padding slop trial and error, just more "monke press wrong button, have shock, now monke try again until remember and no shock", yeah nah, thats ♥♥♥♥ design, thats not a puzzle, i just looked that garbage up lmao its like those stupid floating cubes, your first instinct is supposed to be to CLICK on them? WHY PUT A GIANT AIR SYMBOL ON THEM THEN? YOUD THINK YOU HAVE TO CAST A SPELL, NAH JUST CLICK BRO Or "follow the light" with the stupid beetle, and it takes place on two floors, some ♥♥♥♥♥ spent apparently 2 hours on it, well I aint doin that, gimme the video lmao, like they really went hard on the fent pipe with this one and then theres ♥♥♥♥ like in the archives, once you SOLVE the skyway puzzle, WHY DOESNT THE BOTTOM DOOR JUST STAY OPEN SO I DONT HAVE TO DO THE ♥♥♥♥♥♥♥ THING -EVERY- SINGLE TIME I NEED TO BACKTRACK SLOP and theres a puzzle where you have to decode schizobabble words and guide you in the room with them, BUT THE DECODING PAPER THEY GIVE YOU HAS A MISSING WORD, LIKE OK IM SUPPOSED TO KNOW GOOGOO GAGA MEANS RIGHT? LMAO CUH, CUH or ♥♥♥♥ like Follow the leader, where the spikes are WAY too fast, and you HAVE to push some dumb buttons in a specific order while getting your ass impaled by spikes, AND IF YOU TAKE DAMAGE IT RESETS, LIKE I PRESSED THE ♥♥♥♥♥♥♥ BUTTONS LET ME IN ♥♥♥♥♥ i got so ♥♥♥♥♥♥♥ sick of some of these stupid ass trial and error and other crackpipe addict puzzles with no patterns like house of braids, yeah no 12 times getting stuck in different corners is enough for me to look it up, like im gonna figure it out eventually, im just cutting down on wasted time, THESE ARENT PUZZLES ITS JUST BRUTE FORCE OR LUCK crystal mines has got to be the most annoying levels in this whole game, not only are you gonna get ♥♥♥♥♥♥ by spiders, who either gimp you or poison you every 2 bites, so either you spend all your herbs on antivenom, or you run back to the crystal every 2 spiders and heal, great gameplay AND THERES A ♥♥♥♥♥♥♥♥ OF SPIDERS, you got some flying ♥♥♥♥♥ who blind you, plus MORE 4TH DIMENSION FENT PUZZLES for example : youre supposed to GUESS an UNEVEN number of seconds to stand on plates, LIKE WHO DESIGNED THIS ♥♥♥♥ Its like the zones werent made by the same teams or dudes, some are perfectly fine and fun to play with not too simple, but intuitive puzzles, and some are downright disgusting and cracked IN CONCLUSION : Its a mixed bag, but theres nothing optional in this game, you need to do all the areas or else youll miss way too much ♥♥♥♥ to progress or youll have a bad time, and i mean BAD, apparently I missed at least one whole level or area or whatever, but IDC, the ending was so ♥♥♥♥ it didn't make me want to care anymore AT ALL, like my investment is GONE speaking of, the endings are just as ♥♥♥♥ as the first one, the first one I get, but the second one, no narration, no nothing, all left up to the imagination blah blah blah, just say you dont got no lore mf, oh boy le heckin first game reference wowie zowie this game was fun at the start, then it got GRIM.
Incredible game. Best dungeon puzzler in existence.
ETA: Download the "4 Gb patch" or whatever it is called to solve the crashing problem 100%! A very good classic dungeon crawler, it doesn't get much better than this. Only complaint is the punishing skill system, you need to invest in upgrading exactly one weapon skill per character or you will get steamrolled early on, and there is no respec. As long as you know that, though, everything else is near perfection for this genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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