
Dungeon of Dragon Knight is a retro dungeon crawler RPG in modern visual design. Pointed by a mysterious witch, your party will descend into a dungeon with traps and monsters in search of the evil Dragon Knight and his treasure weapon. Or, are you fooled by the witch?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A dungeon crawler game based on the grid system.
Optimized magic system. Easy to use.
Tavern in the dungeon.
Made with the Unity engine. Makes the environment real.

You take on the role of a four person party after your hometown was attacked by orcs. As a last resort, you fled into an unknown forest. Suddenly, a witch appears in front of you, pointing to a house not far away, saying she can provide food, water, and a place to rest. However, upon arriving at the house, the woman disappeared. Before entering, you find that it is in fact a cave. Then you're informed by a note that the witch needs you to enter the cave and find the Dragon Knight, Sowen, who has a magical weapon that he intends on using to open the Gates of Hell. So you descend into the dungeon and begin your search for the Dragon Knight and the powerful weapon he possesses, hoping to stop him before he puts an end to the world.
Once upon a time... I think you are quite familiar with this kind of legend. What I want to mention is that your client, Lula, is a mysterious and beautiful lady. During the exploration you can visit her tavern.
Fire guides you:
The most terrible nightmare in the dungeon is getting lost. To make the situation worse, fire is going out. You'll feel a growing sense of isolation and loneliness as you trek through the dark tunnels. Thanks to our designer, you have access to this exciting and life-like exploration in DODK.
Speaking of spells:
The magic system uses a series of six runes that can be combined with one another to create more complicated spells. They are not just on a list. You have to use trial and error to figure out what each combination does.
Keep stones and carry on:
Puzzle solving is another major feature of the game. You will face increasingly challenging puzzles during the exploration. As an ancient saying goes: "Where there is a stone, there is a way." When confused, use your stone.
Come and have a drink!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−60% | 315reviews | 75% | — | $30.7K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a poorly made Grimrock copy full of bugs, nonsensical puzzles, confusing English translation with bad grammar and typos. If you're looking for a Grimrock-like to sate your hunger, trust me, this won't cut it.
I wanted to like the Game, but i simply can't. The first Video on the Store Page is basically where the Game killed me. i triggered as show the traps, but couldn't move quick enough to avoid the Fireball. It did hit me right into the face but hit for a unknown reason fully my backrow and killed them. There i thought, oh well i simply reload my Autosave, since i used Prior the Portal Spell and thought i have a save on the point where i came back from the shop. Guess what, the Game autosaved after it killed two people on my backrow. Going back to the shop i found out that ressurecting a partymember costs 120 Gold, which i didn't have. In a way the game killed me right from the Start. Not sure why the party survived on the shown Video, maybe it's a record from the Easy Difficulty, while i was playing on the Normal Difficulty. I was also playing with the pre-made Party, that is the same as in the Video. Honestly the whole thing wouldn't be so bad, if the Game didn't Autosave after the Point it killed my Party. This is worse than having no Autosave feature at all, since you rely on it, when you got it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Russian, German, Korean, French, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing this for an hour, I decided "enough is enough" and I closed it. This is not intuitive or very fun. And 6 years after release, you'd think that they'd have fixed some of the bugs. The game has what is essentially a cheat race called the "Dragonborn" (which are Draconians by any other name). They get high hp/mp recovery, bonus strength and charisma. So what is the downside to playing one? You got me, I couldn't spot one. The game even recommends your party comp be 4 Dragonborn, 1 warlord (which is a fighter/cleric/wizard hybrid) and 3 clerics. Or in essence, 4 clerics. It is incredibly easy to build a spellcaster who doesn't have enough mp to cast any spells. Characters who are dead are still functional, you can still click their class icon to use their special ability (i.e. bladestorm from fighter, throwing knife from ranger), and their hunger bars do not stop when they are dead. So my ranger had 0 hp, went from 60 to 2 hunger and started getting glowing icons telling me to feed my dead ranger. I made a group of HUM/FTR, DWF/CLR, ELF/RGR, and HUM/WRL cause I didn't want to use the Dragonborn race (or a party of all clerics). My warlord couldn't cast any of her spells at all, cleric could only cast spirit bolt or heal (only once per day). The ranger has seemingly infinite throwing knives, and the fighter's bladestorm is really good. When your party members die, there's no feedback. The game barely acknowledges the fact they're dead, really, you get skull icons for their faces. If this game was early access or just released, I'd be more inclined to excuse some of this, but this is a full release game that came out 6 years ago. The interface is terrible and not at all intuitive. Here's a weird design choice, fighters get heavy weapon and when you get heavy weapon to a certain level, they can now dual wield. And rangers can not dual wield and instead use throwing weapons and missile weapons and get backstab. Ranger should have been called thief, and fighter should have been called ranger. The Warlord is a anti-paladin with mixture of heavy weapons, heavy armor, fire magic and dark (vampire) magic. Most Dungeon Crawlers with a workshop have some kind of rendition of EOB (the GOAT Dungeon Crawler), this game does not. I should have taken that as a sign. I might have loved what they tried to do here, but it seems like they just flung the game out and then moved on to the next project, cause no one is at the helm trying to right the ship's course.
Обычный, проходной данжен краулер, без единой изюминки. Собираешь пати из 4 героев, выбираешь расу, класс, раскидываешь параметры, и идешь шататься по коридорам, нажимать на скрытые и не очень кнопки, пробегать ловушки и танцевать с монстрами. Grimrock принес в жанр графон, Operencia могла похвастаться интересными персонажами и проработанным сюжетом, Vaporum погружал в редкий для жанра сеттинг. В этой игре нет ничего из этого. Но если вы изголодались по данжен кроулерам, но всё остальное уже прошли - можно поиграть и это. В ином случае - лучше обратить внимание на более интересных представителей жанра
Игру к покупке рекомендую. Положительные эмоции при прохождении перевешивают мелкие неудобства и шероховатости. Мне показался неудобным способ использования заклинаний, достаточно простые и однообразные секреты и ловушки. Но, игра увлекает, играть интересно, интересно изучать подземелья. Графика не режет глаза, теплые цвета , мягкое освещение. Сами подземелья представляют собой переплетение коридоров идущих по нескольким ярусам перекрытым местами решетками и дверьми. Собственно в поиске ключей к этим дверям игра и сводится. Противников не много, они достаточно простые, некоторых удобнее и проще убить с помощью ловушек, других придется усиленно пинать и жечь заклинаниями. Заблудиться в игре при наличие карты очень проблематично. На карте можно ставить свои маячки с пометками. Как вывод, рекомендую для спокойной , медитативной игры.
Wer EOB 1 und 2 mag ist hier richtig
6/10 Another game I would give a neutral rating to if I could. It's going to be impossible to not compare this to legend of grimrock (the first game in particular) because it is more or less a carbon copy of it. And if you played grimrock and want more of that, then it's an okay game to pick up on sale. If you haven't played grimrock, pick that up instead, because dragon knight doesn't do anything different, better or even as good. And I'm only rating positive because they at least tried to give more grimrock when it became obvious that grimrock 3 will probably never happen. It's got the atmosphere and the mechanics done well enough but it does have a number of issues that grimrock just didn't. Like the complete lack of enemy variety, the secret rewards being underwhelming, getting the best gear too early, most of which you can just buy. The story just has a basic beginning and ending (a sequel bait cliff hanger that will probably never happen) and nothing in between, where as grimrock at least gave bits of lore here and there while exploring. The sound track is non existent, using custom portraits is a bad idea because then characters will be silent and you might miss voice cues. Oh, and the English is not good. So yeah. It's just okay and barely passable. Pick it up on sale if you want more grimrock.
Definition of average Grimrock clone but it's not bad, I enjoyed my time with it. Level with ladders was annoying and it's a bit heavier on the puzzle side than in combat, more than what i would prefer. Puzzles are logical, nothing that you need to search for guides. All in all a pleasant surprise, i've seen a lot worse.
それなりにおもろいけど隠しのスイッチが分かりづらくてかなり面倒くさい。 完全に行き詰って全部の壁を連打しながら歩く作業がかなり苦痛。 落とし穴は即死なのでF5を連打しながら冒険したほうがいい。 先行入力が聞きすぎて結構落ちる。 魔法の書は手に入れたら勝手に魔法使いの一番後ろに追加されてる。 パンを無限に作れ。 まあセールで400円くらいなら楽しめる。
■ お勧めできるゲーム? 本作はダンマス系というか、レジェンド・オブ・グリムロックに強く影響を受けたゲームです。というか・・・表現は悪いかもしれませんが、グリムロックの劣化コピーゲームと言っても差し支えないと思います。それなりに楽しめた部分もあるのですが、グリムロックを超える部分は殆ど感じられませんでした。判断に迷いますが、格安セール時ならばギリギリの線で購入してもいいかもしれません。もしもグリムロックを未入手ならば、そちらのⅠとⅡを購入してから検討する方がベターかもしれません。 ■ 感想 ゲームリリース時点ではバグ?が多かったようですね。そのため幾度も修正が行われ、現在のデフォルト難易度ではかなり簡単プレイが出来るようになっているようです。そのため、グリムロックよりかなりプレイしやすいゲームになっていました。 しかし、簡単な難易度をデフォルトにしたのは決して良い方向に向かっていなかったかもしれません。レベルアップ、強い装備の入手、魔法の呪文のかけ方が楽になっているだけでなく、食料すら魔法で作れてしまっていました。つまり、飢えに苦しむという事が皆無です。グリムロックで苦しめられた部分が殆どなくなってしまっていたわけです。モンスターを倒す際も、いちいち回避行動せず、ほとんどゴリ押しと回復でなんとかなってしまいます。ダンジョンのパズルを解いたり、トラップを回避するのもこちらの方がかなり楽でした。というか、パズル的要素の解決の仕方も、グリムロックとほどんど同じなんですよね・・・。 つまり、本作としてのオリジナル要素が殆ど感じられなかったのです。あえて厳しい言い方をすると、グリムロックのダンジョンエディターで作られた同人MAPゲームをプレイしているような感覚なわけです。しかも、ラスボスを倒した後のエンディングがちょっと・・・という感じだったりもするのです。 だいたい、ダンジョンの中にホテルという名の宿がなんであんなにあるんでしょうか。しかも魔法使いのレベルが上がると、そのホテルへ瞬時にテレポートまでできちゃうなんて・・・ちょっとイージープレイ可能にしすぎな気がしました。なんというか、接待ゲームをプレイさせられているかのような気にすらなってしまったわけです。 せめて最強装備や最強魔法のスクロールはダンジョンでなければ入手できないとか、パズル的要素にもっとオリジナリティを加えていれば、ダンジョン探索の意味が増したでしょうし、例の女性との対話も何かしらの選択肢があり、複数のエンディングに反映されるような展開でもあれば面白味も増したのではないかと思うのですが・・・。ここまで真面目にゲームを作れる技術があるなら、もうすこしやりようはあったと思うんですけどねぇ・・・。 ともすれば、難易度を上げてオールドスクールモードにすれば、グリムロックと同じような苦行を重ねながらプレイできるのかもしれません。そうすれば、人によっては遣り甲斐や、やり込み要素は増すのかもしれません。しかし、それでも肝心のパズル的ダンジョンを攻略するというゲーム要素がコピーの域を超えてないので、面白さが増加するのかというと微妙なような気がします。なので私はデフォルト難易度のプレイをクリアしただけで十分かな・・・といった感じでした。
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Players by region
Where this game's players are, estimated from review languages.
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