
A SHORT and sweet pixelated low fidelity 90s throwback hyper-fast action shooter. Survive and fight through a city overrun with manufactured monstrosities, biomass horrors, and a military authority trying to purge everything living. Heavy metal / techno soundtrack featuring BOD Music
Modeled estimate, not a reported figure. How we estimate →
About
Anomalous takes place in Kosolov. A grim industrial city. Kosolov is a highly controlled and secretive society. It's an industrialized nation. With overwhelming authority and a devotion to its leaders, the citizens endlessly work to death. A hard divide between the secretive upper society and the majority brainwashed working class ensures continuation. Effectively shunned from the rest of the world, leaders of Kosolov have been free to fast-track their unethical scientific experiments to enhance their tyrannical military capabilities and workforce.
To create the ultimate controllable and mindless workforce Kosolov had put in place a plan to revive the dead and set them back to work - benefitting from an already high mortality rate. Scientists have attempted mechanical implants, regenerative biomass, and a host of bizarre experiments. With numerous unforeseen consequences resulting in a catastrophic disaster, the only thing left to do is battle your way out of the city.
Music by BOD
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Classic fast paced FPS shooting that can be rushed through a breakneck speed as you jump and gun your way through 15 levels. That sound cool to you? Then you might want to get this one.
It's playable and mostly "ok" but there's a lot of jank and cheapness to all of it, so much so that I'm just not enjoying it enough to want to continue.
There's quite some boomer shooters out there, and this one? Sorry, it got quite some glaring flaws, all while delivering very little original ideas. It doesn't overstay it's welcome and still is fun, but I feel like it desperately needs one more pass of bugfixing and tweaking to feel actually complete. Let's start with a speed round of pointing out the issues! First, movement while fast gets stopped by odd collisions or odd ramp ends that stop you among other things. There's plenty of clipping trough level geometry or getting temporarily stuck because the melee enemy snuck up onto you. There's no "coyote time" or other gamedev tricks to deal with jumping milliseconds late or otherwise smoothing out the movement. Wall grappling seemingly depends on invisible collider that is applied inconsistently in some levels even if it's present in mandatory for progression areas. After reloading game save after death, one type of enemy consistently become visible but disabled and thus static and invincible. The levels heavily lack some sort of signposting that all other indie boomer shooters seem to handle well, so if you got a blue key you may need to wander blindly looking for blue door you probably passed already but didn't pay attention - no either navigation help nor environmental hints present here. Sometimes music ends and it doesn't loop back so you're in silence with just your footsteps. Apart from that some early weapons lack feedback to feel powerful, even if they do deal decent damage (I beat final boss with dual wield pistols because they were more handy at range than the assault rifles, so I take they perform well). Now, the good part! The first part of game, taking place in a dystopian land not generic scifi facility, looks really cool, there's a lot of areas with great detail put into them, and sufficient variation - or maybe it's just me liking dystopian concrete slums and industry too much? Also, while enemy variety isn't too great to game legit doesn't overstay it's welcome being short which is actually a plus. Also, it's a fascinating mix of Half-Life 2 style dystopia and Quake 2 Strogg-type flesh cyborg horrors. Narratively, I find it funny, you're performing regime change on a theocratic-corporate state trying to dominate the world with cyborg horrors - no idea why it's called Anomalous but I legit appreciated piecing the narrative from scan exposition bits. Also, latgame guns like piercing crossbow and energy cannon are legit neat, and it doesn't take long to get them, which is also pleasant. I hope this one gets patched up once or twice more because it has good potential to be fully enjoyable for what it is but the clunkyness and jank plus obtuse level navigation really drag down a pleasurable quick romp into a less fun experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely recommend, but with caveats. First, based on the state of this thing I would only recommend it when it is on sale or part of a bundle. There is, as other reviewers have noted, a bit of jank here, but I think most of it is forgivable with one exception: Developer, I gather you're a one man team on this one and that this isn't your day job. I keep getting caught on various bits of the geometry. There are little gradient transitions all over the place which require a jump to get over but absolutely should not require a jump to get over. You describe this as a "hyper-fast action shooter" but as a result of these numerous spots I had to play many parts more like a cover shooter. I would say fix this and the game is solid at asking price. The level design here feels pretty good for an indie, one developer project too. There's a lot of detail and environmental damage. Loved that I could shoot some columns to expose rebar and busted concrete. Enemy AI is also interesting. Again, as other reviewers noted some enemies do seem to spontaneously teleport when they don't seem intended to. They will also, on rare occasions, seem to just disengage and stand around waiting to be killed. It's not ideal, but forgivable and frankly if you're going for a 90's style shooter I think we were more forgiving about jank back then. But seriously, really enjoyed this one; it was a pleasant surprise with some rough edges. I think fixing that collision detection thing and getting the right people to know about this one would make it quite a bit more popular than it is.
Didn't expect this one to be so much fun! the levels are well designed and fun to work through, They all have their own individual vibe. You have a variety of weapons to use, there are a number of different enemies as well. I am not much of a shooter person and tend to only play them every now and again when i am in the mood, still, "Anomalous" was really fun and i can see myself playing it again.
It's ok, I guess, but kinda too janky for my tastes. The weapons are stock and not really impactful. The grenade launcher also has a very small splash radius, making it kinda useless. Dual-wielding pistols, shotguns and assault rifles is cool at least. There's also jank here and there, like enemies randomly teleporting from one spot to another or vaulting not working in some cases (one secret forces a level restart if you fall off the pipe and don't have a previous save). By the way, don't save and load during the final boss fight: there are high walls around the arena and the central area is inaccessible before the battle starts, and they all go away once the boss fight actually starts, but come back if you load a mid-fight save. It's overall a short game too, which might be for the best.
Anomalous is a raw, high-velocity tribute to the golden age of 90s shooters, but it refuses to be a simple imitation. Developed and published by Byron Dunwoody, the game builds its identity around immediacy, aggression, and a relentless forward drive that gives it a distinct personality despite its retro inspirations. Set in the totalitarian industrial city of Kosolov, the game places you in the role of an experimental subject who escapes from a corrupt regime obsessed with resurrecting the dead and manufacturing new forms of biological labor. The world you awaken into is grim, metallic, and scarred by the consequences of these failed experiments. Anomalous doesn’t waste time layering exposition—instead, its narrative unfolds in fragments as you sprint, blast, and claw your way through a hostile landscape where every corridor and alley teems with monstrosities born from the city’s scientific arrogance. Gameplay is where Anomalous shines with full force. This is a shooter that values speed and momentum above all else, pushing you to constantly stay in motion and overwhelm threats with decisive aggression. The controls are tight and responsive, encouraging a rhythm of strafing, blasting, dodging, and chaining kills as you carve through waves of deranged soldiers, malformed mutants, and malfunctioning machines. Levels are compact but varied, alternating between open combat arenas and claustrophobic tunnels where surprise encounters keep you on edge. The game’s philosophy is simple but effective: hesitation is death, and mastery comes from maintaining the flow of combat without ever letting your momentum die. Every weapon feels punchy, every impact lands with satisfying feedback, and the combat loop encourages a kind of controlled chaos that feels exhilarating from start to finish. The retro aesthetic is not a gimmick but a deliberate stylistic choice that complements the mechanical intensity. The pixel art is gritty and expressive, using sharp silhouettes and exaggerated animations to keep action readable even when battles get hectic. Low-fidelity textures and bold color contrasts evoke the texture of classic 16-bit and early PC shooters, but the lighting, screen effects, and environmental details push the presentation far beyond simple nostalgia. The soundtrack is equally vital to the experience: a harsh, adrenaline-pumping blend of industrial and techno that mirrors the game’s frantic pacing. The sound design emphasizes the brutality of combat—weapon reports crackle, enemies screech and rupture, and the ambience of Kosolov hums with mechanical dread. Together, the audiovisual elements build an atmosphere that feels oppressive and energizing in equal measure. For all its strengths, Anomalous maintains a tight, focused scope. Its campaign is relatively short, designed to be replayable rather than sprawling. The game avoids heavy progression systems or elaborate customization in favor of a purer action experience, which may disappoint players looking for deeper RPG-like layers or extended narrative branches. Enemy behavior is simple but effective for the game’s pace, and while the variety increases as you progress, the core loop remains consistent: move fast, shoot fast, survive. These design choices reinforce the game’s identity as a distilled action experience, but they can also make the adventure feel brief if you approach it expecting modern FPS breadth rather than retro precision. Yet the things Anomalous deliberately omits make its core elements stand out even stronger. It’s a game built for players who enjoy raw mechanical challenge, quick reflexes, and the pure satisfaction of cutting through hordes of enemies without a single lull in the action. Its short length works to its advantage by keeping its pacing tight, avoiding the bloat or repetition that often plagues larger shooters. Every level has a clear intent, every encounter reinforces the game’s essential rhythms, and the momentum rarely falters. Even after finishing the campaign, the drive to replay levels for better mastery—or simply to feel the rush of combat again—remains strong. In the end, Anomalous is a fierce, fast, and unapologetically focused shooter that succeeds because it understands exactly what it wants to be. It channels the energy of retro action games into a modern framework without diluting their intensity, resulting in an experience that feels both nostalgic and freshly aggressive. It’s not a narrative epic, nor a sprawling systems-heavy FPS—but for players seeking a concentrated burst of adrenaline wrapped in a grim, stylish world, Anomalous delivers a potent and memorable ride. Rating: 7/10
Sadly I can't recommend this game to the average Steam user. Wishing there was a neutral option on Steam, I'd give it that. Cause I have played much better, but also MUCH worse. There's heart here but the execution fell short. Lots of bugs that stripped my immersion (sound stopping, falling through the map, corpses of the flying enemies staying after killing them so i had to take a double take to make sure they were actually DEAD, etc.) The musiC is way too much for a game like this in my opinion and the weapons all feel so janky - especially the sniper rifle and assault rifle. I ended up using the dual pistols more than the dual assault rifles because they honestly were more accurate. If its on sale and you need another hit of boom shoot - go for it. Edited for spelling error on 4/5/26
This is a nice short fps game. Story is....not really there, but I kinda feel like if you found this game, you were never really looking for a story. Give it a try on discount.
Decent FPS, but doesn't compete with the heavy hitters! Game starts off quite underwhelmingly - you're able to dual wield shotguns and assault rifles quite early on, but if you're thinking Wolfenstein The New Order, you might want to dial back your expectations a little - the dual shotguns especially feel like firing BB guns - it's that bad. But then, just when I was thinking, this game isn't worth my time, I'd rather uninstall - I got the Super Shotgun, which was kinda okay, but the game definitely ramped up at that point. The game became less about how the guns felt, and more about how satisfying the combat was. I mean, again, this isn't anything top tier, but I'd say it was good enough for me to say I still had fun. Game looks decent, ran like butter even at 4k on my RX 9070, so there's nothing major to complain. If you're a casual gamer, who enjoys the occasional FPS like Doom, this might still not do it for you. But if you're into boomer shooters hardcore, and you've beat your Dusks, your Amid Evils, the Dooms etc, then yeah, this is something you might also enjoy. And the soundtrack is actually good and you can strafe jump to gain momentum. No rocket jumping though,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 8.7K | 97% | $9.99 | |
| $10.8M | 15.7K | 94% | $29.99 | |
| $1.6M | 6.2K | 87% | $12.00 | |
| $893.8K | 2.5K | 81% | $9.99 | |
| $519.7K | 1.7K | 82% | $19.99 | |
| $124K | 387 | 73% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.7K | 122 | 84% | $12.99 | |
| $30.7K | 81 | 64% | $9.99 | |
| $30.7K | 100 | 79% | $14.99 | |
| $30.7K | 129 | 88% | $9.99 | |
| $30.7K | 283 | 63% | $4.99 | |
| $30.7K | 54 | 69% | $14.99 |