
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
These stupid sausage avatars are genuinely so repulsive, boring, and just simply disgusting. If you create an avatar that looks nothing like humans, at bare minimum you wanna make it seem appealing and have some sort of eye candy type looks to it. Nothing else in this game makes me wanna uninstall more than those ♥♥♥♥♥♥ sausage bean looking ass avatars they genuinely piss me off looking at them. I have discussed this with many close friends and other people who play the game, and from what i gather, most people see the steam thumbnail of those ♥♥♥♥♥♥ sausage avatars and it makes them wanna not buy the game. The avatars alone are genuinely causing people to not want to even try the game due to how ugly they are. The rage I feel when seeing those avatars is unlike anything any game has produced. Garry, if you read this, delete those avatars or your game will never achieve anything and will be lost in the abyss of trash indie slop. I am a long time garry's mod fan, i grew up on gmod. Please dont ruin this game garry because i have extremely high hopes. But i see only 500 people playing as a write this review and it breaks my heart. Please delete those stupid sausages
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dear Garry, I've spent more than 1,000 hours of my life playing Garry's Mod in single-player. It was a wonderful game, there was something genuinely fun about messing around with its content, exploring Workshop mods, NPC battles, maps, building my own scenarios... That game was my sanctuary. Then, back in the day, I heard about your new project: S&box. I got excited immediately, a spiritual successor to GMod built on Source 2? I was curious and eager, so I waited patiently. Now that S&box has finally released, my excitement returned, especially since I'd grown tired of GMod and hadn't touched it in over a year. When I landed on the Steam page and noticed the reviews, I chose to ignore them, which, in hindsight, was a mistake, and paid $20 anyway. Upon loading the game, I was greeted by a naked sausage man. The menu felt like something out of Roblox, and clothing items were locked behind some kind of system. I still pushed past all of it, because enthusiasm can make you overlook a lot, and I refused to believe something connected to GMod's legacy could disappoint me. I loaded into gm_construct and quickly realized there was no real single-player option, so I simply set the player limit to 1 and carried on. Once in, I looked around, and then the frame rate dropped. I checked the menu and found very few content, which I was willing to forgive given how early the game is. Then I went looking for weapons, NPCs, props... and that's when it hit me: There simply isn't much to do in single-player, its bad. This is not a GMod's spiritual successor, I won't accept that label for it, because it doesn't hold up. I genuinely hope you can turn this around, because right now the experience has been deeply disappointing. I cannot recommend this game to anyone looking to recapture what made Garry's Mod special.
Garry Gmod doesn't have a marketplace, there is no reason for S&Box to have marketplace with skins ranging from hundreds to thousands of dollars. When you can literally get free cosmetics and models from the Garry's Mod workshop. This isn't Roblox or Rust.
I am praying that Garry and Facepunch pull a No Man's Sky and puts in the work to save this game engine from what I can safely call a disaster launch. I heard about this game and got access to it back when it was invite-only. Sure, the game selection was pretty barebones and there was a lot to be desired, but I forgave it because it was in such an early state. I was so optimistic and hoping this would unironically succeed Garry's Mod, and hoping the development experience would rival Unity, Unreal, and Godot because you would reap all the benefits of the Source 2 Engine. Then, I took a look at the reviews post-launch. And they reminded me a lot of my experiences that I was having shortly before the game launched (which may I add, the main reason why I didn't get booted is because I bought cosmetics). What the hell is the point of open sourcing your tooling and your changes to the engine if you can not even be bothered to make a native Linux runtime? That's such a smack in the face because Valve has been pouring in a ton of support for Linux, and considering the amount of involvement that S&box has with the Steam platform, you would think native Linux compatibility is something Facepunch would be doing. This is especially considering the Steam Deck and the upcoming Valve hardware, WHICH RUNS STEAMOS, WHICH RUNS LINUX. And even then, when you focus on the Proton side of things, upstream (Wine) has been improving native Wayland support and it's only a matter of time before Proton gets Wayland support (without GE). And yet, Facepunch developers make smug remarks about how trash Wayland is and how they don't plan on supporting it. Maybe that's why when trying to play S&box on Wayland with Proton-GE, it literally black screens and is unplayable. Even when going with good ole X11 via XWayland, the performance that I experience is abysmal. Many of the slop experiences I can't even join and play because the frame rates are so low they're unplayable. This is the *exact opposite* of what is supposed to be one of Source 2's main selling points: a wonderful balance of beautiful graphics and amazing performance. If what developers are saying are true and they are gutting some of the amazing features in Valve's tooling for Source 2, and can't be bothered to make their tooling feature parity, then what is even the point? This sours any interest I would have for wanting to use S&box for development and making serious projects with it. Considering that S&box is meant to subvert from GMod and offer a UGC-based experience like Roblox, are you sure you want to be getting on the bad side of developers? I'm still optimistic. I am hoping that Garry and the rest of Facepunch take all of the feedback they're getting and they put in the work to make S&box what it was promised to be. Not what it is now.
Look, I’m usually pretty optimistic when reviewing games, especially newly released ones. I try not to immediately trash something that clearly had effort put into it. But after spending a couple of hours with this game, I can confidently say this feels like pure Roblox slop. What really confuses me is why they marketed this as a “Garry’s Mod spiritual successor” when it’s honestly nothing like Garry’s Mod at all. People will say, “But it has a sandbox and a gravity gun!” but that’s not what made Garry’s Mod special. GMod was about creativity. It gave players freedom to create insane scenarios, unique saves, dupes, machinimas, and entire game modes through millions of community-made mods. That freedom is what made GMod legendary. Instead, this game just feels like Roblox with better graphics. And why are basic player models and customization locked behind real money? I got access during the testing phase for free, but knowing people are spending around $20 on the game only to be hit with even more paid cosmetics afterward is ridiculous. Who thought that was a good idea? The sandbox itself also feels incredibly shallow. There’s barely anything meaningful to do in single-player, and the modding system completely misses the point. I don’t want to use some limited “pre-built” mods that barely change gameplay, and I definitely don’t want to dig through game files just to install content manually. Where’s the Steam Workshop? I don't know, I guess they threw it away. The accessibility and endless creativity of mods were the entire backbone of GMod. And that’s another thing people forget: Garry’s Mod was built on Half-Life 2. A huge part of its identity came from Source engine physics, assets, and the culture surrounding Valve games at the time. This game throws all of that charm away in favor of the “new equals better” mentality, without understanding what actually made GMod memorable in the first place. At the end of the day, I honestly can’t recommend buying this. If you want a true sandbox experience built around creativity and community freedom, stick with the cheaper, more enjoyable, and golden Garry’s Mod.
The most popular game is a grass cutting simulator that is identical to a roblox game, and the next runner up behind that has like 8 players.
Мёртвый проект, который никогда не оживёт. Автор поддерживает накрутку ботов в нейрослопные игры
They deleted my forum post about an error I was having with my project. Forum/Discord support for crashes isn't exactly very helpful :| Documentation isn't all there either nor are there many tutorials, so you're kinda forced to just sift through the handful of released, open-source games on GitHub from other devs (not that it's bad, just tiresome). Ended up moving to Godot, for now.
I tried. I tried so hard to find anything in this trashheap, but this, this makes me depressed for the world of gaming as a whole... Whilst Facepunch truly only controls the market, (and the obvious issues about that have been spoken in many other reviews) I instead will be focusing on something mostly out of their control. The games. They are, SO bad. Not like babbies 1st flashgame bad, not someone learning to program or sprite or stumbling on the steps to greatness no. This is nearly every single game, ( with the exceptions of the shameless and direct ripoffs of real games that already exist and like 3 actually functioning semi-original games) is an incremental idle simulator. NOBODY who looked at this platform has decided they want to make something out of it, and nothing is exactly what we got. If there were some way this was financially beneficial I would shrug and assume it's just the same lazy cash grabs that affect the mobile, and increasingly the steam market. I almost wish it was the case, but these games make the creators no money. A horrifying but true statement is that, somebody sat down and WANTED to make "asset flip idle clicker #8731" a lot of somebodies did... What's happened to us, what deeprooted mental failings made someone think any of this would ever be enjoyable?! Perhaps I'm spoiled, my flash game days of "thing thing" and "last stand" and games that weren't much but they were GAMES might have tipped the scales towards enjoying things like, "fun" and "gameplay" but this is so far beyond just being a handful of bad games. Someday paleontologists will dust this file off as some gaming equivalent of the decay of Rome.
For me, the game's optimization remains a primary concern. I can't play this game with such low frames per second and constant stuttering. I sincerely wish Garry and his team achieve good optimization for s&box! Every update I run a benchmark to see how much better the optimization has become. My S&box benchmark results: Date (version) - Score (not FPS. It's more of a performance evaluation. Higher - better) 42 Days Ago (version 26.06.24) - 222; 28 Days Ago (version 26.07.08b) - 200; 21 Days Ago (version 26.07.15a) - 129; 12 Minutes Ago (version 26.07.22) - 144; 5 Minutes Ago (version 26.08.05) - 150; +6 points in last update! As you can see, the game's performance drops with each update, but last updates added some score points back. Good sign. I will continue to do benchmarks with every update.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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