
MianXian is a 2D platform action RPG with Taoist cosmology, Diablo-style affixes, Metroidvania exploration across 40 maps, and unique Seal & Vessel systems for deep builds. Endgame Fissure mode offers a loot-extract-retreat loop with exclusive gear.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to "Within the Ten Directions" — a spherical world known as the "Hun Tian Qiu" (Heavenly Orb), created by the Three Marvel Ancestors using a power called "Marvel Source." Within this virtual cage, all beings and creatures follow the rules set by the three ancestral gods, living and dying in endless cycles, yet unaware that they are merely creations of the Three Ancestors.
As a "Tide-Seeker" entering this world, you will set foot on the蓬莱 Immortal Island, where yin and yang intertwine. The island is divided into eight directions by the Nine Stars Formation based on the Nine Palaces:
The East's Zhen Domain hides poison within its dense forests,
The Xun Domain is shrouded in blinding yellow sand,
The North's Kan Domain is wracked by ice and lightning,
The Li Domain rages with molten lava...
Only by mastering the corresponding Marvel Source abilities — poison resistance, mountain-moving, wind control, ice-melting, water-walking, etc. — can you venture deep into the secrets and unlock the nine奇门宫城 (Mystic Gate Palaces), such as the "Lin Shen Tang Palace," "Lei Ting Ni Palace," and "Huo Zhi Yan Palace," revealing the hidden Marvel Source paths within the interconnected tunnels of the palaces.
The Nine Stars Divine Disk has been shattered. Divine consciousness from beyond the Ten Directions is seeping into the world, possessing its beings. Only by restoring the Nine Palaces Divine Disk and balancing the yin-yang imbalance can you prevent the world from collapsing.
But every time you repair the divine disk, the intensity of the Marvel Source within the nine domains increases, allowing奇士 (Marvel Practitioners) to wield even more extraordinary abilities — while also triggering higher-intensity裂隙 invasions...
This journey is far more than simple cultivation and conquest. You will personally experience:
The Truth of the Soul:
Your three souls govern your will and growth, while your seven corporeal souls determine your combat traits.
The Movement of the Five Elements:
Five-element marvel techniques can be equipped onto your body.
The Cycle of the World:
In the merging realm, the yang soul ascends to the heavens, and the yin corporeal soul sinks into the earth. All things are reborn into the world after the Marvel Source is exhausted, re-entering the cycle of yin and yang.
The Betrayal of Faith:
The Ten Directions Mystic Gate teaches you to worship the Marvel Source and follow destiny, but the "Heaven-Contrasting Marvel Book" hints at another path — break through the mystic gate, and thus "leap beyond the Ten Directions, no longer within yin and yang."
Here, you are no longer just an ordinary Marvel Practitioner. You are an awakened one facing the very essence of the world:
You may accept fate and become a Follower of the Source, mastering talismans, alchemy, and mystic gate techniques, following the teachings of destiny;
Choose to become a Knower of the Source, using the rules to become the master of the world;
Transform into a Breaker of the Source, rebelling against the illusion and leading beings out of the cage;
Or even become an Annihilator of the Source — ending this created world with your own hands.
"The Source gives rise to the One, the One gives rise to the Two, the Two give rise to the Three, and the Three give rise to all things. Embrace yin and yang, blending energies into harmony."
Will you accept your fate, or break the shackles? All of this awaits you in Face the Immortal: The Ten Directions Marvel Practitioners — a 2D platform open-world ARPG that is not just about combat, but about the very meaning of existence. Here, every choice you make will change the fate of the world.
Join the QQ group 【Face the Immortal QQ Group】: 524970602, and talk directly with the developers!
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评! 游戏底子还是可以的暂时游戏才出内容上有点少(不过不影响过剧情,剧情都玩10多个小时吧) 胜在制作人更新很勤快,之前BUG修的也快,想支持的可以入手游戏,也可以加群了解下,据群内消息准备有个大更新,反正我个人是刷爽了 !!! 等大更新!!
[h3]作者你敢自己念一遍世界观吗[/h3] 在发售前就关注挺久的游戏,看到售价时还是吓了一跳,价位在独立游戏里算是比较高的定价了,但浅尝后发现这个定价还是有他的道理和底气的。 首先是体量,游戏中的多种系统随便拎出来两个都能当一个作品的主流玩法来开发,而本作直接一股脑的塞进去了。 闪避格挡反击的简易版石头剪刀布[spoiler]特喵的怪物也会这套系统来猜拳[/spoiler],搓招+连招+快速一键施法,下本刷宝构筑build,不同武器独立技能树,锻造装备自选词条,三魂七魄五行克制阴阳值理智值…… 好消息是玩法丰富深度很高,坏消息是一下子接触太多新系统会让上手难度增高,更别说本作采用的一大堆专用名词,不细看的话会不明觉厉感到头疼 [spoiler]骗你的细看也头疼 [/spoiler] 从上述的游戏内容不难看出,比起类银河城属性来说,其实更偏向RPG和刷宝一些,硬要说的话感觉和神之天平的调调挺接近。 一开始看着这些花花绿绿特效感觉挺俗的有点页游风,细品后发现比页游精致不少。 也不是素材库限时免费一股脑的加进去,确实都蛮符合氛围和设定的,乍看乱的一批但到后面还蛮上头。 静下心来看看装备效果,随随便便就能组出一些build,正反馈极强,也让人有不断下本刷装备的动力。 美术方面看个人接受程度,反正我还蛮喜欢这种风格的。 BGM的话有些重复了,不知道是不是错觉怎么感觉一直是同一个曲子啊。 可以看出作者确实有用心在做游戏,但在于宣发方面就不太擅长了,商店页面的简介描述更是堪称灾难,除了截图就是硬塞世界观,要不先自己念一遍呢。 也可能是对仍处于EA阶段的一种保护,毕竟目前来看还是有不少bug和需要优化的方向的。 按优先顺序排序的话最严重的还是新手指引问题,都有这么多专有名词了还一下子把大部分内容塞过来,得细品才能理解个大概,同时任务指引也有些一言难尽。 镜头方面也是重灾区,同一条道路上可能只是一个小台阶,就会使镜头强制重置一下,蛮影响体验的。 总的来说,未来可期的国产独立游戏,又一款。 希望能好好修复bug和打磨系统,可以肯定的是主要玩法方面没有问题,相当有趣。 而制作人凌晨2点还在群里秒回玩家信息的精神让我对本作的未来有了不少信心。 加油哇。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的游戏,请加入云存档吧,没有云存档我要伤心啦,还有,介绍废话少点,找个理工男给你压缩下,言简意赅点,同时不要区分可弹反和不可弹反那么复杂,就格挡,闪避好的很,那样可以痛快的刷刷刷,目前底子真好,不能浪费了这个底子
良心制作,玩法吸引!!
很惊艳,非常好玩,买的时候只觉得画风很好,实际上动作美术都非常舒服。连击非常爽反应灵敏,,,,我真没想到
炼器那边能不能把需要的材料标记上?有时候看半天都不知道缺什么 背包里的装备能不能也出现在锻魂和炼器还有装印记的选项里 只能指定身上装备的东西也太扯了 躯体下秘境回来就没了 又要去重新装上 和仓库交互的时候 背包里的物品能不能自己分好类 十几页翻的眼花 菜单来来回回的地方太多 刚开始还可以 玩久了就觉得很繁琐 不能简化一下么 出招应该还可以更流畅一点的 很多普攻不好打断特别是过程中转方向 除了以上之外 对我来说就全是优点了 这个美术我是真喜欢
本人是被游戏封面的背景立绘吸引而来的,围绕传统道教文化为题的游戏不在少数,但多数都是一个噱头但《面仙》和明显不是前者,它真想围绕道教玄学、阴阳五行和九宫布局做出一套自己的世界观,场景、美术和区域命名也确实撑起了这种气质。毒沼、冰雷、熔岩这些区域不只是换皮,至少在观感上是有辨识度的,配合偏水墨、偏阴郁的东方神话风格,整体氛围挺抓人。 与其说像肉鸽更不如说像《神之天平》,游戏有明确主线任务和支线,游戏的布娃娃系统很有传统皮影戏的感觉,美术也是相当有特色,比较难受的是游戏的部分UI交互逻辑仍有待优化,比如说在主页面没有设置,要进入游戏后才有,同时键鼠交互仍有待优化。 战斗系统也是这游戏很有分量的一块。它不是纯拼数值,也不是无脑砍砍砍,而是把搓招、武技、Boss博弈和状态管理揉在一起,玩起来有点像把动作游戏和类魂思路缝进了2D银河城里。刚上手会觉得复杂,甚至有些拧巴,但适应之后能感受到它的操作深度,打起来不是空的,是真有研究空间。再加上暗黑式词缀、装备构筑和地图能力解锁,刷宝、探索、打Boss之间也形成了比较完整的循环,这点挺加分。 但问题也很明显,最大的问题就是门槛太高。它前期丢出来的术语、设定和系统名词太多,解释又不够直白,经常是你看完说明还是一头雾水。不是内容少,而是内容太挤,玩家还没进入状态,就先被一堆概念糊脸了。再加上任务引导偏弱,很多时候根本不知道下一步去哪、该做什么,流程很容易从“探索”变成“瞎猜”。 更麻烦的是,这种不清晰还会被bug放大。你有时根本分不清是自己理解错了,还是任务没正常触发。装备词条、界面信息、部分效果反馈也还不够稳定,研究build本来应该是乐趣,结果偶尔会变成研究系统到底有没有生效。 所以我对它的评价是:这是一款优点和问题都很突出的游戏。它有美术风格,有世界观辨识度,有战斗深度,也有刷宝构筑的乐趣;但它同样存在说明晦涩、引导不足、UI细节一般和bug影响体验的问题。它不是不好玩,而是不够顺。如果后续能把这些影响节奏的地方继续打磨,它会是一款很有竞争力、也很有个人特色的国产独立作品。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
好玩,爱玩,刷的很开心,被揍也很开心
拉完了,UI奇葩怪异,地图混乱,最难绷的是 开局第一章花了2个来小时到了BOSS房间,结果3刀给boss砍了,就aaaa打死了,绝
游戏未来可期,但现在感觉还需要打磨,我是有点想打个不推荐的,但考虑到确实底子很好,说一下自己的看法 手感不能说差,只能说一般吧,搓招时给我这种第一次玩搓招游戏的我一点震撼:↑↓←→间隔必须分开一点,不能太快转动摇杆,不然识别不出来,所以比较麻烦的我直接用快捷键。 剧情没有网上说的那么谜语人,基本上还是拯救世界那一套,而富有古典文化的色彩,但是指引很差,毕竟大量对于现代人而言较为陌生的字词总要反应一会,然后就会迷迷糊糊地跟着任务指引走,再然后就会发现指引在你与任务目标同一层时不显示,同时较为复杂地地图加剧了这种找路的迷糊感。 美术方面我看一直有人说刺眼睛,但现在来看还好,而且画风很符合游戏的文化背景,还是挺不错的。 游戏机制其实还是好懂的,但在任务里对于游戏机制的的提示比较薄弱,很多要专门看帮助里的介绍,甚至有的还找不到,比如为什么在找专门打奇印的npc那里打奇印会导致奇印消失,地图上的复活点不是字面意义上的带着包囊里的东西重生而是回到你交互的存档点,奇术似乎都是一种被动,会根据不同类型的攻击、防御触发。 现在我卡在上天门然后被踹下来的阶段,迷路了,可我却很难提得起兴趣继续探索下去,因为总能发现一些不理解的新东西,学习成本在不断上升。 但总体来说,这个游戏是值得期待的,内容量很大,也算配得上这个价格,动作与刷宝的结合本身我也比较感兴趣,但我更期待正式版后或者后面更加完善的版本。我是觉得如果这款游戏如果优化好了是能大卖的,非常有特色。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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