
A casual, medieval fantasy, strategy card battler. Duel champions across the land in singleplayer and unlock new cards with special abilities. Challenge other players or your friends in online PvP multiplayer with our distinctive tactical battle system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 'magic' of Blades, Bows & Magic is in discovering the interesting interactions of the cards, depending on their placement and abilities, often resulting in unexpected outcomes.
The cards you choose, and where you place them in your formation versus your opponent really matters. It starts with our simple core RPS mechanic - Warrior beats Archer beats Mage beats Warrior - this determines your basic tactical approach with 'who kills who' and 'when abilities trigger'.
Then we've layered the gameplay with a variety of cards, each with their own unique abilities, including an array of champions to fight, who wield their own battle-changing powers.
You'll take turns in the singleplayer campaign and PvP multiplayer challenges, attacking and defending against your opponent to determine the victor.
🗡️ Singleplayer Campaign Progression: Unlock new cards, each with their own unique ability, as you march your army across the battlefields of the Stormvale Isles.
⚔️ Online PvP Multiplayer: Battle against other players, or challenge your friends directly to prove your superior strategies.
📯 See you on the battlefield!
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A Charming Card Battler with a Champion Problem[/h1] [i]Blades, Bows & Magic[/i] launched on April 20th from Funk Games at a very reasonable $7, and after completing the singleplayer campaign, I can say it's a genuinely fun little game -- but one with some notable rough edges that are hard to overlook. [h2]What It Is[/h2] At its core, this is a medieval fantasy card battler built around a Rock-Paper-Scissors mechanic: Warriors beat Archers, Archers beat Mages, Mages beat Warriors. Each round, both players place three cards in formation -- the front card engages first, and if it falls, the next steps up. Surviving units then deal direct damage to the enemy Champion until someone hits zero health. It's clean, intuitive, and surprisingly strategic once you start reading opponent formations and engineering favorable matchups. The game wisely avoids the usual TCG bloat -- no energy cards, no tuner mechanics, no exception-laden rule systems that most card games drown beginners in. The whole thing is anchored on unit abilities and the RPS system, and that clarity is genuinely refreshing. The campaign takes you across the [b]Stormvale Isles[/b], progressively unlocking new cards with unique abilities as you go, and the arc of that campaign is legitimately well-paced and enjoyable. [h2]The Champion Roster: A Tale of Two Champions[/h2] Here's where things fall apart. The game offers a wide roster of playable Champions, each with their own battlefield ability. The problem is the balance -- or lack thereof. In practice, only two Champions are actually worth picking: [list] [*] [b]General Hammersmith[/b] -- solid, reliable, does what it says [*] [b]Chieftain Brynjar[/b] -- the best overall, and it's not particularly close [/list] The rest of the roster ranges from [i]situationally awkward[/i] to [i]actively punishing[/i]: [list] [*] [b]King Varen[/b] -- relies on his Elven Defender Warrior reaching the opponent, which the game's mechanics don't reliably guarantee. [*] [b]Dreadlord Nexarus[/b] -- probably the worst in the roster. Your Champion starts with roughly half the health of enemy Champions, there are virtually no healing cards, and you will simply die before you accomplish anything meaningful. [*] [b]War Chief Lazygub[/b] -- entirely dependent on drawing two specific orc cards early. Fun when it works, which isn't often enough. [*] [b]Tyrant Velkaroth[/b] -- same HP problem as Nexarus. His ability requires you to take damage, but you don't have enough health to play that game. [*] [b]Mistress Morwyn[/b] -- [spoiler] ironically the campaign's final boss, so her usefulness is essentially limited to replays. [/spoiler] She's RNG-reliant and situational, though entertaining. [*] [b]Chieftain Hakkon[/b] -- fun concept: steal power from enemy shields. In practice, you're banking on the enemy playing a shield card [i]and[/i] that shield actually activating -- which almost never happens, since good play means constantly disrupting enemy abilities before they fire. [/list] The result is that "champion selection" is largely an illusion for most of the campaign. You'll gravitate toward Brynjar or Hammersmith and stay there. [h2]The RNG Problem[/h2] The game leans heavily on draw luck, and in certain fights -- particularly the final boss, [b]Morwyn[/b] -- there's no deck management to compensate. No card exclusion, no deck-building tools, nothing. When you hit a wall, your only real option is to reload and hope the cards line up differently. For a game that prides itself on strategic formation-reading and matchup planning, this feels like a contradiction. Some basic deck-building options, even just the ability to ban a handful of cards from your pool, would dramatically improve the experience. [h2]The Foundation Is Strong[/h2] Three card types is limiting, yes -- but it also keeps the game accessible and fast to learn. The interaction system, where effects resolve by priority (transformations first, then defensive, then offensive), adds a layer of tactical depth that rewards attention. The visual style is charming, the card hover animations are a nice touch, and at $6.99, the price-to-content ratio is fair. The developers have already hinted at possible future additions like modifier or buff cards -- which is exciting, though hopefully implemented in a way that preserves the game's current approachability. [h2]Verdict[/h2] [i]Blades, Bows & Magic[/i] is a game I'd recommend with clear eyes. The campaign is well-constructed, the core mechanics are elegant, and there's a genuinely satisfying tactical puzzle hiding inside each encounter. But the champion imbalance is too significant to ignore, and the over-reliance on RNG in key moments undercuts the game's own strategic premise. A rebalance pass, some deck customization options, and a couple of expanded card types or mechanics would elevate this from a good $6.99 indie into something genuinely special. The foundation Funk Games has built here is solid. Here's hoping they keep building on it.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like a fantasy paper scissors rock, but better. I like planning out all my moves each round, and the different champion abilities keep it fresh. It's a satisfying level of challenge during the campaign so far. I'm looking forward to trying multiplayer too!
Blades, Bow and Magic is probably the most unique deckbuilder i have played this year- No joke. It is basically Rock Paper Scissors but with a whole campaign to explore, your usual CPU vs Player mode and PVP. Theres lots of cards to collect and im loving the CRAZY learning curve this game has. For example, Mage beats Warrior. But the Legion Warrior (Which has a shield if the unit in front of him was killed) tanks the next damage and kills the Mage. Cards have abilities that make you think before putting whateaver you want, even if your unit is on the advantage, it can easily die as much due to that factor. Theres also a order of how everything is played and i love that. Despite receiving this for free, i'd like to say that you should try it out. Its actually fun. Its actually different. And it needs all of your time and patience due to how much trial and error you will find. The fun of Blades, Bows and Magic is dying till you counter the enemy defense and it feels rewarding because you actually thought it out.
Карточные игры максимально не моя тема, сказала я. Потом моргнула - прошло 5 часов. ôзô Игра очень крутая, супер затягивает и в ней прям хочется поразбираться. Сидишь, прикидываешь к носу, прям хорошо. Чем-то по вайбу напомнило мне ощущение от гвинта. Тут не супер сложно, не для сверхумов, а для ценителей кайфа. На стриме много моих ребят будут ее себе брать, за что их прям обожаю! <3 Разработчик умничка! (:
Was waiting for the full game to come out! Love the rock paper scissors mechanics with additional mutators.
Good card battling game! Each round takes plenty of thought, and it's fun to see the planning pay off. Great artstyle and music.
Simple but deep, very fun
This game is great, the simplicty of it works for my brain but the complexity that branches out from that is exciting. The tutorial gets you going without issues, once you're in you're hooked. The gameplay is relaxing at times and then challenging enough to get you chasing that win. If you have a friend or two that owns the game, doing some private multiplayer is a fun experience. Do yourself a favour, grab the game and grind out some of the cards. They become increasingly exciting and make for varying gameplay. The animations and music are also my cup of tea, I love the purple animation on the necromancer cards.
Blades, Bows, and Magic is a creative little game. You can probably tell within a few seconds whether you'll be interested: https://youtu.be/SllRUjp4e3Q?si=pvZUaYbIzpbT0X1x
A fun little RPS themed fantasy game. Nothing crazy, but a respectable project with a price that I think nobody can truly argue against. If you see this, just buy it.
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Players by region
Where this game's players are, estimated from review languages.
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