
Greak: Memories of Azur is a single-player puzzle platformer adventure. Azur is under threat from an enemy attack who have control of strange creatures infecting the land. Take on the role of three siblings: Greak, Adara and Raydel and utilize their unique abilities to escape the invasion together.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.86/day in the week after.
About
The invasion has been raging for hundreds of years and the Courines are starting to flee their own lands. A plague of strange creatures controlled by an enemy faction are infecting the land and Greak must reunite with his older brother (Raydel) and his sister (Adara) to escape. The only way to survive is by using their unique abilities between them to navigate the dangers ahead.
Enjoy a captivating story line about family, home and union in difficult times while you discover colorful and expressive scenarios.
Solve specially crafted puzzles to find and collect the missing pieces of an Airship through an Interconnected World
Alternate between the three characters and use their different abilities to explore the Magical lands of Azur.
Discover new areas and fight against a wide variety of enemies to rescue the Courines from the Urlag invasion.
Throughout the game, you will encounter beautiful hand-drawn cinematic clips that will accompany key story moments to immerse you into the world of Azur.
Enjoy the expressive and atmospheric music themes specially created to experience a unique adventure.
Genres
Sums Steam + Google Play only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 78% | — | $407.8K |
| $4.99 | 565ratings | 87% | — | $221.5K | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept of this game is fantastic, I love having multiple playable characters and maneuvering them at the same time. In practice, the puzzles work very well, they're fun and intuitive. The movement and combat don't work quite as well as it can be tricky to manage everyone if they're not in the exact same place, but the mimic power to control all three at once keeps that from being too difficult. I love the characters and the story, and I enjoyed the gameplay mechanics! My biggest complaint is just that the game is shorter than I expected. It took me just under 10 hours to 100% the game across two playthroughs, so it's probably best to wait for a sale before buying this one. The art is gorgeous and the game is good fun, I recommend checking it out! Hopefully it'll get a sequel
I really don't like the way you control multiple characters in this game. Since they don't "stick" together perfectly they start to fall out of sync quite quickly and it becomes annoying as this can lead to an instant game over and reloading to your last save point. Since your non-controlled party member isn't immune it also means they take unnecessary damage. The map in this game is also terrible as it's essentially useless only showing the names of each zone and whether you are in a zone or not. This makes traversal annoying. An interesting idea hampered by design decisions that actively make the game less enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $19.99 |
| 490ratings |
| 85% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] Greak: Memories of Azur [/i] has gorgeous hand-drawn visuals and a calm fantasy atmosphere that feels consistently charming throughout the game. The audio fits the world well, although the soundtrack itself is not especially memorable. The gameplay introduces a unique concept by letting players control three characters with different abilities, and the combat is simple but still enjoyable for most of the journey. Unfortunately, the multi-character system also becomes [b] the game’s biggest weakness [/b]. Controlling several characters at once can feel awkward and distracting, causing much of the difficulty to come from managing the controls rather than the combat or puzzles themselves, even if some late-game puzzles are genuinely challenging and time-consuming. The decision to end the game when a single character dies only adds even more unnecessary frustration. Exploration can also become exhausting due to the map design often lacking clear direction or detailed guidance, making navigation feel more tedious than rewarding. On top of that, many side quests feel meaningless because their rewards have little to no real impact on gameplay. Some items seem like they should be useful in combat, but end up feeling unnecessary or even counterproductive since the game can be completed just fine without them. As a result, side content often hurts the pacing more than it adds to the overall experience. Narratively, the theme of family and sibling bonds has emotional potential, but the rushed pacing and short story prevent the characters and their relationships from leaving a strong emotional impact. Overall, Greak: Memories of Azur is a beautiful and creative game with a strong artistic identity, but its execution often struggles to deliver a consistently smooth, rewarding, and emotionally engaging experience.
Buen juego. Recomendado. No sé deje engañar por la apariencia de los personajes, a pesar de tener un diseño de dibujo infantil, el juego presenta una dificultad decente para este estilo de juego. Me recuerda a Trine, en la jugabilidad. Comenzamos con un único personaje, y a medida que progresamos en la historia del juego encontraremos a nuestros 2 hermanos, que se unirán al equipo, cada uno de ellos con habilidades diferentes. Esto hace que recorramos el mundo explorando regiones con laberintos y puzles que debemos ir resolviendo usando las habilidades de cada uno de ellos. Lo terminé en unas 8 horas, ya que algunos laberintos son bastante complicados, y ahora me pongo a pensar como hacerlo en 3 horas para desbloquear uno de los logros 😮💨 Así que volveré a jugarlo gustosamente, porque realmente es un juego bien entretenido, visualmente hermoso y la música también está muy buena.
дуже красива та цікава гра) класно промальована графіка та анімація, хороший сюжет, який не хочеться пропускати, приємно здивували окремі репліки в діалогах для кожного персонажа та ситуативність) цікаві загадки та незвична механіка, приємне керування) після обох частин hollow knight важко знайти, що так саме буде затягувати, а ця гра подарувала кілька приєжмних вечорів, дякую)
Muito bom! Diferente dos metroidvanias mais conhecidos ele é um jogo mais simples, com uma história bem linear e curta, além de ser relativamente fácil para o gênero. Possui um design bonito com uma trilha sonora aconchegante, ótimo se você busca uma jogatina leve e uma boa platina.
I'm only 50 minutes in and I can already feel how janky the controls are. I really love metroidvanias, my favourite genre in fact, but this really wasn't doing it for me. Yes, I am not very far in at all but unfortunately I was not having fun. Don't get me wrong the graphics and music are great but the gameplay and overall platforming feels quite janky to me... I really hate leaving a negative review on a metroidvania but honestly I wouldn't recommend this icl...
Greak: A Game I Forgot Greak follows the titular character as they set off into the world, attempting to find their siblings whilst helping to prepare a village to escape an ever present rot that is occurring within the world. The story itself is kind of odd as you find yourself midway into the conflict and ultimately you're not fighting against it, you're more focused on fleeing. This makes the story feel less impactful as there's no instigation, and no real conclusion. It feels like a Part 2 with no game prior and no game after either. The Gameplay is also kind of lacking. You have two components in the game. Combat, which is very rough. And platforming/Puzzles which are much better designed. The combat is very flat but varies depending on the character you are controlling. Unfortunately, no matter which character you are controlling, nothing really feels satisfying on this front. Even the bosses feel lacking and just unfinished. Something particularly annoying as you progress is that each chatacter, regardless of whether you're controlling them, can get hit or hurt from hazards etc. This means you're juggling 3 health bars and sometimes it's hard to see who gets hit. The kicker however, is that if one of your party dies, you have to go back to your save. There is a potion that can help negate this, but overall it's just not good. The actual puzzle/platforming elements are pretty good. Sometimes it can be a little clunky but overall each of the party adds something to the group, whether that's a higher jump, a shield, or better swimming. You can also hold doors for each other or drag down weighted elements for example. This is much better but unfortunately the game runs out of steam not long after you get the third character and spends too long with just the first character meaning you don't really get to experience much of the best elements in the game. Initially I had played this and dropped it, not quite remembering why. Having come back to it, and gone through the whole game, it's just a very style over substance game. Whoever worked on the art should be commended, but the art deserves a much better game. All in all, if you're looking for a game that features multiple characters with different abilities, just play Trine. You get more game, better puzzles, and it feels better to play.
Story nya pendek juga ternyata, mekanik nya biasa aja sih tapi cukup buat nemenin waktu kosong
Cute gimmick for a gameplay loop but ultimately pretty janky and makes any sense of fluidity in the gameplay get thrown out the window when you're mentally switching between two characters. feels like playing as slinky dog from toy story.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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