
Rocket of Whispers is an award-winning post-apocalyptic adventure that follows two survivors on a journey to launch a space burial for the lost souls of their desolate world. Help them search the snowy wasteland for supplies and the courage to say goodbye.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 92% | — | $407.4K |
| $2.25−75% | 10ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很小的时候在应用商店玩了试玩部分,给了我很大的感触,现在终于将它完成,这可能也是一种时间胶囊吧
I really like OPUS: Rocket of Whispers. The two OPUS titles couldn’t be more different and yet are still thematically quite similar. I enjoy the dark, melancholic atmosphere and the exploration of a dystopian world. Fei and John work well as protagonists in this setting, and their relationship develops in a meaningful way over time. The core of the exploration revolves around finding rocket parts and— from the player’s perspective—learning more about the lives of the remaining inhabitants and the events that led to the planet’s decline. I found the exploration mechanics well executed. It’s not really survival in a strict sense, but more like a Zelda-like experience where you gradually obtain new tools to clear paths. Time plays an important role, and some areas can only be accessed after opening shortcuts that save time later on, which creates a nicely immersive experience. However, exploration and collecting parts is essentially the only gameplay loop here. As a criticism, I could argue that the game is maybe a bit too long for what it offers mechanically, but I was still entertained. If you’re in the mood for an exploration-focused narrative game, this one is actually pretty solid.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Simplified Chinese, Korean
| $8.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
「如果遇到你不是奇迹,地球在上,灵魂便不曾言语。」 很巧妙地用看似单调重复的流程来渲染出仪式性的氛围,同时填充的「存在过的证明」细节又极有分量。最终得以把文明的悼亡和人与人的连接重叠在一起,让宏大的宗教仪式和私人的情感成为一体。 在惨痛的末世里,人还是能找到意义,建立联系——即使是一个眼中只有宇宙和银河的女巫,和一个不愿意面对逝去灵魂、最讨厌火箭技师的拾荒者。
剧情不长但是个好故事,不过PC最后跑了半天地图发现灵魂石不够,去查了以后发现古董全收集要移动版看广告或氪金……
18-19年左右在手机上玩的,印象非常深。现在再来PC支持一波
有一说一游戏的玩法趣味性很糟糕,可以说是一点都不好玩,全程走来走去除此之外没别的了。但是故事氛围真的好棒,即便世界只剩一片雪皑,即便人们信仰不再,也请继续搭建那座连通地球与银河的灵魂之桥,19座火箭,带走了人类文明骄傲的过去。真的是个非常浪漫的故事😭
一般,剧情寡淡无味,游戏性基本没有,全程都在捡垃圾,全程无语音,最好看的立绘就是steam封面那张
Full Game Walkthrough : https://youtu.be/ka1yg_1nluY
说实话小体量文本游戏可以做到让人这么感动真的好少(可能是我文字类游戏玩儿的少 如果想收集全部灵魂石解锁工艺品,推荐跟着指南里俄罗斯网友的攻略从一开始收集(?应该是俄文没错吧,不过就两个指南也不怕找错kk)。按照剧情解锁顺序整理的,比从自由模式重新找轻松很多,[b]不影响成就[[/b],非强迫症可以忽略。跟着走完主线剧情能完成大部分成就,中途在工厂里点点物品,制作几个工艺品就可以全成就啦。我是在完成剧情后按照一个台湾网友整理的灵魂石清单找了一遍,最后还差16个,不想再浪费时间遂放弃。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $374.7K | 1.4K | 87% | $14.99 | |
| $2.8M | 8.7K | 96% | $24.99 | |
| — | 0 | — | — | |
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| $1.4M | 5.5K | 92% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $407.4K | 618 | 75% | $29.99 | |
| $407.5K | 601 | 75% | $29.99 | |
| $407.8K | 765 | 77% | $19.99 | |
| $407.8K | 1.6K | 78% | $19.99 | |
| $407.9K | 1.9K | 95% | $7.49 | |
| $406.7K | 1.3K | 91% | $9.99 |