
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogaço da porra
Listen..... I love this game and I think the world would love it just as much if not more if MORE people got to play this title for themselves. But even when I have this much effort and literal struggle put into the grind I can still not pass through the first danger level... Sure, call me a bad gamer or whatever you want but it eventually got to a point ewh==where I had to stop playing after ONE failed run when I had been failing constantly (and still have yet to succceed in even ONE run outside of casual mode even after all this time.) Sure that doesn't scare a lot of people but foor someone who is already struggling with anxiety and depression, a game is supposed to be both challenging and yet rewarding. While this game is IN FACT the best game I have played in almost a decade? and of course I recommend this title to everyone else. I find myself playing it less and less every day... I want to keep playing for as long as I live, but the difficulty is just a turn off to me. Still absolutely a BALLER of a game so YOU SHOULD PLAY IT...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I put over two hundred hours in a demo where a good game lasted about fifteen minutes. I bought this on release and will keep my eye on the team. Simple, thoughtful. Challenging enough to scale to your level and style of play. Endless mode needs work, but I consider it a "didn't have to be included" feature and it seems like the game is still in growth stage! Worth every penny, this is a game where I would immediately just GIVE my copy to a friend and go out and buy another for myself.
喜欢
This game is fun
Oh my god I'm Crabbing it
Becoming more crablike makes you take more damage.
Bom, com B maiúsculo.
dojebana gra Rafal poleca.
STOVE購入で初回プレイ後、Steam版も購入しました。 今後のアップデートにも期待しています。 ・低難易度ステージの間はストレスフリーで楽しいです。◎ ・チャレンジも多数あってやりがいがあります。○ (高難易度や一部チャレンジはストレス溜まりやすいので注意) ・ビルドが結局筋力・巨大化に偏りがちなのが残念ポイント。△
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $2.5M | 10.3K | 84% | $9.99 | |
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| $2.4M | 3.7K | 95% | $29.99 | |
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| $2.4M | 4K | 75% | $29.99 | |
| $2.5M | 10.7K | 79% | $9.99 |