
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень простой и забавный проект. В нем здорово позалипать по часику в день. НА данный момент раздражает отстутствие возможности менять разрешение экрана.
There's no way to ban upgrades so I often just picked upgrades to not get others and the player needs to have some re-roles when starting out since your first few upgrades are so important. The only safe way to get upgrades past endless is running around getting POI's and guess what method is SPEFICLY NERFED IN ENDLESS. You could in theory just out damage everything but you would need to start snowballing almost immediately. The stat boosts everything gets at every "tier" upgrade and in endless is absurd, would be nice if there was just a more typical difficulty slider for players to control overall stats instead. The bosses in endless also don't need their health and damage brought up by so much as well. A few of the upgrades also don't say that they prevent other upgrades. If the player's control over their game is really this much of an issue for the dev then maybe they should have gotten into middle management instead. The base game and concept is really good but like most games, the dev(s?) seem to entirely incapable of balancing the game around the player. Also, what kind of douchebag doesn't allow the opening credits to be skipped in a game?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute roguelike.
A fun and quirky game that you can play as a quick pick-me-up or in longer stretches. Has fun charm to it and was worth the purchase.
What if the first part of Spore was a good game? All these years later it turns out it's a ton of fun, what a great time with this rogue like. Rarely have I enjoyed started over in a rogue game as much as I do looking at my untapped evolutionary potential each new game.
I'm really enjoying this game. It has a unique atmosphere and gameplay. I'm on pressure 6 and gameplay is very frantic towards the end of the cycle, with a lot going on in the boss battle that you can't control or account for. A lot of the evolutions are not revealed until latter in the game, which makes it feel limited at first. Who knew overeating could allow you to ascend to a higher form? :P
通关个2 3次就开始腻了,游戏内容实在太少了
Crabs in games
Ho giocato 10 ore in 2 giorni, crea dipendenza se piace il genere è veramente interessante e originale con tante potenzialità di strategie diverse. Trovato in sconto per 7 euro, soldi ben spesi.
very fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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