
12 is Better Than 6 is a dynamic top-down shooter with stealth elements, presented in a Wild West theme. The story puts you in the shoes of escaped slave fleeing to the United States in 1873.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 29 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.3Kreviews | 83% | — | $1M |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hotline Miami 3: Wrong country
6 patlar iki eline alırsan 6x2=12 patlar. 12, 6'dan iyidir. Güzel bir çerezlik oyun. Akıcı.
Un juego de estos tipo hotline miami, dibuajdo a boli muy original, con una historia intersante en 4 actos. He jugado de forma colateral, no como mi juego principal, mientras esperaba a los amigos o entre juegos, pues me hacia una fase... me he quedado en el 4 acto en una fase dificil y croe que mi aventura con José el mexicano llega a su fin, no me interesa tanto para estar intentando esa fase una y otra y otra y otra vez. Recomendable y divertido.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Simplified Chinese
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wild West themed top-down shooter with a story. Many weapons. As you progress, you unlock more. Unfortunately, what I disliked, was that you could only carry one gun and you always had a knife as the other option. (Q) Also, I disliked that one act had so many parts. As per times I wanted to stop playing, yet I didn't know if the game would save. So I played a whole act at a time. Often I forgot about dynamite. (F) Clocking all weapons to shoot was the unique part of the game. It was annoying, but honestly, it made it more challenging, which again made it more fun. If this wasn't the deal, you could complete the game much faster. At many places you must think fast how are you going to move, where are you going to go, who are you killing first etc. [b]Tips:[/b] Pick up guns and hold R to retrieve all ammo out of it. Don't forget to reload and clock your weapon before shooting, lol. Use dynamite when there are 3 people or a group rushes you. Collect 100$; complete the acts and also do the repetetive tasks to have 100$ in your balance at one time. There are collectible hats, don't miss em. Try to complete the whole game and then you can focus on "kill 100 with x y z". (Most of them you will have anyway. Common one to leave behind is killing 100 animals and destroying 100 bottles.) + Has trading cards and not limited. Time to 100%: 4 hours.
Eu entendo que o jogo é branco, mas PORR4, desativar a luz noturna do computador já é terrorismo ocular, caralho. Quer o quê? F0DER MEUS ZÓIO ATÉ ELES VIRAREM DOIS OVOS FRITOS NA MINHA CARA? MEU OLHO NÃO É FAROL DE CAMINHÃO PRA FICAR TOMANDO ESSA PORR4 DE CLARIDADE NA TESTA. [spoiler] agradecide estoy[/spoiler]
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Tinta de bolígrafo, dinamita de neón y la masacre en el Salvaje Oeste definitiva Si buscas una aventura independiente de acción pura, puntería y sigilo en perspectiva superior que rompa con los esquemas de los juegos de disparos tradicionales, te traslade de cabeza a un salvaje y despiadado México de finales del siglo XIX y convierta cada enfrentamiento en un tenso, veloz y sumamente adictivo festival de recargas manuales, explosiones y muertes instantáneas, esta obra de culto estrenada el 20 de noviembre de 2015 es una joya imprescindible. Lleva la caótica e implacable fórmula de acción rápida al más puro estilo de Hotline Miami a los áridos desiertos y salones del wéstern, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, profundamente sesudo en sus tácticas y muy divertido de completar en tu monitor. • Estética a bolígrafo y una ambientación del oeste soberbias: La gran seña de identidad y genialidad absoluta de toda la propuesta radica en su espectacular y único apartado visual. Perderse por su campaña te invita a recorrer un mundo dibujado íntegramente a mano, simulando trazos de tinta negra y azul de bolígrafo sobre papel donde la sangre roja y la dinamita parpadeante de neón son los únicos elementos cromáticos, logrando una inmersión visual e identidad artística excelentes que te entran por los ojos desde el primer segundo. • Recarga manual estricta y mecánicas de disparo fluidas: El sistema de juego ofrece una propuesta mecánica comodísima pero sumamente exigente que se controla al milímetro con el teclado y el ratón. Encarnar a un prófugo de la justicia mexicano te exige dominar la coordinación mano-ojo en tiempo real en la arena: el software te obliga a amartillar tu revólver manualmente antes de cada disparo o recargar cada cartucho de la escopeta, volviendo los tiroteos un trámite de suspense fantástico y súper responsivo. • Leyes de muerte instantánea y un arsenal destructivo advanced: El título te permite romper de forma radical con la monotonía de los brawlers planos al integrar leyes de supervivencia extremas. Tanto tú como los bandidos de la arena de bloques morís de un solo impacto; una regla lógica letal que te exige calcular minuciosamente tus movimientos por las salas advanced del mapa arquitectónico, dándote la libertad absoluta de empuñar rifles de palanca, escopetas recortadas, dinamita pesada o cuchillos silenciosos. • Infiltración con sigilo y la adrenalina de los sabotajes: El planteamiento de tus incursiones se vuelve súper adictivo al otorgarte la libertad de afrontar los bloques del mapa mediante múltiples estrategias lineales. El motor del juego te permite esconderte entre las sombras de los callejones, degollar a los centinelas por la espalda de forma síncrona o desatar el caos contrarreloj reventando barriles de pólvora, lo que altera el transcurso del asalto en tiempo real de forma muy ágil y vistosa en la pantalla. • Mejoras por sombreros y un gran paraíso de logros: El desarrollo de la aventura te premia por escudriñar concienzudamente las estancias de los poblados al incluir un adictivo sistema de progresión cruzada. Acumular el dinero de los atracos te otorga la libertad absoluta de visitar tiendas de inventario avanzadas para comprar sombreros que conceden bufos pasivos permanentes (como mayor velocidad de movimiento o mayor capacidad de munición), todo coronado por un gran lote de logros integrados de Steam. • Puntos a mejorar (Guion literario un tanto compacto): Debido a su intencionada naturaleza como un micro-arcade de acción balística directa y avance lineal de bucle cerrado, la campaña principal resulta un tanto compacta al poder completarse en aproximadamente 4 o 5 horas de juego total. Esta ajustada extensión puede transmitir una molesta sensación de brevedad frente a otros títulos masivos del género, limitando el trasfondo de sus intermedios literarios a simples ventanas de diálogo planas escritas. • Curva de dificultad agresiva por ensayo y error rígidos: El principal e intencionado inconveniente que arrastra el software en tu monitor radica en su sádico nivel de exigencia, requiriendo un pulso de acero de cirujano en tus dedos. El motor prescinde de dar segundas oportunidades o hileras de salud biológica; un solo error al calcular la trayectoria de una bala o una colisión defectuosa detendrá tu inercia y te desintegrará al instante, forzándote a reiniciar el sector bajo un formato de ensayo y error rígido que frustrará a los novatos. Quizás exija una paciencia de hierro para memorizar el timing preciso de las recargas manuales advanced en mitad del pánico rítmico y tolerar su despiadado nivel de reto en solitario, pero a nivel de ritmo técnico, excelente optimización de archivos (apenas consume espacio en tu PC) y fidelidad a la diversión arcade de la vieja escuela es, por mucho, un juego redondo del catálogo. ¡Muchas horas de salones limpiados, vaqueros desintegrados a balazos, recargas perfectas ejecutadas al vuelo y pura adrenalina del Salvaje Oeste aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
It’s like Hotline Miami, but with cowboys. The game is fun, and I really enjoyed it. You can also stealth your way through the game. I finished it in around 5 hours. If you couldn’t tell, the game gets pretty repetitive, especially when it comes to the maps. Honestly, I didn’t really pay attention to what I was doing, what level I was playing, or whether I was even on the right path, but the game is still fun. I still had a good time with it. I got it for free, so if you want to try it, I’d recommend waiting for a sale.
Fena değil ama beni çekmedi .
This game has some great ideas, but the execution falls short. The atmosphere, hand-drawn art style, and soundtrack are easily the game's biggest strengths. They fit the Wild West vibes perfectly. My favorite weapon was the bow and arrows, which felt satisfying to use. Unfortunately, the checkpoint system is terrible. More than once I reached the end of a mission, died, and had to replay the entire level. The game also lacks a way to distinguish enemies from allies, so I sometimes wasted valuable ammo by mistake. The difficulty feels poorly balanced. It's kinda hard from the start, when you're still learning, but becomes easier near the end once you've already mastered the mechanics, which makes no sense. The story is forgettable, the dialogue tries too hard to be funny, and the weapon variety is limited, especially since you can only carry one weapon besides your knife. I think games like this should be fun and enjoyable, not frustrating. Overall: 4.5/10.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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