
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.43/day in the week to Jul 30 → 43.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 128.2Kreviews | 97% | — | $25.4M |
| $9.99 | 41Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was gifted to me in 2016, by a guy that used to be my friend. After gifting me the game, he proceeded to write to my ex and bang her. Bros and hoes are momentary, Jacket is eternal. 10\10, made me relive the trauma after all these years
The sleazy neon haze, garish colors, and hypnotic soundtrack pull me into a trance. Wearing an animal mask and leaving humanity behind, I lose myself in a fever dream of neon, violence, and blood.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish
| $1.99−80% |
| 2.1Kratings |
| 90% |
| #136 |
| not modelled |
| $9.99 | 1.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Free Fire ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ All ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press 'W' ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Really short ( 0 - 2 hours) ☑ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) ☐ Not bad duration ( 12 - 20 hours) ☐ Long ( 20 - 50 hours) ☐ Too long ( 50 - 100 hours) ☐ Endless ---{Price}--- ☐ It’s free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{70/100}---
After playing this I learnt I don't like top down shooters, but the music is a 10/10
My neighbours loved this soundtrack so much that they threw a brick through my window to hear it better.
Hotline Miami é simplesmente um jogo viciante. A jogabilidade rápida e brutal faz você entrar no ritmo muito fácil, e cada fase vira aquele desafio de tentar passar sem cometer nenhum erro. Uma das melhores coisas do jogo é a atmosfera. As músicas, as cores neon, a violência e aquela história meio confusa combinam perfeitamente e dão uma identidade única ao jogo. É um jogo simples, mas muito divertido e marcante. Mesmo sendo curto, com certeza é daqueles que ficam na memória. Recomendo bastante, principalmente se você gosta de jogos difíceis e diferentes.
Є ігри, які кидають тобі виклик. А є Hotline Miami, яка бере цей виклик, згортає його в трубочку і запихає тобі прямо в дупу. Приблизно так само, як начальник після твого епічного косяка на роботі. Спочатку гра навіть здалася мені досить легкою. Як же, бл*дь, я тоді помилявся. У якийсь момент я вже не грав, а просто прораховував кожен свій крок. Якщо зараз зайду сюди, цей піде ліворуч, той вибіжить через дві секунди, цього треба пристрелити першим, потім кинути биту в іншого... Десятки, а іноді й сотні спроб на один рівень. Я знав таймінги ворогів настільки добре, що міг намалювати весь рівень по пам'яті разом із маршрутом кожного довбойоба. І найсмішніше, що весь цей геніальний план летів на*уй за пів секунди, якщо бодай щось ішло не так. У цей момент Hotline Miami перетворюється на криваві шахи. Один неправильний хід і тобі п*зда. Але саме в цьому й кайф. Якщо здох, значить сам десь проїбався. І коли нарешті проходиш той клятий рівень, сидиш, як останній довбойоб, і посміхаєшся. Бо, с*ка, це було ах*єнно. Окремий кайф це маски. Перепробував я, мабуть, майже всі, але найбільше запам'яталася саме маска півня. Жодних особливих плюшок вона не давала, але чомусь майже всю гру я пробігав саме в ній. З босами тут взагалі цікава історія. Майже всі вони здалися мені простішими за деякі рівні. Але сутичка з Батьком досі сидить у пам'яті. Не тому, що була важкою, а тому, що вийшла реально епічною. І ще музика... Спочатку вона просто розйоб. Ідеально підходить до всього цього божевілля. Але після сотого рестарту той самий трек починає довбати мозок так, що ти вже молишся не пройти рівень, а просто більше його не чути. Попри весь біль, матюки й бажання розхуярити все, що лежить поруч, Hotline Miami для мене залишилася справжнім шедевром. Чи варто грати? Та, бл*дь, звісно. Бо мало яка гра здатна так жорстко виїбати тебе, але водночас настільки зачепити, що ти просто відмовляєшся їй програти. Скільки б разів вона не відправляла тебе на початок рівня, ти все одно кажеш: «Та х*й там, ще одна спроба».
I can see why this game is considered a classic, but it just isn't for me Hotline Miami is extremely fast-paced and punishing. Enemies react so quickly that it feels unbalanced on many occasions (even though I know it's more of a skill issue on my part. Dying in a split second constantly exhausts me really fast and the rating at the end frustrates me aswell, feels like the game is judging you on top of already beating you down. The controls feel strange to me. Movement, aiming, attacking, throwing weapons and reacting all at once often makes it feel like I am fighting the enemies and the controls. It creates this awkward situation where I understand what I want to do, but actually executing it feels uncomfortable. One thing that also bothers me is how static the enemies look when they are idle. Sometimes they stand completely frozen in place, and because of the busy visuals, I do not notice them until they suddenly blast me with lead. A subtle idle animation like breathing or shifting slightly would have made them easier to see. The art direction is very strong and memorable, and I loved it. The colors, violence, music and overall style is very well done, but it was too overstimulating for me. The screen can turn into a chaotic mix of neon colors, blood, bodies, weapons, and movement which makes me tense up even more while playing. I felt more fatigued than entertained. Overall I understand why people love Hotline Miami. It's stylish, intense and cleary has a unique identity. But the speed, controls, harsh punishment, visual overload and constant pressure make it hard for me to enjoy for longer sessions. This game is not bad at all, just not one that feels good for me to play.
This game is ♥♥♥♥♥♥♥ awesome. Buying this game is not a mistake. It's fun, interactive, and has one hell of a story. The characters in the story are much more complex that I had thought. Give the game a chance, its on sale as of writing this, and even when its not on sale, its a must buy, especially since the second game is a hidden masterpiece.
Сюрреалистический кровавый 2D-ретро-шутер с сюжетом и кислотно-наркоманской атмосферой Майами. Игра очень бодрая, в меру сложная, и её с удовольствием можно пройти 2–3 и даже больше раз, потому что перепроходить уровни реально интересно. Можно уверенно сказать, что в своём жанре это просто эталон как нужно делать. Рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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