
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.

Buy and combine powerful items, unlock game-changings perks and level up to discover rarer items, and build the ultimate tower.
Asynchronous roguelike PvP
Over 120+ unique items with class specific types
Gameplay progression through unlockable perks and cosmetic items
20+ game-changing NPC encounters
Deeply synergistic item system with exponential combo potential
Casual and Ranked gameplay modes with leaderboards and seasons
Endless Mode
Discover synergies between items that don't just add up; they multiply! The right combination of items and unlockable perks can create exponential scaling, enabling you to build unstoppable loadouts.
Jump into casual mode for a pressure-free experience or rise to the challenge of competitive ranked play and see how your build stacks up against the best towers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Multicast Tower! Where you stack multicast with exciting items like Cursed Shield or M'Arrow and there are no other viable builds!
It's just a race for cooldown reduction in the latest updates. Don't have everything go brrrrrrrrrr immediately out the gate? Lose. Want to try fun and interesting builds? Lose. Don't run a dreamcatcher or potion build for CD reduction? Lose. If you don't have everything down to 1 second CD and with 8000x multicast, you lose. Period. I wish FOR ONCE that an autobattler dev wouldn't completely screw up the balance of their game, but it's a tale as old as time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 31 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Danish, Spanish - Spain, Korean +1 more
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Season 1 was great, but Season 2 was terrible.
Nach dem kürzlichem balance Update ist das spiel teilweise unspielbar man bekommt nurnoch tryhard gegner teilweise an tag 2 schon mit legendären items auf stern 1 man kämpft manchmal sogar gegen sich selbst und zum item balancing viele items wurden so hart generft das man die garnicht mehr spielen braucht das game hat echt spaß gemacht aber zurzeit geh ich lieber in counter strike rein und lasse mich morgens um 3 von 4 verschieden sprachigen mates mit fragwürdigen mikrofon settings anschreien als weiter oaken tower zu zocken
Leider ab Master/Grand Master unspielbar. da nur 3-4 Metabuilds überhaupt einen noch über Tag 10 holen. Null Spielspaß mehr. Man sucht immer die drei gleichen Items. Lategame absolut unausgeglichen und selbst im Endless-Modus helfen nur 2 Build-Varianten. Sehr enttäuschend. Da wird auch nicht der Ranksasion-Restart helfen. Gibt bessere Autobattler am Markt.
The new trophy requirements sucks. Needing progressively more and more trophies for positive gain let alone remaining neutral the higher you get in rank is a bad system that only punishes people not playing the meta. And playing in the meta and not doing anything fun sucks, its boring and even more repetitive than the game already was. The skill floor will keep going up and ruin the experience for casual players. Most of the casual player base probably won't be returning as interest in the game has waned and the leaderboard adjustment pushing most of the old grandmaster ranks into lower tiers has made the meta balancing painfully obvious. It's clearly designed for everyone that in the tops of grandmaster, which frankly just sucks since it just ruins the experience for anyone else, especially new players.
This game was addicting and fun, until season 2 hit. before, there was a reasonable grind to grandmaster and then casual endless shenanigans until the next season. now with the rating rework i get +5 rating for a 8/10. In Diamond. - 60 for a 5/10 mind you. All the while the builds that get seeded (against you in ranked) at day 7 are mostly burst or hyper shield, which means you have to reroll hard to achieve certain set ups that are faster or work against shield /heal stacking. therefor your play patterns repeat fast and you have less agency on your run and are at the mercy of the shop rng. The change aimed to make higher ratings more of an achievement and less of time spent hurdle - by multiplying the time needed to hit it. I aim to play other games besides this one. so for now i stick to games that manage to motivate me much better but dont ask me to make them my part time job.
Last season climbing was free. Now that it's not, a lot of people are realising they are not as good as they thought. Making bad choices can lead to quick losses. Strategy is important at higher ranks! This is a brilliant game. The perfect example of 10 minutes turns into one hour game. The dev seems to be super active, and always balancing. The recent added packs are fun, and it looks like there are more to come. Whilst listening to the mob is important, obeying their every whim never makes for a good product, in any industry. Like all things, balance is key.
Wer gerne Frust schieben will, weil er irgendwann nicht mehr weiter kommt, ist hier bestens aufgehoben. Die matchmaking stehen in keinem Verhältnis und bei manchen Gegnern die man bekommt fragt man sich, wo die an Tag 3 schon solche Items her bekommen und mit welchem Gold. Ab Diamant spielt man nur noch gegen absolute hartcorenerds, Spieletester und Entwickler. Da frage ich mich dann auch was die mit Ihrem knowhow im Rangsystem verloren haben. In Saison 2 funktioniert so gut wie kein Build mehr richtig und auf einen Grind für 2-3 Metabuilds hab ich echt kein bock. Sagt mir bescheid wenn das spiel richtig funktioniert... in der Zeit suche ich mir was anderes!!!
I loved this game but after this last patch the witch stuff is so OP the game is pointless to play. It's the only spec everyone else plays and everyone uses the stupid dream catcher item, making the game no longer creative with builds or fun. I really hope they add more items and packs soon because I really did enjoy the game before that!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 30 | 67% | Free | |
| — | 0 | — | — | |
| $14.9K | 59 | 69% | $7.99 | |
| $5.6K | 21 | 95% | $9.99 | |
| $721 | 3 | 67% | $7.99 | |
| $0 | 0 | — | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 807 | 90% | $35.99 | |
| $1M | 3.9K | 79% | $9.99 | |
| $1M | 4.3K | 83% | $9.99 | |
| $1M | 4.2K | 89% | $6.99 | |
| $1M | 3.4K | 89% | $9.99 | |
| $1M | 1.3K | 41% | $19.99 |