
Discover Japan’s legendary car culture in JDM! Take on challenging mountain roads, visit Japanese legendary drifting spots in licensed JDM cars and immerse in the story about second chances told through manga pages. Explore an open world where every turn invites you to master the art of drift.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
JDM: Japanese Drift Master is an homage to Japan, Japanese street racing culture and drift. It’s an open world, story-driven experience, blending Tōge (mountainous) serpentines, with narrow rural roads and vast highways leading to a modern cityscape. With licensed cars and robust tuning options it’s a drifting paradise come true!

Driving Models
Designed primarily for gamepads, JDM boasts two driving models to choose from: Arcade, suited for a more relaxed experience and drift beginners; and Simcade in which all assists are off, trading full control over the car for more skill requirements to manage drifting. Players can switch between both models at any time during the game.
Open World
Soak in the atmosphere of Japan with the fictional prefecture of Guntama, created through mixing real-life locations from all over the country. With over 250 km of visually stunning main roads, standalone racing tracks and instanced events, set across winding mountain passes, rural areas and the city's bustling streets, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems.
Licensed Cars
Sit behind the wheel of legendary Nissan, Honda, Subaru and Mazda cars. Tune them mechanically with new parts and then fine tune the details. Experiment with visual parts: from hoods, through lights to full body kit swaps. Adjust the suspension, wheel camber, gear ratios and more. Finally, paint the car however you like using a free pick color palette. You want underglow? It’s at your disposal as well.
Story-driven Campaign
Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.
The Audio Purr
Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you're truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, including unique soundscapes of J-music, Phonk and even Eurobeat - choose the perfect soundtrack for your drive!
Multiplayer
The prefecture of Guntama is now open for up to 8 players in the lobby. Cruise around, drift on mountain passes or set up car meets - the world is your playground.
*Additional game modes are coming in future updates.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 6.1Kreviews | 76% | — | $6.3M |
| $34.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In short : I want to love this game so much, but it has some major flaws. The good : - Visuals, this is easily the game's best selling point. Both the cars and the world are top notch. This also includes the manga. - Vehicle handling (I only tested the simcade on a controller, but it feels "just right") - Vehicle modifications. Lots of them and they are all pretty good, just wish there was more color/livery options though. - Diverse set of missions and a good main story. - The music Now onto the issues at hand : - The difficulty curve. Some missions are really easy, some are excrutiatingly hard, especially those touge ones where you HAVE to be super close to the other car, otherwise you're SOL. If you don't have the right car, the rival can just leave you planted in the dust. - The GPS. It is wrong more often than not, and it is SO SLOW... It should not be influenced by the direction of the car, just choose the shortest path to where I'm supposed to go and maintain this route. It also says "wrong direction" like at least a good third of the time, for no reasons at all. - The minimap : a bit too zoomed in at times, and I wish it would follow the direction of the camera instead of being completely locked onto the car. That way, I could check my surroundings like you usually would in other racing titles. - The cars have 0 BRAKES, even when upgraded, you can just slam into a wall if you don't plan your trajectory enough in advance. - Going from 60 to 0 MPH in 0.001s because of a small and almost invisible traffic sign, is both extremely frustrating and very unforgiving. What's worse is you never know if an obstacle is breakable or not before hitting it. - The viewpoints are a great idea on paper, but are not well implemented. It feels too distracting and it's just too easy to open up the photo mode, instantly take a picture without a single care, and unlock it that way. - Fast travel. I get it, you want us to ride in your beautifully crafted world. But when I teleport to a garage, please put me in it right away. - You can't change your ride before going into a mission. This is crucial for some missions where you don't know before hands if you will be assigned a fixed car, or if you have the liberty of doing it with one of yours. it seems like a small quality of life kind of thing, but I really do miss it. My final thoughts : It's a great game made by a small team that deserves a lot of attention, but it really lacks some of that polish to make it into the iconic game it wants to be. Such a shame.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Korean +3 more
| $34.99 |
| 555ratings |
| 76% |
| — |
| not modelled |
| $17.49−50% | 65ratings | 80% | — | not modelled |
| $17.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я искренне хотел полюбить эту игру, и поначалу вайб был потрясающим. Но нынешнее направление с американским DLC, это полное разочарование. Мы играем в "Japanese Drift Master", чтобы прочувствовать JDM-культуру, горные дороги (тоуге) и легендарные японские кузова. Вместо того чтобы добавить более подходящие к жанру игры машины вроде ER34, Chaser или Laurel, вы добавляете американские маслкары и даже грузовик Ironvale Hauler F84, которые в этом сеттинге смотрятся абсолютно чужеродно. Ощущение, что игра теряет свое лицо и превращается в безликий клон «Форсажа». Вдобавок ко всему, ИИ-боты максимально тупые. В некоторых миссиях, где нужно проехать парный дрифт, это становится невероятно сложно и запарно: боты могут просто врезаться в стену, из-за чего приходится автоматически переигрывать миссию снова и снова. Физика очень спорная, кому-то нравится, кому-то нет, я нахожусь где-то посередине, но она явно требует доработки. И, наконец, мини-карта и навигация, это просто беда. Когда ставишь метку и прокладывается маршрут, любой реальный навигатор впал бы в шок от того, в какие колдоёбины местный GPS прокладывает путь. Приходится постоянно самому открывать карту и сверяться: «А туда ли я вообще еду?». Пожалуйста, прислушайтесь к комьюнити: нам нужно больше аутентичных «японцев», умный ИИ и работающая навигация, а не случайные DLC, которые портят всю атмосферу.
[h2]頑張ってるとは思うんだ[/h2] 単に「日本を楽しくドライブしたい」のであれば, 今や Forza Horizon 6 を選ばない理由は無い. が, それでも敢えてJDMを勧めるなら…ということで比較的良かったところを雑多に挙げてみる. ちなみに良くないところは既に様々な人がレビューを書いてくれているが概ね否定はしない. [list] [*] 値段が安い [*] ちゃんと道が狭い [*] 収録BGMがかっこいい, 特にEurobeatチャンネルがある [*] ドリフトの教習が(比較的)丁寧 [*] 街中のNPC車両をオフにできる [*] 日本の実在サーキットがいくつか収録されている [*] ストーリーのキャラが(一応)かわいい [*] オフラインで遊べる, Microsoftアカウントも不要 [*] トンチキ日本語を摂取できる [/list] うーん. 個人的には今自分がFH6を楽しめているのはJDMが有ったからと言っても過言ではないので そういう意味で好きなゲームではあるのだが… 何かの参考になれば幸いである.
Game 'has wheel support', but it's not good. Don't buy if you are looking to use a wheel. It's a controller game. Dev has known about the poor support for a while. Still no fix/update for it.
Good map with excellent views, great graphics, and perfect music. The big problem with the game? I play with a steering wheel and it’s practically impossible to control the car, no matter what settings I use. It feels like I’m driving on ice: as soon as I start turning into a corner, even at low speed, the car instantly loses control. The handling is terrible. I didn’t try playing with a controller, maybe it’s better, I don’t know. I decided to refund the game and get my money back. My intention was to play with a steering wheel, not with a controller. Very disappointed with the game. If you want this game to play with a steering wheel, save your money.
Absolute trash. This has to be a meme game right? Like there is no way this is serious. Let me explain as to why i ask that question. - Hit a rock while drifting, car is up in the air 50 ft. - Go over a cone, you guess it, car is now 50ft in the air. - Hit the railing drifting at low speed, at least a 720 turn on the car. - NPC drivers, just drive. Go in front of them, and they just drive lol they will crash you and keep driving. - Car completely still slowly slides sideways. If you just idle, you can watch the car slowly slide and just keep going. - Story mode is a manga comic, with no direction or guidance on what to do or where to go. - Game doesnt know if it wants to be NFSU, Forza or Assetto. - Physics are beyond arcade. We're talking Crazy Taxy arcade. Good if you want to literally play the Crazy Taxy of delivering sushi. If you go in with this expectation, you should be fine, other than that, its a bad game. Devs have a ton of work, it feels like a beta phase game. They're busy dropping DLCs though. Dont recommend whatsoever.
Thumbs up because this game is a genuinely awesome realization of what it would be like if you were a part of the Initial D universe. The atmosphere is quite immersive. Not astonishingly so, but 'really well realized', just missing the spark that would give the game its own identity. And: it IS a great racing game - when it wants to be one. What does that mean? Well, this is the low-down, full of lows entirely uncalled for: [h2]Much inspiration, no clear identity[/h2] There are many aspects in terms of design choices that I do neither want nor need in a racing game. To be clear, that is to say anything that isn't a race or a nice overworld for me to explore. Unfortunately, this game took all the wrong lessons from Forza Horizon. Jack of all trades and master of none and such. Just that the actual racing is really good, there's just far too little of it to be had. The map is full of symbols for 'events' that aren't actually races, but some sort of pseudo tutorial, of which there seems to be a sheer endless amount. The game wants to teach you how to drive JUST RIGHT!!!! so, so much, instead of simply letting you drive on your own and learn as you go. And there are bootleg manga strips that unfortunately fall flat on their face because they are neither here nor there stylistically (not manga, not cartoon, clearly made by an aspiring artist who loves Japanese manga but still fails to get the style right, and also not owning their own style, too), meant to introduce you to some sort of cringe 'European homestay cousin' story. It's like an extremely watered down G-rated Fast & Furious story arc that nobody wanted and threw in a ditch. It doesn't hook you at all and is actually intrusive to the gameplay in its current form, even though I get what their original intention with this was. Could have been interesting, if done better. I am totally unsure what demographic they were trying to cater to here, because there are exactly zero and nil youngsters around who still know or identify with Initial D or the subculture associated with it, and older generations like me do not generally enjoy the whole Forza whatchamadoodle. I am a hardcore racer, guys. What are you trying to give me here with all this? And to the younger players who don't even know the subject matter at hand? Thematically, this is a Final Fantasy VII Remake situation. [h2]Get Rekt, Speed Boy [/h2] And one warning before you dive in: I am currently stuck on one of these said force-fed tutorials, in comparison to which the infamous Driver 1 tutorial section blushes profusely, because this ♥♥♥♥ is so infuriatingly hard, that I'm about to get an aneurysm (and I'd like to think that I've played some hard racing games in my time so far). The game stipulates an unnecessary amount of rules for every one of these ♥♥♥♥♥♥♥♥♥ tutorials that have to be fulfilled for no other reason than '♥♥♥♥ you, we know better how to teach you than you are able to learn on your own'. In this case, you need to drive as the ghost of another racer, well intentioned it may be, because that way you will IN THEORY learn when to use your drift to get around corners and so on. But the other racer is on the track with you, and has no problems bumping into you, thereby annihilating your drift combo you so meticulously had to keep up until the very end of the race, because otherwise you will not get enough points to 'pass'. Also, you are not allowed to be too far away from him, and also mustn't overtake his car, because that disqualifies you in a matter of seconds (and the guy won't overtake you in turn... you have to manually come to a screeching halt IN THE MIDDLE OF THE COMPETITION, just so he is forced to do so). In short, to put things into perspective, get this: a --way easier-- tutorial that comes before this one still only has a player completion rate of [b]44 %[/b]. Yeah. [h2]Anyway[/h2] The game turns things that should be entirely optional into 'interesting side stories' that are neither exciting nor relevant to the actual game you play. It's still not as much as you get in Forza, though, so at the end of the day, I am more than happy that they made this game and am looking very much forward to JDM 2.
This game is trying to be what street racing games like NFS, Midnight Club, and Tokyo Extreme Racer used to be. This game is essentially what NFS Pro-Street should've been IMO. And while it's not perfect if you're an old school Unc trying to relive those glory days of street racing games this is a great game to plug in your favorite controller and enjoy. It also has actual P-R-O-G-R-E-S-S-I-O-N. You know, you start dead broke with a rusty half primer rattletrap get embarrassed by the "cool guy" win races bet money or pinks and take risks or do the slow grind and build up your own work of art one of a kind supercar for yourself and climb up the ranks to become king of the streets. Not oh you just started here's 3 cars, oh you got 3rd place well here's a slot machine and oh you won a Ferrari, oh for the next 30 races forget your car use these cars we provide and win or lose here's $10million dollars, here's a free house and stuff, watch this cut scene of some goofball nepobaby partying at "Carchella" "this is car culture don'tcha know". Anyway off my rant, most of the people giving negative reviews think this game is supposed to be a drifting sim for their super high end simulator. It's not, even though it plays fine with my old Logitech G25 I prefer to play with the tried and true Xbox controller and if you do as well you'll probably like this game.
这烂B游戏能玩个毛线!方向盘压根玩不成,直线左右摆,不停的打转,GPS弄的就像个瓜皮!永远导不对!!!!越玩越火大,还尼玛退不了了!!艹你马!!!!!!
I just started playing this game, but I absolutely love it. I don't know what it is in particular, but it's almost perfect. I had went all out on FH6. I had been looking for an open world, jdm focused racing game reminiscent of the 80's-00's tuner culture but all of the big box racing series seem to miss the mark by a mile. New NFS, The Crew 2, Forza Horizon 6, they're all this weird brand of car carnival / festival types that just seem like silly colorful arcades. They give everybody the same quarter million dollar hyper car that dusts everything else in existence. Doesn't feel like there's any soul in it at all. JDM: Japanese Drift Master was the hidden gem I was looking for. For starters, it's unashamedly Japanese and that's perfect. The story is pretty decent! Coming from old NFSU/2/MW, I'm a sucker for story progression in car games. Is it absolutely filled with campy Initial D references? Absolutely, but that's part of what makes it so good. FH6 has a brief verbal mention of Initial D, but it hardly pays homage to the legacy and impact the series had to tuner culture. Fantastic customization options. Rims, Underglow, Spoilers, Racing Seats, Nitrous - Completely clapped out. Blurred surroundings and a fiery tailpipe when using NOS like F&F 1&2. Mint. I'm not sure why JDM Drift Masters was unable to license all the manufacturers - Maybe Toyota and Mitsubishi had too high of a price tag or declined, so that's a small bummer but I'm sure the dev team tried to get them. They still have their vehicles in knockoff brands and that works for me! It does seem they were able to license some of the songs from Initial D and it's beautiful, beyond the rest of the soundtrack and stations being excellent as well. The map of Japan is much smaller than FH6, but I like it better. The streets are narrow as they should be. Running a mountain touge feels tight in spacing, however if you can master the floaty drifting physics, it's a blast. This also takes up a quarter of the storage space that Forza does. Solid graphics, beautiful world to drive through. Many of the same landmarks that are seen in Forza. The physics are definitely not the most realistic, but they're fun. It's a bit difficult to manage at first, but once you get the hang of it, there won't be a second where you're not sliding all over the place. Incredibly satisfying. They actually add the element of clutch kicking to initiate a drift and I love that. There are Sushi delivery jobs. All focused around drifting, in a Nissan Laurel. Wicked. This kills the the Delivery Truck/Van delivery jobs in FH6. I know Forza also has a night mode, but it just FEELS better here. The world and headlight lighting just falls better situationally. Some reviews claim there's not enough traffic, but honestly for not having a large city, it's the perfectly realistic amount. Good variety in NPC vehicles driving around. Love all the driving camera angles. Enjoy the photo mode, however this is an area where Forza excels. The wheel support alright, but it's not unplayable by any means. Free roam anyway. I could see events or challenges being a bit more challenging. Probably a bit easier on the controller. Overall, if you're a fan of classic NFSU/2/MW, F&F 1-3, TXR 1-3, give this a shot. I got it on Sale/Discount for a 1/5 of what I spent on FH6, and it's winning my heart over entirely.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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