
Embark on a thrilling journey in 'Drive Up.' Scale the floating objects on a mysterious island in the ocean. There are no saves; one fall, and you're back to square one. How high can you climb?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Drive Up
In the world of "Drive Up," you're not just driving; you're embarking on a thrilling journey. Your adventure begins on a mysterious island with only one road leading upward. Your mission is crystal clear: reach the finish line without any tumbles because there are no checkpoints!
The road you navigate is treacherous, filled with unexpected twists, steep inclines, and narrow paths that seem to defy gravity. As you rev your engines and embark on this incredible journey, you'll come to realize that every inch of progress matters.
"Drive Up" is a test of your driving skills, your nerve, and your ability to adapt to an ever-changing landscape. One wrong move could send you tumbling into the abyss below, and there's no safety net to catch you. But remember, in the world of "Drive Up," mistakes are your greatest teachers, and each setback is a chance to learn and grow.
Your car is more than just a machine; it's a reflection of your determination to conquer the heights. Along the way, you'll discover upgrades and power-ups that can give you an edge. Turbo boosts for those heart-pounding moments, reinforced tires for better traction, and even the ability to slow down time when precision is the key to success.
As you ascend, the challenges become increasingly daunting. The island holds its secrets, and you'll uncover hidden paths, shortcuts, and surprises along the way. Each level presents a unique puzzle for you to solve with your wheels and wits.
"Drive Up" is not just a race against gravity; it's a journey of self-discovery. The road to the finish line is paved with determination, patience, and a willingness to face the unknown. There's no telling what awaits you at the pinnacle of this island, but one thing is certain: the only way is up.
Do you have what it takes to conquer "Drive Up" and reach the zenith of this thrilling, gravity-defying adventure?
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]En sevmediğim oyun türüne karşı ön yargılarımı kırmak için adım attığım Drive Up beni daha çok sinirlendirdi, kriz geçirmeme sebep oldu. [/b] [b]Oyunu canlı yayın esnasında oynama şansına eriştim. Kodu ulaştıran geliştiricilere tekrar teşekkür ediyor, merak ediyorsanız sizi izleyemeye davet ediyorum;[/b] https://www.youtube.com/watch?v=82-4AEZZ1FM [h2]Bu tür oyunlarla pek aram yok aslında [/h2] Yani sinir krizi geçirmenin kolay olduğu ve bir amaca hizmet etmediğini düşündüğüm bu tür oyunlara biraz mesafeli yaklaşıyorum. Şayet oyunun kodu elime ulaştığında da bir ön yargım vardı ancak yine de bir şans vermek istedim. Drive Up, kontrol ettiğiniz araçla birlikte çeşitli engelleri aştığınız ve bitiş çizgisine ulaşmaya çalıştığınız bir oyun. Aslında parkur bir hayli kısa ve hiçbir engele takılmadan ilerlerseniz çok kısa bir zamanda bitirme şansınız bulunuyor. Ancak ah o parkurlar yok mu o parkurlar... Elbette biliyorum, oyunun amacı zaten oyuncuyu sınamak ve ona zor bir amaç vermek. Ancak bu türe olan ön yargım sürekli ağır bastığı için Drive Up'ı oynarken birçok kez sinir krizi geçirdim. Bunu yukarıda paylaştığım canlı yayın videosunda çok daha net bir şekilde görebilirsiniz zaten. Şayet bu tür oyunları seviyorsanız o halde Drive Up'a bir şans verebilirsiniz. Ancak çok daha iyi alternatif oyunların var olduğunu düşünüyorum. Fizik tabanlı bir oyun olduğu için hata düzeyinin de minimuma inmesi gerekiyordu ancak oyunda bolca hata mevcut. Dilerseniz canlı yayını izleyerek kendi gözlerinizle görebilirsiniz. [b]Puan: 50 / 100 [/b] [u]YouTube kanalıma ulaşmak için:[/u] [url=https://www.youtube.com/@LodriNNN] YouTube Kanalım [/url]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не покупайте это. Я в своей жизни спидранил Getting Over It, 4 раза прошел Only Up. Более сырой и недоработанной игры просто нет. От скила совсем не зависит результат. Игра рандомная, сделана чтобы просто срубить кеш. Купили рекламу у булкина, хардплея, братишкина и еще у кого-то, и норм так сидят мани лутают. Игра не очень, в это неприятно играть.
Quick Score: 3/5 Notes: I never played only up, and this is obviously an asset flip so i feel almost bad giving this an upvote, but this game is unironically kind of fun. Worth mentioning I played with a controller and got the speedrun achievement. The default control's are actually terrible IMO. Just use steams controller config to rebind to something that is actually playable.
В восторге от игры. Выбита рука и сломана мышка.
There is a way to turn off the radio. How do I turn off background music? Is there any other way to remove music through a program? really? 음악 어떻게 끄는지 방법좀 ..
Скушать можно
Мечеть есть, а заехать и насрать нельзя
Drive Up, developed and published by Astrasoft, is a physics-driven climbing challenge disguised as a driving game, built around a deceptively simple objective: reach the top without falling. Beneath that simplicity lies a deliberately unforgiving design philosophy that prioritizes precision, patience, and persistence over speed or spectacle. It belongs to a category of games that derive their identity from difficulty, asking players to accept failure as an essential part of progress rather than something to be avoided. The gameplay is centered on controlling a vehicle across a vertical, obstacle-filled environment composed of narrow platforms, steep inclines, and unstable surfaces. Movement is governed by a sensitive physics system that demands careful input—accelerating too aggressively or turning too sharply can easily result in losing control. Success depends on mastering subtle adjustments, learning how the vehicle responds to different terrains, and maintaining balance in situations where even the smallest mistake can undo minutes of progress. This creates a constant tension between advancement and risk, where every successful maneuver feels earned. What defines Drive Up most strongly is its lack of safety nets. There are no checkpoints or mid-level saves, meaning that failure often results in losing significant progress. This design choice amplifies both the frustration and the satisfaction of the experience. Reaching a new height can feel genuinely rewarding, but falling can be equally discouraging, especially when it happens after a long stretch of careful play. The game’s structure encourages repetition and learning through trial and error, gradually building player skill over time. The level design supports this approach by presenting a series of increasingly complex challenges. Each section introduces new obstacles that require different techniques, whether it’s navigating tight spaces, managing momentum on uneven surfaces, or maintaining control on narrow paths. While the environment is continuous rather than divided into traditional levels, it effectively functions as a sequence of escalating tests. Hidden routes and alternative paths provide small opportunities for experimentation, but the primary focus remains on overcoming the main climb. Visually, the game adopts a clean and minimalistic 3D style. The environments are open and uncluttered, making it easy to read the terrain and focus on navigation. This clarity is important given the precision required, as players need to quickly assess their surroundings and plan their movements. However, the simplicity of the visuals also means that there is limited variety, and the environment can begin to feel repetitive over extended play sessions. The presentation is functional and effective, but it does little to enhance the experience beyond its core mechanics. The pacing is entirely player-driven, with no time limits or external pressures influencing progress. This allows players to approach each section at their own speed, taking time to analyze obstacles and refine their technique. At the same time, the lack of variation in objectives means that the experience can feel one-dimensional, especially for those who are not fully invested in the challenge itself. The game relies heavily on its core loop, and if that loop does not resonate, there is little else to sustain interest. One of the more interesting aspects of Drive Up is its emotional rhythm. It creates a cycle of tension, failure, and eventual success that can be highly engaging for players who enjoy skill-based challenges. Each small victory contributes to a sense of progression, even when setbacks are frequent. However, this same cycle can also be exhausting, particularly for players who prefer more forgiving or varied gameplay experiences. Ultimately, Drive Up is a focused and uncompromising game that delivers exactly what it promises: a challenging climb that tests precision and perseverance. It does not attempt to broaden its appeal or introduce additional layers of complexity, instead committing fully to its central idea. For players who enjoy overcoming difficult, repetition-driven challenges, it offers a satisfying and sometimes rewarding experience. For others, its harsh penalty system and limited variety may make it feel more frustrating than enjoyable. Rating: 6/10
당신이 이걸 해석한다면 잘 들어라 절대 한국에 오지말아라 오면 반드시 후회 할 것이다. 내가 언젠가 이 게임을 깨는 그날 삭제하고 소리를 지르리라
I hate this game :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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