
Primordialis is a physics-based roguelike fish builder. Unleash your creativity to defeat creatures using venomous tentacles, electrical shocks, or exploding children. The possibilities are endless. Explore the primordial depths to reveal its secrets and discover what lies beyond.
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About
Primordialis is a physics-based roguelike fish builder. Unleash your creativity to defeat creatures using venomous tentacles, electrical shocks, or exploding children. The possibilities are endless. Explore the primordial depths to reveal its secrets and discover what lies beyond.
================================= Create ==================================
The core of Primordialis is its simple yet deep creature creation system. Your body is constructed out of cells which each have unique properties and functions. With over 60 cell types to place and combine, there are countless creative combinations you can use to engineer your perfect fish.
You are given the freedom to play how you want, whether you want to be a massive serpent that swallows other creatures whole or to tinker with complex mechanisms and circuitry. Your only limit is your imagination.
================================= Survive =================================
In the main rogue-like mode, you embark on a difficult journey of growth and evolution. Explore the world and learn to deal with a diverse ecosystem of hand-crafted enemies, all built using the same creature creation system as you. Discover cell types, mutations and more to help you survive in this harsh and brutal world. Traverse the 5 main biomes and discover what lies at the end.
You can also play in sandbox mode if you want to perfect your creature design plans before a run, study the biology of your enemies, or just enjoy some relaxed creature building.
Genres
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine someone took Spore's cell stage and went "I can make a good, full game out of this" and you've got Primordialis. There's a lot of interesting things you can create, plenty of sometimes bizarre interactions between cells that allow you to pull off fun things, especially when you add in mutations and combo cells (For incredible sustained melee abilities, combine toxin and spike cells, and get the mutagenic poison with conversion into basic cells. Even armoured cells can't survive since they mutate into basic ones pretty fast) This is a game that's made to be hard. I've seen a lot of complaints about the second area, and I think that the issue is that it's the game's standard difficulty, but the first area's pretty easy on the whole so people get a false sense of confidence in their, frankly, pretty poor build. I've been able to get through the second area with simple jet-acid sprayers, charge cell-lightning guns, basic homing spikes, and even melee builds so long as I exercise a modicum of intelligence. The first area you can get away with most any build.
it took me 39 hours to finally beat the game. there's no permanant upgrades. i just got more familiar with the game and used what the game gave me to it's highest potential. it was beautiful. in no other rougelike have i been able to come up with so many different janky builds and in no other rougelike can you so thuroughly break the game and still lose. it's still challenging even after you get the perfect set of mutations and cells. which again, i find beautiful
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This ♥♥♥♥ is ♥♥♥♥♥♥♥ rad. Spore Cell Stage + Noita is something you'll hear a lot, and for good reason.
So over all I do quite like the game. The main problem for the lower review is balancing issues. The second area of this game is bullshitingly difficult. And this sone coming from someone who has around 1000 in Noita. The fact that there are several NORMAL enemies that are far more dangerous than the boss for the area is just dumb. Yes Im talking about the jellyfish. But even the laser guys in the second area are way too strong and hard to kill. There either needs to be more options to become more powerful by the second area, or the second area enemies need to be nerfed.
It might just not be my style. Feels more like a complex circuit maker than a microscopic creature builder, but maybe that's the point given how simple life forms are kind of just little machines. I'm past the refund time, but at least my money will go towards the development of an indie game. Maybe I'll be able to get more into it someday though, it just feels difficult to have fun with at a beginner level.
Difficult, but Amazing! Learning curve is pretty unique, if you do your own development and not look for help the difficulty not only starts hard, but exponentially difficult as you progress(very dependent on your creativity and skill with building machines). Imagine a darksouls game, but its spore the creature creator and mixed in a dash of something like scrap mechanic. That's Primordialis. do play its Freaking addictive!
spore for engineers
The Controls are not intuitive, I didnt change any of my controls yet the tutorial uses different keys then what are natively set. The games control system definatly needs work, and the ability to see my mouse would also be a plus. and changing the mouse from hardware to software or vice versa didnt do anything, looks promising but will be waiting to play anymore until a major update is released that makes it playable
Love this game with a tenth of my heart, hate it with the other nine tenths. Pros: cool builds that actually feel fun to use Cons: THAT jellyfish THAT I HATE. way too rng based for now some basic things feel much rarer than they need to be.
Not for noobs, better git gud. 10/10 GOTY but make the damn shock cells not make one get stuck to the walls jfc. P.S. Game definitely has a ♥♥♥♥♥♥♥ of hidden highly complex mechanics. Some of those would get a lot easier to understand if the cell type tooltips exposed some of the parameters more. Thats the type of lack of polish Ill 100% expect from an early access game, however, I hope the release will do something about that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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