
CleanFall is a survival rogue-like that prizes player freedom and creativity. Build mobile death machines to fight off ravenous hordes, craft and alchemize gun turrets, and tunnel through subterranean ecosystems crawling with nameless horrors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CleanFall is a sandbox survival roguelike that combines ship-building, tower defense, and a unique alchemic turret system. You must leverage whatever you can find to survive in this dynamic underground world!
Note: additional content may be added based on community feedback.
FEATURESDynamic Ecosystem – Enter a ravenous ecosystem teeming with exotic creatures, and learn to exploit their habits.
Ship-Building Mechanics: Create and customize powerful warships to traverse challenging environments.
Alchemic Turret System – Employ a vast array of defensive turrets during your journey, where combining them creates everything from drone factories to mortars.
Vast Item System – Discover and purchase useful items from an ever evolving selection. Resources vary from game to game, forcing ingenuity and craft, and not a little stress.
Harvest – Mysterious flora grow among the rock of the underground world. Harvest and collect resources, utilizing their peculiar effects against the denizens of the deep.
Character Perk System – Ascend from a standardized cleaning bot to a metal maid of unparalleled destruction. Discover perks to increase speed, energy usage, turret strength, structural durability, mining speed, and many more.
Procedurally Generated Open World – No two games are the same. Everything from spawning nests, to exotic biomes, to harvestable resources, to item choices, to character meetings, to special events, carefully shift to create extraordinary scenarios where wit and strategy are perpetually challenged.
A Rich, Unfolding Narrative – With each run, the story unfolds anew, providing greater and greater insight into the strange happenings of the apocalyptic past and the enigmatic developments of the present. You’ll unearth more than the mysteries of the deep. You’ll uncover a plot two centuries in the making.
You are a small, unassuming cleaning bot that desires nothing more than a neat and tidy home. But ever since the planet was dragged closer to the sun by a monomaniacal tech nerd, dust and death swirl across the surface, making for a very messy situation.
If your house will ever be clean again, you need to fix the world. A clean world means a clean house.
So, fix the world.
Simple.
All you have to do is descend to the planet’s core, overcome the monomaniacal tech nerd’s wily schemes, and reorder the planet, all the while battling through the unimaginable horrors of the deep.
Oh, and one more thing: all you start with is a modified vacuum sweeper.
Happy cleaning!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just.. wow. Its just amazing. the amount of content is absurd. It has SO MUCH SOUL.
I like building, digging and defending my platform. This game scratches a very spesific itch, similar to dome keeper. INsanely good Made in Abyss vibes. Excited to see how it develops. Definetly a strong recommendation!
Made in abyss plus Noita. GAME IS UNFINISHED, its really easy to tell after beating the game but it needs a lot of refining. As long the the dev works on the game tho it has really good potential
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏有一万个bug 还没出新手教程就遇见两个恶性bug 玩都玩不了
THIS GAME IS AMAZING!!!! so i played this before the most recent update and it was AMAZING very cute charming and fun also had a grand world that i honestly wished had more lore after the update this game is quite different but better in almost every way tho they did seem to nerf a few things here and there them adding more lore and a bestiary was also a wonderful touch i felt this game needed the game is very unique in its gameplay and it scratches a lot of itches def worth the money
[h1] EAの間にポスト"Noita"足り得るのか? 半信半疑 [/h1] アプローチは違えど、本作は紛れもなくNoitaのようなパーマデスローグライトではある。 "Noita"の後継作を待ち望んでいた身としては、期待を寄せたい作品。 いや嘘、メイドロボに期待を込めて買ったw これを遅ればせながらEA版レビュする。 [h3] 【+】結構グロテスクでありながら、それを感じさせない世界観 [/h3] こういうゲームに生理的嫌悪感はつきものだと勝手に思っている。 中立的クリーチャーも敵対的クリーチャーも例外なく異形で気味悪さはあるんだけど、慣れからなのか世界観の見せ方がうまいのか、余りそういった嫌悪感というものは感じない。 [h3] 【+】BGM、SEの秀逸さ [/h3] 生理的嫌悪感はないものの、異質な不気味さは醸し出されている。 それは何かといえば「音」・・・聴いたこともないようなSEや不気味さと儚さとか凄絶さなどをごった煮したこの世界観でしか奏でられない唯一的な音楽。 このゲームでプレイヤーを魅了する一番大きなポイントは音ではないかと思う。 [h3] 【+】戦闘機械を組む楽しさ [/h3] Noitaほどのバリエーションには富んでいないものの、最初はこんなものを組み合わせてどうなるのか分からない好奇心から色んなものを基盤に載せこんでみる。 これはたまらなく面白い。 私はヘタレなので「のんびりモード」でしかやってないけど、これがイージーやノーマルモードでやって、深夜の襲撃に対する準備とか考え始めるとある程度のタレットなど攻撃リソースを維持しつつ、移動要塞をそのまま転用するか、キャンプする場所を確保して前線基地を武装するかなど何事も即応的な緊迫感がある。 [h3] 【+】タレットの組み合わせで合成される簡単な錬金術 [/h3] タレットを同種または違う種類ので組み合わせるだけで新たな進化したタレットを入手できる手軽さ。 ただそれだけかと思ったら、そうではなくて、移動要塞に変に重装備をしてしまうと下手すれば自重で永遠に下に掘り続ける融通の利かなさw この重量的概念が細かいことだけど、非常に分かりやすく体感しやすい。 これを解消するにはどうするかって、逆方向に推進できるタレットを装備するとか、それを馬鹿積みして高速化を図るとか自由度も高い。 [h3] 【+】プレイスタイルの分化 [/h3] メイドさん単騎で武器を携えて無双というセルフハードモードもできるが、かなりプレイヤースキルを要する。 大半のプレイヤーは、移動要塞を構築してタレットガン積みでホリススムのだろう。 どっちをやってもいい。どっちでもやれる。 自分なりの攻略法を自分で編み出すしかない。 [h3] 【-】難易度厳しすぎん? [/h3] のんびりモードしか、私は一生できないんだろうなと思うほど難易度厳しい。 イージーがノーマル、ノーマルがハードを誤記してるのではないかと思うほどえげつない難易度だ。 ある程度は死にゲー的な側面はあるものの、イージー/ノーマルでは俄然深夜の襲撃が激しいだろうし、心が折れそうになるほどのモンスターの大群の暴威でどれだけのプレイヤーがそれに挫けず攻略心を維持できるのだろうか。 私には無理やと思ったよ。 [h3] 【-】最大の敵=操作感 [/h3] どこまで行っても慣れん。 ある程度やればキーマップに慣れるかと思ったけど、慣れん。 マウス+キーボードでのプレイを強いられるけど、他のゲームでもそういうのは慣れてる筈なのに何故かこのゲームでは慣れん。 メイドさんを動かしてる時が何故かアイワナみを感じるほど[b] 慣 れ ん 。[/b] なんか良いデバイスないっすか?って言いたいほど慣れんw [h3] 【結】おまとめ [/h3] 本来絶賛したいほどの良作な気がしなくもないけど、個人的には操作感のせいでかなりのマイナスポイントを重ねるので、まず体験版でこれに慣れられる人にはオススメできる。 あとNoitaとは違うけど、Noitaみたいなゲームやりたいって人には、ちょっと違うけど、やってみるとこのゲーム独自の楽しさは満喫できるはずだ。 ただ難易度が相応に高めのゲームではあるので、全方向にオススメできるゲームではないことは言及しておきたい。 それでもオススメにするけどね(´・ω・)b
i do not understand this game at all. i can ride monsters, and then dont hurt me at all. why do i make turrets to kill them.
It's so refreshing playing a new and [b]wierd[/b] roguelike where you have no idea if you're doing the right thing. This game is wierd and eerie from the get-go. I thought i might be safe if i just dug far enough down, how wrong was i. Those night creatures are terrifying.
one of the best games i played this year. very unique gameplay and gear mechanics. i hope the dev never stops working on this game. get it, its amazing.
此游戏前几个小时因为新鲜感可能会感觉不错,实际上充斥着大量糟糕的设计,以及很多影响游玩的bug,对于刚玩的新手来说体验堪称灾难。 1.缺乏指引。教程给的内容很基础,而作为初始层的丛林层难度却很高,新手来不及适应就被送回洞口,卡在丛林层一直重复。 2.不合理的难度增长。每层随时间增加难度,丛林层增长速度非常夸张,真菌层则是因黄色区块快速增殖而寸步难行。导致根本不能安心探索,玩起来很累。 3.操作繁琐又难以控制。集中体现在战争机器上,炮塔用腿连接,移动炮塔时很容易出现其他炮塔失去支撑掉到深处,拆炮塔时因为同键位会自动使用开路器导致浪费能量,开路器如果换成传送那么拆炮塔会更麻烦。 4.缺少安全区。只有血肉层守门开始前和真菌层入口能慢慢布置炮塔,探索过程中根本不敢大范围调整战争机器布局,一来浪费时间二来如上一条所述炮塔会掉。为了最大化收益只能仓促摆放,顶多确保功能性和输出炮塔放里面防护用炮塔放外面,然后炮塔塞作一团。 5.缺少挖掘手段。挖掘炮塔和光束炮塔效率过于低下,爆炸炮塔需要3个基础塔合成还特效瞎眼,实际上只能靠锯片来挖掘。 6.武器和工具平衡性差。给女仆用的武器一大半都伤害低又能耗高,很多价格昂贵的紫装和橙装可能还没蓝装好用。袖珍武器纯粹陷阱,经常自动给无意义的目标刮痧把能量浪费光。捕虫网加上捕获的虫子一共占4个格子,搞半天虫子抓不着多少背包给占完了。钻头更是删了都行,又贵又耗能量。个人感觉只有突击步枪输出好用,传送匕首位移好用,其他武器完全不考虑。 7.各种f烦人的小问题或bug。比如两个售货机叠加在一块会同时购买,开宝箱的交互动画结束时刚好落下来一个售货机会触发购买,宝箱生成在墙里,背包满的时候收集的大空洞残骸连着空心炮塔会直接消失而不是掉在地上,炮塔腿连接到墙上导致战争机器无法移动等。 8.从真菌层开始新游戏的捷径很没用。给的道具和强化太少,没有剩余的矿石和纤维还不适用初始包的效果,最重要的是缺少推进器导致战争机器上放不了多少炮塔。不从头开始走过丛林区和血肉区,直接跳到真菌层玩起来非常坐牢。 9.抢先体验版的内容不足。迪斯科地狱后戛然而止,甚至成就都不知道为什么没给我解锁。可解锁的新道具也寥寥无几,大概也就十来个。 已于28小时通关困难难度,我觉得开发者当务之急是开直播玩几局自己的游戏来深刻体会一下游戏的问题。之前还在纠结给好评还是差评,结果最近一局我在到达真菌层底部的安全区,战争机器被拆解回道具状态后,居然触发了真菌袭击。本来剩的生命就不多,我又没买武器,炮塔还没来得及摆好就被冲进安全区里的怪围死了,后续层级基本稳过的局被坑没了,就冲这种恶性bug不得不给差评了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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