
CleanFall is a survival rogue-like that prizes player freedom and creativity. Build mobile death machines to fight off ravenous hordes, craft and alchemize gun turrets, and tunnel through subterranean ecosystems crawling with nameless horrors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CleanFall is a sandbox survival roguelike that combines ship-building, tower defense, and a unique alchemic turret system. You must leverage whatever you can find to survive in this dynamic underground world!
Note: additional content may be added based on community feedback.
FEATURESDynamic Ecosystem – Enter a ravenous ecosystem teeming with exotic creatures, and learn to exploit their habits.
Ship-Building Mechanics: Create and customize powerful warships to traverse challenging environments.
Alchemic Turret System – Employ a vast array of defensive turrets during your journey, where combining them creates everything from drone factories to mortars.
Vast Item System – Discover and purchase useful items from an ever evolving selection. Resources vary from game to game, forcing ingenuity and craft, and not a little stress.
Harvest – Mysterious flora grow among the rock of the underground world. Harvest and collect resources, utilizing their peculiar effects against the denizens of the deep.
Character Perk System – Ascend from a standardized cleaning bot to a metal maid of unparalleled destruction. Discover perks to increase speed, energy usage, turret strength, structural durability, mining speed, and many more.
Procedurally Generated Open World – No two games are the same. Everything from spawning nests, to exotic biomes, to harvestable resources, to item choices, to character meetings, to special events, carefully shift to create extraordinary scenarios where wit and strategy are perpetually challenged.
A Rich, Unfolding Narrative – With each run, the story unfolds anew, providing greater and greater insight into the strange happenings of the apocalyptic past and the enigmatic developments of the present. You’ll unearth more than the mysteries of the deep. You’ll uncover a plot two centuries in the making.
You are a small, unassuming cleaning bot that desires nothing more than a neat and tidy home. But ever since the planet was dragged closer to the sun by a monomaniacal tech nerd, dust and death swirl across the surface, making for a very messy situation.
If your house will ever be clean again, you need to fix the world. A clean world means a clean house.
So, fix the world.
Simple.
All you have to do is descend to the planet’s core, overcome the monomaniacal tech nerd’s wily schemes, and reorder the planet, all the while battling through the unimaginable horrors of the deep.
Oh, and one more thing: all you start with is a modified vacuum sweeper.
Happy cleaning!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was peak, its still buggy at times, but personally the gameplay feels so fresh and good. First ~2 hours I was a bit confused as I was learning all the mechanicsa but then it just went bam and it was good. Would jump into creepy again with my warships.
This game is ridiculously good and it is a tragedy that it has such a small player base. I have only seen a fraction of the game's content however I can definitely say that this game settles in my top favourites. I really hope that CleanFall becomes more popular and gets the fandom that it deserves, because every inch of this game is oozing passion and love poured into it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 拙见 [/h1] 我认为一款好的游戏不仅仅应该拥有玩法 最重要的应该是玩懂 而这款游戏在这方面的表现差强人意 游戏内的教程形同虚设 游戏外的视频平台教程也停留在游戏刚刚登陆steam的时候 而现在购买游戏的我就如同无头苍蝇一样 这款游戏的底子非常像noita “塔防类noita”也是这个游戏吸引我购买的原因 虽然noita的游戏内甚至没有教程 但是noita的玩法基于一个概念(即在法杖上自由编程法术)虽然其引导差 但至少我清楚我应该怎么对抗敌人 怎么增强我的实力 但是这个游戏让我无从下手 游戏可以拥有深度 甚至许多游戏令人广而传之的原因就是深度 但是仅仅只是游玩都成了问题 更别提探索 我只会把这款游戏尘封在我的游戏库中 直到哪一天ea结束或者有引导了再游玩
If a simple ship builder had a strange, post-apocalyptic-victorian-alien wasteland setting with an artstyle similar to Dont Starve and The Longing
相当精良的游戏。 UI风格有点像饥荒,玩法有点noita的感觉。 各种形象设计和建模明显花了一番功夫,很有特色。 单论游戏性也极佳。
希望正式版有创意工坊,还有像noita一样的地图彩蛋
Terraria but you play as the NPC to the actual player instead..? He's terrifying and wants you to go all the way to hell.. In hardmode... with nothing but a vacuum duster and three flimsy hearts, just for his stupid entertainme-OH MY GOD, IS THAT A LIMOUSINE WITH A TRAIN ENGINE SLASH WHEELS AND A SICK THEME SONG I'M GONNA DO EVERYTHING YOU SAY
A robot-girl making animu-noices while surfing on a ramshackle wild life processing facility.
гем
以下、個人的感想。 ・敵の無限湧きがなければ、良いゲームかもしれない。だが、それが正しいかは知らん。 ・タレットや防壁で要塞を構築するコンセプトは良いと思う。 ・タレットや防壁の耐久力がなさ過ぎる。耐久自体要らないと思った。 ・敵の無限湧き、タレット耐久限界、自販機の補充限界があるので、ストレスフルな防衛戦でプレイヤーがリンチにされるがまま。 ・恐らく制作者はストレスフルなゲームが楽しいゲームと勘違いしている。のんびりモードですらストレスフルなので、根本的に直す気はないのだろう。なので、万人向けになることは永久にないだろう。制作者もハードコアプレイヤー以外は必要としてないのかも知れない。 ・プレイヤーがリンチされるような状況が楽しいと思える人には向くのだろうと思う。私はストレスを溜め込んだだけだった。 ーーー ・グローバル実績を見ると、解除が多い実績ですら21%程度しかない。実績解除前に挫折した人間が大量に居るということが、このゲームの現状の結論だろう。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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