
The Slaverian Trucker is a Survival/Truck/Life simulator game. Make enough money to survive and expand your wealth in the harsh semi-post apocalyptic lands of Slaveria, doing legal and illegal work, while maintaining, fixing, building, repairing, tuning your trucks, cars and other vehicles.
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About
The Slaverian Trucker is a Survival/Truck/Life simulator game where your task is to make enough money to survive and expand your wealth in the harsh semi-post apocalyptic lands of Slaveria, doing legal and illegal work, while maintaining, fixing, building, repairing, tuning your trucks, cars and other vehicles. The game focuses on freedom and allows the player to do anything that you can do in real life as well. For example: Working for companies, getting wasted, trading, smuggling illegal substances, scavenging the wasteland, drag racing, rally racing, hunting, dog racing, arm wrestling, doing quests and tasks, finding abandoned vehicles, buying and customizing, tuning trucks/cars other vehicles.
Features:
- Drug smuggling
- Cigarette, alcohol, drug consumption
- Eastern European setting
- Open World
- Day/Night Cycle
- No GPS
- Survival
- Delivery jobs
- Scavenging
- Hunting
- Drag Racing
- Rally Racing
- Quests and Tasks
- Scavenging
- Dog racing, Arm Wrestling
- Trading
- Semi-Post Apocalyptic world
- Authentic eastern European dirt and paved roads with AI traffic
- Unlimited Truck/Car assembly and customization
- Bars and shops
- Role play elements
- Corrupt cops
- Partial Controller Support (driving only)
- Steering wheel support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost pains me to not recommend this, but the game is just not finished despite its "1.0 out of early access" release. There are a bit too many bugs, and some systems are a bit too underdeveloped to recommend this game. From what I understand, the 1.0 release was rushed by the dev so he could go work on a different game, so I have no expectation of any of the bugs in this game to be ever fixed. Therefore, I just cannot recommend it outright. That being said, if you are OK with dealing with BS bugs and wasting time due to that and the frequent jankiness, this is a pretty cool trucking/exploration game. There's also some smuggling you can do which was cool. Since there are no GPS navigation, the bulk of this game is basically exploration based the two quests that give you map items with marked areas to explode. Unfortunately you are unlikely to find these quests yourself because they are on the other side of the map from where you start. I found them entirely accidentally. Liked: * Driveable car models are cool. Liked the upgrade/modification system * Decent lightning/rain weather * Vehicle physics are surprisingly good, and stuff doesn't explode when moving * Enemies and loot does not respawn * There ARE quests and an overarching "story", so it's not just sandbox money grinder. Disliked & Bugs: * Numerous graphical glitches to do with the headlights/flashlights * Switching between 3rd person and 1st person camera spazzes it out * Doesn't run too well, I suspect its CPU heavy. 70FPS on my PC for this game is a bit silly. * Most enemies are silent until they see you and attack you, This is especially annoying with bears in close quarters * Sometimes? enemies (bears) can straight up attack you from a distance while you are in your car * "Don't alt-tab or save may corrupt" is inside for a full release "finished" game. "Windows 7 users enable this" and "Don't press load game if you have no save game". * No save slots. You get ONE. And if it gets corrupted, well, F U I guess. * MANY things just do not save. Car body damage, consumable "doses", ammo box bullet counts, whether engine is running, headlights, flashlights, door open state. Some of these bugs make certain features, such as vehicle repair and buying ammo, entirely pointless. * Running out of air underwater instantly kills you, radiation and hunger don't and have proper health decay. * Can't tell what vehicle a body part belongs to, for some reason. Wheels and internal components such as engines do have hover over text, but most hoods, doors, etc don't. But some do. (???) * No Steam Cloud support * Poor default control scheme, thankfully its mostly rebind-able (even though the "car enter" key does not change for forklifts, not that there's any reason to use those) * Completed quests are not marked as such in the quest log * I should just be able to toggle flashlight when i am holding it with the flashlight toggle key. Why do I need to drop it to the ground every time to do so? * I should just be able to get the flashlight from my inventory to my hands without having to drop it first. Same for guns. * Sometimes car positions and attachments do not load correctly, where the items put into cars and trailers just gets offset on load, so you got to put everything where you want it again * Very rarely car parts just become detached from their vehicles or just go missing entirely. I did lose 1 car door this way, and seats in my AMZ were often detaching on save load, so I had to carry a toolbox with me wherever I went. * The maps for navigation kinda suck. They are all individual items that just overlay images on your screen. I get that this is a "manual navigation" game, but we could've still got some QoL changes here to make it not as annoying to do. For example, if I have the map item in my inventory, pressing M should just open it. Furthermore, either I should have the ability to place my own markers on the map to mark stuff I already visited (ruins, shops, cities, etc), or the game should just do it for me. As it stands, you have to just remember where you were and where you weren't, which isn't too big a deal since the map is not that big, but still. Quests should just update the existing map, and not spawn items that show subsections of the map with red arrows on them.
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Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-Fill truck bed to the absolute brim with cargo -Fill front seats with cargo to the point where I can barely see -Drive the southern coastal cliffside roads like I'm trying to beat a time trial world record -Push truck to the absolute limit, skidding and nearly tipping over on every turn -Get a little too cocky and slam a bump at top speed sending me airborne off the cliff into the water -Die and lose hours of progress because I haven't saved since I started playing for the day. 10/10 game not even mad I deserved it
Дружище разработчик! Твоя игра несмотря на отсутствие достижений и относительно малого кол-ва квестов просто крутая. мне настолько зашла эта игра что я уже наиграл 200+ часов и не собираюсь останавливаться. Атмосфера этой игры Шикарна. рекомендую всем заценить эту игру! жду с нетерпением следующих игр наподобие этой. Dear developer! Your game, despite the lack of achievements and the relatively small number of quests, is simply amazing. I have already played this game for over 200 hours, and I have no intention of stopping. The atmosphere of this game is truly captivating. I highly recommend checking it out. I eagerly await the release of similar games in the future.
Уважаемый разработчик! Твоя игра мне очень зашла, что то между My Summer Car, My garage, The Long Drive. С нетерпением жду обновлений!
Remember when you would play a fighting game as a kid and the computer was so ♥♥♥♥♥♥♥ cheap and infuriating and frustrating that you kept playing out of sheer anger? thats this janky ass, masochistic, slavslop game. Map, compass, weapons, ammo, anything you want to use you have to hover over with the mouse and click to pick up and/or use the action key. the problem any object no matter how crucial or how much time or money you spent getting is at risk of clipping through the ground at any given time. the combat is some of the worst I've seen in a 3D video game since the playstation and n64 to the point it's not even worth trying to do. mercifully theres a "peaceful" mode option, but at that point why even add combat to the game.? I've spent 20 hours on this game and despite upgrading every component of my truck, it's just as ♥♥♥♥♥♥ as it was at the start. It still struggles to go up a 5 degree incline, still barely enough capacity to carry any amount of cargo that will barely pay for the gas you spend to go the delivery point. I bought a trailer, but that just makes it even harder to get anywhere that isn't paved and downhill. Interesting choice to make the primary vehicle of the game 2 wheel drive and almost no torque when the whole map is hills. Theres not a single component of this game that isn't a ♥♥♥♥♥♥♥ mess. Is there a lot of promise? sure. Tons. This has a huge potential for an early access game. What's that? It's not early access? THIS is it?
ABSOLUTELY AMAZING GAME! The trucks in the game, the sounds of them the upgrades and everything is just amazing. When I play other truck games from bigger devs I hate how flat and boring their trucks feel and end up coming back to this game. My only wish is that there was more to it I would gladly pay for a DLC to keep the content coming.
This is a game that should be for free. It's so basic and so little effort put into making it.
the game runs in slomo then normal speeds. it happens with me on unity games i dont know how to fix this. also didnt read my controller. i cant bind it to buttons
Developer and publisher SawyerK Games delivers an unconventional driving simulator with The Slaverian Trucker, a game that expands well beyond transporting cargo from one destination to another. Set in the harsh fictional nation of Slaveria, the experience blends trucking, survival, exploration, and life simulation into an open-ended sandbox where players are left to carve out a living however they see fit. Rather than guiding players through a tightly scripted campaign, the game encourages experimentation, allowing them to create their own story while adapting to the hardships of an unforgiving environment. This emphasis on player freedom gives the game a distinct identity among simulation titles and makes every play session feel different. Although trucking serves as the foundation of the gameplay, it is only one piece of a much larger survival experience. Delivering freight provides a steady income, but players can also earn money through scavenging abandoned locations, completing odd jobs, engaging in trade, or taking on less-than-legal activities such as smuggling. The game presents a functioning economy where nearly every action has a purpose, encouraging players to balance risk and reward while deciding how they want to progress. This variety prevents the gameplay loop from becoming repetitive and rewards creative thinking instead of forcing a single approach. One of the game's strongest features is its in-depth vehicle ownership system. Every truck and vehicle demands regular maintenance, with mechanical parts gradually wearing down and requiring repairs or replacement. Players are responsible for inspecting components, upgrading engines, improving performance, and ensuring their vehicles remain roadworthy despite the rough terrain and constant use. This hands-on approach creates a satisfying sense of attachment to every machine, making each successful repair or upgrade feel like meaningful progress rather than a simple menu selection. Fans of detailed mechanical systems will appreciate how much attention has been given to making vehicle care an essential part of everyday survival. Beyond transportation, the world is packed with optional activities that encourage exploration and experimentation. Hunting wildlife, participating in racing events, arm wrestling, dog racing, collecting abandoned vehicles, and searching remote areas for valuable loot all contribute to the feeling that Slaveria is more than just a backdrop for deliveries. These side activities provide additional income while adding personality to the world, making it feel inhabited despite its rundown appearance. Exploring off the beaten path often leads to unexpected discoveries, rewarding players who are willing to leave the highways behind and investigate forgotten corners of the map. The game's setting is one of its greatest strengths. Slaveria successfully captures the atmosphere of a struggling post-apocalyptic country filled with deteriorating roads, aging industrial sites, isolated settlements, and vast stretches of wilderness. Rather than relying on flashy visuals, the game focuses on creating a believable environment that reflects economic hardship and resilience. The modest graphics are supported by effective environmental design and fitting audio, allowing long drives through empty landscapes to feel immersive rather than monotonous. The world possesses a gritty charm that complements its survival mechanics and reinforces the feeling of building a life from very little. Freedom defines nearly every aspect of the experience. Players are never pressured to follow a strict sequence of objectives and instead decide how they spend their time. One session might revolve around repairing a truck and hauling cargo, while another could focus on scavenging resources, entering competitions, or exploring distant regions in search of valuable equipment. This sandbox philosophy gives players the opportunity to establish their own routines and priorities, greatly increasing replay value because no two journeys need to unfold in exactly the same way. The Slaverian Trucker does require patience, however. Its detailed mechanics, slower pacing, and emphasis on survival can present a steep learning curve for newcomers expecting a conventional trucking simulator. Managing finances, maintaining vehicles, and balancing multiple gameplay systems demands attention and persistence. Those willing to invest the time will discover a rewarding progression system built on gradual improvement, while players looking for constant action or rapid advancement may find the deliberate pace less appealing. Overall, The Slaverian Trucker is an ambitious and refreshingly original indie simulation that successfully combines trucking, vehicle maintenance, survival mechanics, exploration, and open-world freedom into a cohesive package. SawyerK Games has created a sandbox that rewards curiosity, experimentation, and careful planning, allowing players to shape their own experience instead of simply following scripted objectives. While the game's complexity and slower progression may not appeal to everyone, those who enjoy immersive simulation games with meaningful depth and extensive player freedom will find a rewarding adventure that stands apart from more traditional driving simulators. Rating: 8/10
ИГРА норм,русского языка не хватает,песни в радио на русском есть в игре.а игру не перевели.надеюсь разработчик сделает русский
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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