
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom, com B maiúsculo.
dojebana gra Rafal poleca.
STOVE購入で初回プレイ後、Steam版も購入しました。 今後のアップデートにも期待しています。 ・低難易度ステージの間はストレスフリーで楽しいです。◎ ・チャレンジも多数あってやりがいがあります。○ (高難易度や一部チャレンジはストレス溜まりやすいので注意) ・ビルドが結局筋力・巨大化に偏りがちなのが残念ポイント。△
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший рогалик
el niggy
其实是想好评的,但是对于目前的体验还是不太满意,暂时打差评之后再改,现在是打到了压力18,怎么说呢,双boss之前的游戏算是相当有趣,随便怎么进化都行,只要知道怎么搭配都能比较好的发育下去,但是从双boss往后难度陡增,除非有三级地洞不然移速是刚需,有的boss一个很好解决两个很容易死,因为要保证发育速度,刚开始不会点很多攻击点,高难度前期也肉不住,所以生存拿移速是最优解,又因为是进化玩法,有些流派前期就是很弱,前面能用的就那些,过渡套路相对固定,对于发牌的要求非常苛刻,然后只要能撑到中后期基本就代表通关了,怎么进化到最后都是六边形,感觉得加一些每个流派最后最强的终极升级做一些区分 ———————————————————————————————————————————————————— 连续玩了一下午之后,还是保留原意见这游戏目前只值得差评,如果一款肉鸽游戏需要天胡并且一直胡才能堪堪通关做不到爽,那就是设计上的失败,我觉得可能是每个流派成长之后并没有设计一些更加强大的进阶进化,只是一直在做数值上的增加,导致某些数值不够就会被直接淘汰,没有办法达到量变引起质变的效果,比如走强攻路线,不但要攻击够高,后面速度和血量一项不达标就会被某些怪物或者boss碾碎,苟活路线同样需要相当的速度血量,同时前期也需要准备一些进攻手段避免遇到难缠的怪,实在是要求太高了
Spore if it was a rougelike, absolute cinema
打發時間的肉鴿遊戲,依各種選擇進化成不同樣貌和行為模式蠻有趣的, 即便在中後期可能會遇到某些路徑較為強勢的狀況,考量到只有100多塊的遊戲實在很難要求更多, 還是推薦值得一試,希望未來會有越來越多變化的更新。
dd
And now my whole life is Crab! Super addictive, super fun. No further notes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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