
Turn-based tactics meets real-time choices. Control each moment of combat: react to enemy fire, aim your shots, and interrupt enemies on-the-fly. Transform a trio of ragtag civilians into seasoned soldiers - and escape the alien timeloop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Citizens from either side of an ongoing war must set aside their differences as a mysterious alien invasion threatens humanity – time has come to a stop for all but your small band of freedom fighters. Caught in a seemingly endless loop, you must shape these ordinary civilians into heroes as they repeatedly fight and die in this turn-based tactical roguelite. Real-time exploration, stealth, and teamwork are essential as you acquire new skills, seek out more powerful weapons, escape the time loop, and save the world. Welcome to the resistance!

Countless lives hang in the balance, frozen in time as the alien Rifters seek to harvest the world’s resources. Your group of three have somehow escaped that curse, only to suffer something worse – every time they die, time resets. Or so it seems.
Take on a variety of mission types to thwart the alien invaders – shut down their harvesters, defuse their bombs, and take out their occupying troops to gain the skills you need and secure victory. Will you attempt secondary objectives to save other civilians at the risk of losing your progress? Or will you sacrifice the lives of those frozen in time in the interest of advancing towards your ultimate goal? With every new time loop, newly acquired experience and skills remain, and with every death, your band of civilians turn into hardened war veterans.
Explore the multiple districts of your wartorn city, seeking out weapons stashes and uncovering hidden equipment that will better prepare you for what comes next. Anything you discover in one loop is available to you from the start of the next, fundamentally changing your approach. Use more advanced weapons, modifications, and gear to defeat the enemy more handily, in turn gaining access to even more powerful tools of the trade.
Take on the Rifter leaders in challenging boss battles that place your fighters on the back foot. Harder to kill, heavily armored, and dangerously armed, these leaders hold the key to this war – every time one falls, the time loop shifts forward, bringing the forever war closer to an end.

War is unforgiving and relentless, and every opportunity must be taken to secure the upper hand. Your tactical prowess will be put to the test when the bullets start to fly – armed and positioned appropriately, allies can work closely together to assist one another, interrupt enemy movements, and bring about a quick end to challenging circumstances.
Study the enemy you’re facing, sneak around the battlefield to obtain an optimal position, and seek out any opportunities to use the world around you to your advantage.
Take direct control of every shot as you aim down the sights, find where your target is weakest, and unleash a hail of bullets. Hit chances are determined entirely by your positioning, your aim, and your reaction time, with ballistics taking firing angles and obstructions into account as your targets run and duck for cover. Will you trust your aim with a sniper rifle, spray and pray with a submachine gun, or get up close and personal with a trusty shotgun?
The action never stops as your resistance fighters can react to both friend and foe across turns on either side, beyond their usual action point limits. Every individual has access to unique reflex actions to intercept enemy movement and assist allied kills, or to scramble away from enemy fire. Will you reserve your reflexes for defensive maneuvers when things take a turn for the worse, or will you use them to apply constant pressure on the enemy?

The arrival of the Rifters brought the world to a standstill, but life goes on for your fighters. Uncover their checkered pasts as they learn to work together. Unveil the mystery of the alien invaders and their control over time as you fight through the streets of a once-beautiful city to reveal the full truth about the war. Your resistance grows stronger with each success, and with each failure – after all, death is only the beginning.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 424reviews | 75% | — | $348.9K |
| $29.99 | 11ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excited to see where they take this game. Lots of promise.
Уберите в пошаговой тактике игры постоянное перемещения нпс. Это пошаговая тактика игры. То и дело большинство врагов уклоняются и уходят от атак. Это не пошаговая игра - не обманывайте разработчики игроков.
Интересная игра но контента пока маловато и жаль персонажа всего 3. Надеюсь игра будет развиваться в дальнейшем!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Brazil, Polish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's nice to see a game that tries something new in the turn-based tactics space. Only just started but having a blast with it!! Highly recommend giving it a shot
A lot of interesting and fun innovations in the "X-Com like" genre.
Die Idee klingt erstmal super und lässt an den Film "Edge of tomorrow" erinnern. Die Zeitschleifen sind im Spiel jedoch gescripted und nicht als echte Mechanik implementiert (beim Game-Over sind ein paar der typischen Optionen thematisch passend umbenannt, aber das war es schon.) Der Anfang ist noch unterhaltsam, die Nebenquests ganz nett, aber in Summe besucht man alle Locations mehrfach, und die darin stattfindenden Kämpfe bieten wenig Abwechslung. Die Kampfmechanik an sich ist für einen modernen Rundenbasierten Feuerkampf gut, das Zielen aus der Egoperspektive und die Reaktionsmöglichkeiten für das Genre erfrischend. Trotz des "leeren" Settings sind in der Spielwelt ein paar nette Szenerien arrangiert, aber da man alles mehrfach abläuft wird auch das schnell öde. Und ein Großteil der Karte fühlt sich einfach nach Versatzstück an, auch die "Rätsel" in der Erkundung laufen immer nach dem selben Schema ab. Die Animationen sind Hölzern und die Modelle samt Texturen einfach. Dazu noch RNG Mechaniken und ein Immersion-Breaking Belohnungssystem. Die Versionsnummer 0.9 suggeriert, dass die Entwickler das Spiel für fast fertig halten - was ich gespielt habe ist eher ein Proof-of-Concept, eine Demo oder eine künstlich verlängerte Einleitung. Die Story versucht mit großen Begriffen und Idealen zu jonglieren, bleibt aber platt. Ein Charakter weiß immer plötzlich was gemacht werden muss, die anderen bleiben in ihren Stereotypen Rollen. Falls da noch deutlich mehr Content kommen sollte und das bisherige Spiel gestrafft wird, könnte das echt was werden. So bleibt es aber ein kurzer Ausflug in ein durchaus interessantes Kampfsystem für Fans der rundenbasierten Taktik, ohne größere Begeisterungen.
Parę ciekawych mechanik i to wszystko, większość gry to zbieranie śmieci na mapie, broni jak na lekarstwo, modyfikacji tak samo.
Пробовал. Тут дело даже не в том что люди за которых мы играем отнюдь не военные. Дело в том что никого больше не осталось а все мои напарники странные ребята. Одна при помощи способности может сделать себе щит на коленке и прочее. Один может наваливать вблизи... но у них практически отсутствует химия между собой. Геймплей да крутой. Нравится режим стрельбы и прочее. Но сюжет и прочее... кароче вызвал отторжение на уровне внутреннего ощущения что кроме нас никто не выжил и 3 чела с пукалками нагибают то против чего погиб весь город.
Original take on the XCOM formula, and a lot of fun.
Great game with good strategic depth and interesting character builds.
Players by region
Where this game's players are, estimated from review languages.
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