
Turn-based tactics meets real-time choices. Control each moment of combat: react to enemy fire, aim your shots, and interrupt enemies on-the-fly. Transform a trio of ragtag civilians into seasoned soldiers - and escape the alien timeloop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Citizens from either side of an ongoing war must set aside their differences as a mysterious alien invasion threatens humanity – time has come to a stop for all but your small band of freedom fighters. Caught in a seemingly endless loop, you must shape these ordinary civilians into heroes as they repeatedly fight and die in this turn-based tactical roguelite. Real-time exploration, stealth, and teamwork are essential as you acquire new skills, seek out more powerful weapons, escape the time loop, and save the world. Welcome to the resistance!

Countless lives hang in the balance, frozen in time as the alien Rifters seek to harvest the world’s resources. Your group of three have somehow escaped that curse, only to suffer something worse – every time they die, time resets. Or so it seems.
Take on a variety of mission types to thwart the alien invaders – shut down their harvesters, defuse their bombs, and take out their occupying troops to gain the skills you need and secure victory. Will you attempt secondary objectives to save other civilians at the risk of losing your progress? Or will you sacrifice the lives of those frozen in time in the interest of advancing towards your ultimate goal? With every new time loop, newly acquired experience and skills remain, and with every death, your band of civilians turn into hardened war veterans.
Explore the multiple districts of your wartorn city, seeking out weapons stashes and uncovering hidden equipment that will better prepare you for what comes next. Anything you discover in one loop is available to you from the start of the next, fundamentally changing your approach. Use more advanced weapons, modifications, and gear to defeat the enemy more handily, in turn gaining access to even more powerful tools of the trade.
Take on the Rifter leaders in challenging boss battles that place your fighters on the back foot. Harder to kill, heavily armored, and dangerously armed, these leaders hold the key to this war – every time one falls, the time loop shifts forward, bringing the forever war closer to an end.

War is unforgiving and relentless, and every opportunity must be taken to secure the upper hand. Your tactical prowess will be put to the test when the bullets start to fly – armed and positioned appropriately, allies can work closely together to assist one another, interrupt enemy movements, and bring about a quick end to challenging circumstances.
Study the enemy you’re facing, sneak around the battlefield to obtain an optimal position, and seek out any opportunities to use the world around you to your advantage.
Take direct control of every shot as you aim down the sights, find where your target is weakest, and unleash a hail of bullets. Hit chances are determined entirely by your positioning, your aim, and your reaction time, with ballistics taking firing angles and obstructions into account as your targets run and duck for cover. Will you trust your aim with a sniper rifle, spray and pray with a submachine gun, or get up close and personal with a trusty shotgun?
The action never stops as your resistance fighters can react to both friend and foe across turns on either side, beyond their usual action point limits. Every individual has access to unique reflex actions to intercept enemy movement and assist allied kills, or to scramble away from enemy fire. Will you reserve your reflexes for defensive maneuvers when things take a turn for the worse, or will you use them to apply constant pressure on the enemy?

The arrival of the Rifters brought the world to a standstill, but life goes on for your fighters. Uncover their checkered pasts as they learn to work together. Unveil the mystery of the alien invaders and their control over time as you fight through the streets of a once-beautiful city to reveal the full truth about the war. Your resistance grows stronger with each success, and with each failure – after all, death is only the beginning.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 424reviews | 75% | — | $348.9K |
| $29.99 | 11ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game - I like the reaction shots and movement. The fights are fun, the story is above average. With 50% at the moment this is good entertainment for the price. But tbh I rather play soldiers or hero like characters...
An excellent XCOM like game. Lots of fun. I really like the story and the voice acting is really good too.
Interesting premise, nice art. Played 3 hours using the default settings. Got squad wiped at 3 hours and cannot reload game, or use 'rewind' feature a second time. Frustrating to see loot on map with no way to get to it. Frustrating to have to restart game after squard wipe when combat encounter where outnumbered 3 to 1. Enemies scale in difficulty WAY too fast. Fourth combat, or so, and enemies have armour and shielding and my squad weapons have not even improved, except one guy got to add a stock and scope to his shotgun because he picked them off the floor, could not swap the parts out to a different gun. Its annoying to have to work at a game to enjoy it. I am really good at XCOM, have every title in the franchise. Have over 5000 hours in Valheim, think I'll go back to it. EDIT: I will say that the coolest feature about this game is the reaction fire mechanic. I wish you had found a more creative way to box players into moving through the areas than the walls of debris, cars and boxes. But that is on me as I am old. I will try the game again in a few days.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Brazil, Polish*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very impressive game that feels like Baldurs Gate 3 and XCOM had a buggy baby
Early in the game, I'm starting act 3. The combat feels good so far, there is still some jitteriness to mouse movement and button clicking but as it is in early access i dont find it a real issue. The feel of the shots from the first person is really good. The story is fine and does its job I really like the more open explore map that you get to access. I actually like it so much that I hope there is a free run mode or will be a mode where I can have random gen characters and go about the map myself without the story. The game feels good and i really like the potential that it has
I am absolutely loving this & I'm excited for the full release!
Было бы классно, если б игра продолжилась. Сейчас основная сюжетка смотрится, как 1 акт. Может вы решили оставить задумку на 2 часть. В середине второго акта получил все что надо до конца игры и не видел смысла бегать по домам и ломать голову над тем, выстрелить ли в замок, или в кристалл или в газовый баллон. Ну или кинуть тп. Лутание очень однотипное. На счет функции с перемоткой времени, никогда не использовал специально, игра проходится и без этого. Есть задания с тем, чтобы в нокаут отправить, так и не понял, что это значит. С рук убивают, доп оружие в стазис вводит на 2 хода. Благо эти значки становятся так же бесполезны. Видимо, надо разрабам сидеть и крутить баланс очень сильно. Играл на версии 0.9 и не вижу смысла ждать 1.0 потому что по описанию особо ничего не добавится в плане сюжетки. Местами просто станет душнее
I've really enjoyed my time with Every Day We Fight! I plan to play more as the game continues to improve. I've mostly played on Steam Deck, which can have some weird camera interactions, but have faced no game-breaking bugs or anything. The gameplay is very fun, and I'm intrigued to see how the story unfolds with the full release!
Certainly not a bad game. It does a lot of interesting things however overall I am not super satisfied. I have yet to beat the game but I am not really compelled by the story any ways. The thing that keeps me coming back is the way combat works however unfortunately combat is farther between than I would like. There is a lot more walking and gathering and puzzles than I came here for. I do not mind those mechanics but so far the crafting in my case has been largely unnecessary. And the puzzle mechanics are clunky and slow, which just kind of turns them into a chore. I wish there was more variety in weapons, characters, and scenarios that force you to change things up. The gameplay is fun though. I will probably try to beat the game and I will likely enjoy it, but to me I just see untapped potential.
Интересная игра но контента пока маловато и жаль персонажа всего 3. Надеюсь игра будет развиваться в дальнейшем!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348.9K | 1.1K | 88% | $16.99 | |
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| $348.5K | 1.5K | 76% | $14.99 | |
| $348.5K | 540 | 73% | $29.99 | |
| $349.5K | 828 | 78% | $19.99 |
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| $6M | 20.6K | 71% | $9.99 | |
| $81.2K | 142 | 65% | $19.99 |