
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First, I want to say that I'm really enjoying SAO: Echoes of Aincrad. The combat, exploration, and progression have been a lot of fun. One thing I would love to see in future free updates or DLC is the addition of the life skills that made Aincrad feel like a real, living world in the light novels and games. Not everyone in SAO was a front-line fighter—many players chose professions and built their own lives within the game. I'd love to see skills such as: 🍳 Cooking 🎣 Fishing 🏹 Hunting ⛺ Camping 🔨 Blacksmithing 🧪 Crafting/Alchemy 🧵 Tailoring 🌿 Gathering 🎼 Music 👂 Listening/Search Skills 🗺️ Tracking These systems could provide buffs, create new ways to earn Col, encourage exploration, and give players more reasons to revisit every floor of Aincrad. They would also make the game feel much closer to the world portrayed in the novels and anime. I hope the development team considers expanding the game with these features. They would add depth, replayability, and help make Aincrad feel like the immersive MMORPG that so many SAO fans have dreamed of experiencing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it good
I can see that the devs that worked on this game enjoyed making this; from sound to the look of the world, i really love how Aincrad has been brought to life. I'm hoping that there will be further DLC content to further expand on the game!
игра сама классная но мне не понравилось что нельзя самому прокачиваться бегаешь только по заданиям даже с боссом нельзя взаимодействовать просто как пешка бегаешь и простых мобов убиваешь
i have not beat the game yet but for what i have played is one of the most fun souls like games i have played since Elden ring how ever in my opinion id like to see some dlc about the other floors just to see what the devs could pull off even if its just the floors that they visit in the anime because they dont go to all 100 in the anime
일단 이게임은 소아온 메인 스토리보단 그외를 다룬 느낌이 큽니다. 소아온에 캐릭터를 좋아하기보단 세계관을 좋아하면 플레이하는걸 추천드립니다. 겜이 생각보다 빡세긴한데 키를 잘외우고 소모품 잘 사용하면 깰만합니다.
過去のSAOアクションゲーと比較すれば、良作。他のゲームと比較はしちゃだめ。よく言われているランニングと敵の種類の少なさ🐗、モニュメントに対する長押し操作、無駄に長いこまごまとしたムービー演出。ゲームプレイの流れを悪くする要素ばかりで初めは飽き飽きとしていたが、ストーリーボスクリアまでやってる頃には慣れた。とりあえず追加DLCに期待。SAO好きなら触ってみてもいいと思うが、フルプライスの元を取った感覚は裏ボスクリアしても無かった。(ベリハ/デスゲーム)
68/100,真是一场酣畅淋漓的吃屎啊
It is a very beautiful game, even on low graphics settings. It would be even better if they added the ability to run around the entire map outside of missions. Overall, the combat system is highly polished; I`d especially like to highlight the non-target system-something rarely seen in games. They did a great job with character customization and weapon styling. We look forward to more high-quality builds like this.
Alors visuellement le jeu est plutôt jolie avec cette DA style anime. Pour ce qui est du gameplay les 15 h premières heures sont sympas on découvre on apprend à maitriser son perso et ses compétences. Par la suite on cherche à monter son arme, à trouver des armes plus puissant, à monter son personnage ainsi que ses compétence pour trouver notre style ce est qui asser fun . Mais une fois tout cela fait ( 30h environs pour ma part ) il n'y a plus grand chose à faire .... on court tout droit pour faire la quête principale . Autre point négatif les maps son vide, très peu de mob, donc si vous voulez farme pour level up, bon courage. De plus certain boss son injouable, l'IA autant pour certain boss comme pour nos compagnon est désastreux. Certain boss ne ce focus que sur nous, 4 perso IA autour de lui il ne fera que vous attaquer en boucle sans vous laisser respirer ... et parfois vous retentez vous arracher le boss first try. un mise à jour serai grandement apprécier car des manette, clavier souris vont faire des vols planer et pour rendre ce jeu vraiment plus sympa un mod multi sa éviterai les souci IA sur certain boss .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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