
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a genuine appreciation for the game, as it showcases significant potential. However, there are several aspects that I find somewhat disappointing. One of my primary concerns is that the game does not adhere closely enough to the canon of the anime. Additionally, I am frustrated by the inability to switch gear while engaged in combat or while exploring dungeons and the overworld. The original show emphasized the freedom to explore and take a more relaxed approach to gameplay, which is currently lacking. I had anticipated a feature that would allow players to embody characters similar to Kirito, including the possibility of acquiring a dual-wielding skill. Discovering that this was not the case was disappointing. Furthermore, the resting areas appear to function as a mapping tool, when the anime presented a more autonomous mapping experience, including the option to purchase maps. The abundance of cutscenes and elaborate animations during sword skills can detract from the overall pacing of the game, in my opinion. Additionally, the repetitive dialogue regarding monster types and chests can become monotonous. I have also encountered numerous glitches, particularly in towns and starting areas, which was disheartening since I had hoped these issues would have been resolved since the demo. While I appreciate the game’s customizability, I find that the enemy scaling undermines the experience. As players progress through the 100 floors, it doesn’t feel right for lower-level creatures, such as boars, to remain at a comparable level to high-level characters. A more open-world design on each floor could enhance the experience, as the current structure feels more linear and less aligned with the spirit of the anime. Overall, I enjoy the game but do not feel the level of enthusiasm I had hoped for when I first learned about it. It remains engaging, and I continue to play, but there is substantial room for improvement to meet the expectations set by the source material.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game
- 玩家角色身高無法調整 - 創角後無法再次調整角色外觀 - 無法隨時隨地更換裝備 - 不能不接任務自由探索地圖 - 無法游泳、攀爬、滑翔 - 地圖廣大但互動元素太少 - 地圖上沒有隨機虛擬玩家或 NPC 與怪物戰鬥、與玩家互動甚至提供臨時隱藏任務, 讓本應熱鬧的艾恩葛朗特空曠如後室 - 無法多玩家 PvP 或協同遊玩 以下是額外加分項, 非合格必要條件: - 缺乏場景元素與角色狀態、以及場景元素之間的互動 (eg. 燃燒狀態角色踩到水漥會結束燃燒狀態、下雨時露天火炬全部熄滅 etc.) - 缺乏 VR 模式 - 缺乏生成式 AI 應用 【建議】在不影響遊戲進行和平衡的前提下輕度應用生成式 AI: .語音合成 讓虛擬玩家或 NPC 說出玩家自行設定的名字 以及後述 AI 實時生成的對白 .文本生成 AI 在世界觀、任務和玩家記憶的框架內生成虛擬玩家或 NPC 的對白 玩家可自由輸入文字或語音回答虛擬玩家或 NPC 的問題 AI 生成合符框架的回應 影響遊戲平衡的要素 如打哪裡、多少隻、甚麼強度的怪物或收集哪種、多少素材 由人類開發者事先設定多個選項 AI 只負責在合符框架的選項裡選擇一或多個建議 透過虛擬玩家或 NPC 之口建議玩家選擇 [eg. 玩家遇到受傷的幼山豬, 可選擇救下、無視或殺死; 救下須打藤蔓怪獲取藥材; 無視或殺死會遭到山豬王的追殺; 藤蔓怪和山豬王強度相近, 不同選項獲得的報酬也相近]; 有時會有虛擬玩家或 NPC 沒有提及的框架內隱藏選項 [eg. 回復結晶] 任務結束後報酬送回在選項裡消耗的非任務道具; 但如果玩家回答了框架外的選項 [eg. 去村子找醫生治療], 虛擬玩家或 NPC 會婉拒並循循善誘把玩家引導回框架內的選項 [eg.這附近沒有村子吧?牠的傷勢撐不久了]; 這樣即使 AI 當機或出現幻覺, 最多只是文本亂碼或邏輯錯亂, 不會讓遊戲當機或無法進行下去 (主線和重要支線劇本等重要文本由人類劇本家預先寫死 語音由人類聲優直接配好 不涉及 AI 生成)
Dev team hate their players. People have fun with their builds and they decided to put nerfs on those builds which were fun. Its time to move on for me.
It´s a good game. Sure it could have more different weapons , more floors and more sidequests but since i just finished my first run i can say i still enjoyed it. The only thing thats an absolute no go is that there r not pantyshots wth :/
lo recomiendo me esta encantando
[h3]遊戲很好玩[/h3] 我像是做了一場夢,夢裡我一直在奔跑一直在奔跑! 從 A 點跑到 B 點,再從 B 點跑到 C 點,再從 C 點跑到 D 點…跑到 N 點~~~ 跑著跑著也能順便體驗:大怪生中怪,中怪生小怪這種超絕的體驗! [b]我很無助,但又能怎樣?我是吃下了這坨,答應我你們也來體驗一下好不好![/b] [hr][/hr] [h3]希望我再也不會做這樣的噩夢,簡直扼殺我對 SAO 的情懷!!![/h3] [url=https://steamcommunity.com/profiles/76561198281978256/screenshots/?appid=2244210] 遊戲截圖 [/url]
przenosi mnie w świat z książki SAO
Not only it is worse than many older SAO games, specially the Hollow ones, with very poor character customization and... questionable at best story beats, a game I was somewhat hyped about ended up being straight up horrible, with weapons completely useless for the most part and now, not only they do the strange choice of deciding to balance the game AROUND Very hard for normal, wouldn't affect me as I finished in VH but it just made the game a slog in the last stretch and should happen all the same on other difficulties now, we too had super strange nerfs to the most viable ways of playing instead of buffing the barely useable weapons... Hey, at least rapier is safe. Don't buy it.
game was fun but cant get it to work at all anymore, i swapped from windows to bazzite and now it just crashes nonstop as soon as i load my save file. it does the out of bed CS then freezes and crashes after a few min and launches the unreal engine issue window.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 43 | 77% | $19.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 95% | $9.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 38.2K | 95% | $14.99 |