
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ill never forgive you for baiting me so hard with this piece of ♥♥♥♥ game
Just.... disappointing.. I can see why it has mixed reviews... even previous SAO games had better customization options for the females.... and finally one where you don't replace Kirito? why is the female avatar ugly asf no matter what you do? honestly? >>;; i want my money back.....
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In its current state and price i cannot recommend at all. The combat is fine even if its nothing impressive or deep but the exploration will absolutely waste every second of your life playing this game. About 80% of the chests are filled with useless consumable garbage u can just buy or craft yourself in town wasting your time looking for them. Hell often u get the same consumable item u just used to get to the chest that was blocked off. The world feels empty and u cant go outside of the limits of each mission. Story would be the good part of the game except it feels like all the resources were wasted on a painfully bland and empty world with about 2 type of area that being forest (floor 1) or desert (floor 2). The characters and emotional moments are actually decent and wish there could have been a ton more of it but all u gonna get is a little chatter at the start and end of the mission with only a very few proper cutscenes and the rest is just basic character dialogue with repeating the same five motion. On top of all this THE STORY IS NOT FINISHED AT ALL. Yes its 70$ for a literally unfinished story that u may or may not get in the future. It genuinely infuriate me that they fumbled this game so hard cuz the potential is there if they would have just made a linear with higher focus on the story and characters game but ended up being a cash grab unfinished mess with probably the best setting in the SAO IP.
I really want to like this game. I liked all the other sao its just missing something. Fighting is the same thing over and over and over and over.... I could go on like they did in some of there levels. Run around for ten minutes to get a clear view of where you need to go. Then back track and fight the same enemy again and again and again and again. Repeat gain some levels slowly. Gain some new skills... slowly. Repeat, repeat, repeat, repeat. Thats pretty much my thoughts. 1 out of 10 terrible. Dont think ill even finish it. If another one comes out I will read reviews first.
I get the hate on some parts of the game such as reused content, it feels like your non-stop fighting the same mobs over and over. which is fine but don't make the mini bosses also the exact same mobs. The game could have been so much better with a lot of new mobs added to change up the fights. The world itself is beautiful very well done.. pretty big at times but i like that feels like it more would have if in the game. Mobs can be glitchy at times but overall not much of an impact... I loved this game, aside from some of the set backs the story really is a good one and goes off of sao progressive pretty well. It did get old doing the same fights over and over but other than that i just loved it.. the fights were pretty well made, sword skills etc all loved it... I really hated the slow down on heavy it really gets you un-needed hits on you. Overall i get some of the game but i feel people were just too harsh. the game is great if you look past the few short-comings. 7/10 game, but for me its a 9/10 i really loved this game and cant wait for more of it.
Sinceramente, se me hizo muy repetitivo el juego a partir del segundo piso... Literal es todo el rato lo mismo y se hace muy pesado, por una parte mola lo de explorar y intentar saber donde estaría un cofre o como llegar,etc.. El combate sinceramente es spamear el ataque y esquivar tampoco tiene nada del otro mundo.. Y hablando sobre el endgame es como que te "obligan" a hacer un "tipo" de mision para poder mejorar el personaje y ir al jefe final.. Pero bueno, si te gusta explorar y la acción continua sinceramente si te lo recomiendo.. pero a mi se me hizo muy pesado a partir de la mitad del juego. Y si eres fan de SAO, no tiene nada que ver el juego con el anime, es todo diferente y igualmente apenas tienes escenas con Kirito y Asuna aparte de las misiones secundarias de ellos...
If you expect to play a SAO game you're gonna get majorly dissapointed. It's missing a lot to be called that... They told us that it won't bee 100 floors, so I thought "alright, they're gonna atleast pack the game with things to do on the floors they do release, also wrong... Don't get me wrong, you will quite the time to do everything, but you're gonna do it while everything feels dead. Here's to the hope they're gonna release updates and DLCs, so I can change this to a positive review instead, because this thing ain't it chief.
セールで半額以下になってやっと購入を検討できるレベルでした。それでも私はオススメしません。 個人的な感想として、キャラゲーとしても中途半端、モブとしてアインクラッドを冒険するとしてもオープンワールドではないのでストーリーなりクエストなり必須でクエストの同時受注も不可なのでテンポ悪いです。本作と似たゲームでGE2を思い出しましたが、15年前のゲームといい勝負できそうだと感じました。優っているのはグラフィック以外に他あるかな。。。 【以下はお目汚しの愚痴になります】 原作者さん最後までプレイしてないんだろうけど、最後まではストーリー監修してなかったんでしょうか。SAO7巻のあとがきで「キャラクターの死を、単にストーリーを盛り上げるためだけの「お仕着せの悲劇」や「安易な舞台装置」として消費したくない」のような旨を書かれていたような気がします。このあとがきだけなぜか覚えていたのですが、おもいっきり真逆でしたね。。何だったんだろう。意味がある4も伏線回収をしなければ無駄4にです。そこまでDLCありきなら素直に価格上げて販売延期のほうがよかった。
[h1]ベリーハード以外認めません、というゲーム[/h1] SAOの攻略組(要するにキリトみたいな存在)の、小説やアニメでは決して描かれない、地味で地道な戦闘とファームを疑似体験するゲームです。そういう意味では、「あなた、本当にキリトのこと好きなの?」と自問自答してみると良いでしょう。キリトみたいな陰の努力の過程を追体験すると思えば、地味なレベリングも苦じゃないかも。 表のキリトしか見ないような、あさ~いSAOファンはやらないほうがいいゲームです。彼がどれほどの時間をかけてバトルヒーリングスキルを身につけたか、その行間を想像できる方にはオススメです。 私は基本ソフトしか買わなかったのでデスゲームはまだ体験してませんが、ベリーハードでなるべく死なない遊び方をするだけでも割とひりつけます。裏ボスクリアまでに死んだ回数は5回、やられた相手は2体でした。その内1体はただのクエストボス(爆発するクマ)ですが、明らかにラスボスや裏ボスより個人的に強いと今でも思ってます。 武器の入手と強化はメインコンテンツの一つではありますが、他のMMOやクラフトゲームと比較するとあっという間に入手・強化できるので、素材集めで時間がかかって苦しむ、という時間はほぼ皆無です。ちなみに、このゲームをなぜかMMORPGとほざいている人がいますが、ただのシングルプレイアクションRPGです。 自分のレベルが上がると敵のレベルも上がるシステムなので、低レベルのほうが効率良くて安全?と思いきや、レベルに応じた強化をすると、明らかにレベルと武器強化の恩恵を感じることができます。その結果死ににくくなります。なのでデスモード・ベリーハードを安全に攻略するなら、次のステージに行く前に時間かけてレベリング、武器強化、MOD厳選、バフアイテム集める、が安全マージンとなります。 キリトもきっと、そうしていたさ(でもキリト本人にはなれないから注意)。
I wish we could leave neutral reviews. I would recommend this game to big fans of SAO, purely because of SAO. Without the love of the SAO though, this game does not have enough for players stepping in to SAO for the first time. Pros: +World looks beautiful +Game feels well optimised +Seeing scenes play out from the early parts of the anime, albeit from a different perspective +Combat feels better than recent games, it is more simplified and it has a fun but basic loop when fighting mobs. +Attributes/Weapon: From the very get go you can reset your stats from in town as soon you get access to the first town. This means you can easily try each weapon type out and allocate your attributes however you feel, it costs a bit of money to reset but money is absolutely plentiful. +Feels like a step in the right direction, I feel like if they were to release an Echoes of Aincrad 2 or 3, they would likely finally get the game right, but it isn't quite there yet. +Wardrobe, early on there is a sidequest that unlocks the ability to create a fashion outfit. This lets you wear whatever armour you want, whilst still wearing attire you think looks the best. You can also dye your armour and each part has multiple sections you can colour, this is a nice touch and means you can still visually wear the flutter armour, even when you find something better. Cons: -Mute protag - easily the worst choice of the game design. You can occasionally nod, shake your head or look confused when answering questions and that is it. The silence and awkward pauses do the game no favours. You don't even get to select dialogue options like in other games with a silent protag (BG3, DAO, FO3NV etc) I can't actually describe accurately enough how terrible this design choice is. It was better done in Fatal Bullet. -AI companions / Switch style combat: This feels very poorly done, your AI character will just stand around and occasionally attack an enemy if you are in the lead, they do very little damage and mainly focus on dodging. When "switching" them in, they will often run to attack a different group of enemies instead of the current group you are fighting. They at least fight in this style, but they still do minimal damage and very rarely use their skills (from what I have seen). Party is limited to one AI companion that you choose, considering SAO is life or death, the companions choosing to split up on every question is just nuts. Some quests you will have a third/fourth companion following you, they are absolutely worthless. They do no damage (not exaggerating, they cannot hurt enemies) but will attack/use skills. They are simply there to stop the MC from being swarmed by all enemies. -Combat: Although the combat itself is an improvement over some recent games, it still feels clunky. Recovery times after attacking, or dodging then attacking, limited movement when trying to do combos makes it difficult to attack and simultaneously avoid taking damage unless you rely on dash attacks. Enemies however have insane mobility and skill tracking so even when you move/dodge their skills can still hit you. -Chests: There are so many chests you can find that have a single item in or some Col (money), that they aren't worth actually opening. Some will have a blueprint in for crafting a new weapon/armour but these are usually hidden away and take a bit more effort to get. Can't remember the last time I played an RPG where I actually thought "I can't be bothered to loot those chest". -Crafting/Upgrading: very simple but not in a good way. Upgrading weapons consumes other weapons you have found (which will be a lot because enemies drop loads of items), this is disappointing and I believe they should have stuck to materials giving you more reason to loot chests/items on the floor. You can craft items finding materials in each quest, but in all honesty you get so much money you can just buy the items instead. There are specific items you need to craft a weapon for the first time, but once it's crafted, upgrading no longer uses materials (except for a single quest where you need to go find a specific material to enhance a sword, which is a terrible quest because by this point I already had better weapons, and no other upgrades seem to require materials so far) -You can only access your equipment in town at your room, if you find a new weapon/armour, you cannot immediately equip them. I understand this is likely cause the weapons would be worse without upgrades, but its still a strange choice. -Armor is very limited, you cannot upgrade armour, and so far I have only found a few variants to craft. I don't think I am very far in to the game yet, I have completed the Floor 1 boss fight, but have not yet proceeded to floor 2. I have done all side quests I have came across so far. I may change some of my thoughts (unlikely) as I progress further, or find other positives/cons that I forgot to write here. TLDR: If you love SAO and enjoy JRPG/RPG style games, you may enjoy this. If you don't care about SAO, have never watched it etc, I would probably skip this and give one of the other games a try. I haven't played many SAO games on my steam account as I played them all back on Xbox/Playstation back in the day. Fatal Bullet is my favourite SAO game out of them all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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