
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vrm pas ouf
Não sei se foi por conta do lançamento do jogo, mas ainda tem muito a melhorar, é verdade que o jogo se torna sim REPETITIVO na questão das quests, pois eu esperava mesmo, que o jogo fosse "MUNDO ABERTO", onde não fosse preciso estar fazendo missões para ser possível explorar o mapa. De outro lado a história do jogo é extremamente interessante, porém não gostei do ponto em que o nosso personagem não parece ter personalidade (Pois ele não fala, ele é mudo em todas as Cutscenes, e minha principal frustação foi a Versão DELUXE, onde prometeram a gente utilizar uma trilha sonora completamente diferente feita para sentir a VIBE NOSTALGICA dentro do universo de SAO enquanto estivermos jogando, porém descobri que não é possÍvel abrir o aplicativo Unanswered Butterfly (O APP onde está as trilhas sonoras feitas para o JOGO) enquanto estivermos jogando, so é possível abrir um de cada vez, ou abre o jogo para jogar, ou abre o APP Unanswered Butterfly (para assistir o anime, ou ouvir as musicas), sinto como se tivesse pagado 170 reais a mais apenas para ter acesso a uma CAPA parecida com a do Kirito dentro jogo. Então... não recomendo a versão DELUXE para quem tiver interesse de comprar. Fora isso, por conta dos gráficos e pela historia, acho que vale sim o investimento inicial de 303 reais no lançamento.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Une brève évaluation de Echoes of Aincrad (qui n'engage que moi) Les plus : + mode "mort permanente" (gros coup de cœur) + combats dynamiques + le lore + graphismes (même si niveau détail c'est pas fou fou) + système de craft/pexing (basique mais agréable) Les moins (malheureusement plus nombreux) : - le prix (surtout que pour bénéficier de suite du mode "mort permanente" il faut la version deluxe...) - zone du tuto interminable - l'exploration fastidieuse et peu récompensée - PNJs sans âmes - des décors sympathiques mais le monde reste très vide - bestiaire peu étoffé Conclusion : Pour les fans de SAO (notamment la S1) vous pourrez, moyennant un prix élevé, vous replongez dans le monde impitoyable de SAO et ça, faut le dire, C'EST L'ECLATE ! (le palpitant à chaque combat de boss, la lutte pour la survie permanente etc. etc.) Pour les autres, qui ne connaissent pas l'animé je ne pense pas que le jeu vaille le coup dans son état actuel et surtout vu son prix. Je conseillerai d'attendre que le prix baisse et la sortie du DLC pour tenter l'aventure car le jeu ne révolutionne rien et est à la traine sur bien des aspects.
Buenos gráficos buenas misiones buena trama este juego tiene todo lo necesario para hacer uno de los mejores juegos de SAO pero me mata que no tenga online en mi opinión. Yo ya me he pasado el juego de C incluido he jugado al modo Perma Death Dead y lo único que me mata es que no tenga online este juego está hecho para tener online si no meten uno pronto es muy poco tiempo va a morir. Eso y que las zonas de cuevas son muy repetitivas, son todas iguales
I really wanted to like this game... but its just terrible. Pros: Its a beautiful game. SAO Story is nice. Fancy combat skills look nice. Cons: Everything else. I don't know who design the control layout.. but fire them. At least you get to rebind them. The gameplay loop is horrible. It was fun for the first hour.. then you realize that's ALL there is. Like play the demo. that's the ENTIRE game. Map is not open world. Its a jank mash up of reused map areas that change based on quest.. So area based walking sim... The entire game is full of time wasting chests and needless repeats of the same enemies over and over.. and over.. and over.. Purely just to make you spend excess time to get from A to B to fight a boss. I mean HOURS of waste. And the bosses.. Dear lord i have seen better hit boxes in DS2. The crafting is pointless. You get so much loot from the absurd amount of fodder enemies you have to slog through you wont ever need to craft. Same for money. Pure disappointment.
Only 2 floors in Ainground? When I first saw the game's file size before release, I already had doubts. There's no way a 100-floor game would be under 100 GB. Even the mobile game Sword Art Online: Integral Factor has over 75 floors, despite having much lower graphics. The graphics in this game are definitely better, but Floor 1 alone is exhausting. I have to keep running around, completing objectives, activating switches, and navigating huge maps. As someone with a terrible sense of direction, it's extremely frustrating. What's even stranger is that monsters can jump down small slopes, but players can't? I'm a Souls-like player, so I'm used to difficult combat. I usually fight with a dagger to test my reflexes and timing, and I'm completely fine with that. The problem is the map. It wastes so much time. I can clearly see where I need to go, but instead of taking a direct path, I have to circle around like a spiral—going from the outside to the center, then back out again. Honestly, Floor 1 alone completely drained me. I consider myself a very patient person. I can tolerate a lot of annoying game mechanics, but level design and unnecessary backtracking are where I draw the line. I've played games for many years, and this is one of the few times I've genuinely felt miserable playing. It was more exhausting than going to work. So no, I wouldn't recommend this game to my friends—unless they've completely lost their minds, or they think every other game is too easy. That's all.
Simplesmente o melhor jogo da franquia Sword Art Online! Muito divertido de jogar, com ótimos gráficos e a imersão que a série sempre precisou. Ainda assim, existem alguns pontos que precisam de polimento, mas o core gameplay está lá e é muito sólido. De todos que já joguei, esse é de longe o melhor. Ele não é desnecessariamente complicado com uma árvore de habilidades gigante e sem sentido (alô, Hollow Realization), e finalmente abandonou aquelas cutscenes estáticas cheias de texto chato. Agora temos cutscenes dinâmicas de verdade e uma dublagem em inglês excelente. Super recomendo, inclusive para os beginners que estão chegando agora no universo de SAO. Nota: 8/10
Echoes of Aincrad is another attempt at a Sword Art Online game, and it definitely feels like the first step in the right direction for the franchise. It features a story original to Aincrad itself, meaning you won't suddenly have characters like Sinon or Leafa appearing in the story who mind you should not be in SAO/Aincrad in the first place, which I think is amazing. I haven't finished the game yet, but I already have a few points I'd like to critique. Item Collection In previous games, monster drops would automatically be sent to your inventory through a small pickup menu, similar to how it works in both the previous games and the SAO anime. In Echoes of Aincrad, having to manually collect every single drop feels tedious and slows down the gameplay unnecessarily. Enemy Aggro Range I find it annoying that almost every enemy automatically aggroes once you're within a certain range, forcing you to fight nearly every trash mob you come across. There's no real sense of "picking your battles," which makes exploration feel more tedious than it should. Partner Equipment While this isn't a huge issue, I still wish you could customize your partners with more than just a new weapon. Having a bit more control over their armor and equipment would add more depth to the system. Player Customization I find the character creator somewhat lackluster. It's missing a good variety of hairstyles, eye options, and mouth options. This could be easily improved by adding an in-game stylist NPC that lets you change your appearance after creating your character. Overall, Echoes of Aincrad has an amazing story, incredible graphics, and a fantastic soundtrack so far. Personally, I wouldn't recommend buying the Ultimate Edition, as the only part that really feels worth the extra money is the Season Pass. The Proto Elucidator Weapons Pack is a nice bonus, but it's completely unnecessary.
First thing first. This game is not open world, and the exploration is limited. The only way to leave town is by accepting a quest, this can be both good and bad deppending on your taste, some of the maps are large and offer some exploration. The good. The game has a visual style I enjoy. It runs well, no issues, no crashing. Controls are good, feels responsive. The characters you quest with are likable, not annoying. So far I am enjoying the story. Neutral. Only by selecting a quest will you leave town. This can make things more focused but also feel limiting. The combat is okay, not great, not bad, just okay. The bad. The character creator is a bit limiting. Some bosses feel unbalanced. And oh boy do they use the same bosses over and over. Monster variation is, to put it mildly, not great. A lack of passive weapon skills, as well as only being able to select 3 weapon skills feels bad. Also having two weapons to switch between would have been nice. No option to just leave town and explore outside quests, why not? The game is not perfect, but neither is it bad. An option to leave town outside quests would have been nice, and allowing you to look around an entire area, perhaps random quests you could find while doing that. More armor options would also have been nice. As for having 100 floors rather then 2, I do not see how that would have been possible, it would also have resulted in this game having a lot of floors looking similar, but a few more floors each with their own climate and look could have been nice, let us say a winter floor, a jungle floor, a island floor. If the game is worth the asking price, that is up to you. It was worth it for me since there are some hours here and I am entertained.
its really fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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