
Easy Delivery Co. is a relaxing driving game with strange secrets. Chill out, make deliveries and get to know the mysterious residents of this scenic mountain town, all while earning well below minimum wage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 26 → 10/day in the week after.
About
Easy Delivery Co. is a relaxing driving game, with definitely no secrets. You’ve been hired as a delivery driver in a once-lively scenic mountain town now plagued with inhospitable weather. Make deliveries and uncover the story of the town’s not-at-all mysterious residents, all while earning well below minimum wage.
Earn a "living" by delivering packages with your kei truck
Take in the atmospheric scenery or blitz through (road safety not required)
Buy drastically overpriced gas and get to know the locals
Simple controls and retro graphics
Listen to cool beats while driving
Nothing strange going on, no lore, nothing at all, we promise
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 10.4Kreviews | 95% | — | $4.5M |
| $12.99 | 1.4Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é muito bom e relaxante. A única coisa que me incomodou foi a duração, pois achei muito curto. Apesar disso, a história é muito boa e interessante, o que torna a experiência bastante agradável.
본격 눈길에서 미니트럭으로 배달하는 게임. 맵이나 길 안내 기능이 없지만, 오히려 그 덕분에 동네 길을 자연스럽게 익히게 된다. 플레이를 계속하다 보면 어느새 이 세계관 속 로컬 주민이 된 것 같은 느낌이 들어 몰입감이 꽤 좋았다. 생각보다 스토리도 심오하고 숨겨진 요소들도 많다. PS1 감성의 레트로한 비주얼과 눈 덮인 마을의 분위기도 정말 마음에 들었다. 운전 중에는 편안한 분위기의 음악과 DnB 음악을 선택해서 들을 수 있는데, 엠비언트는 힐링을, DnB는 눈 덮인 산길을 달릴 때 긴박한 재미를 더해준다. 어딘가 음산하고 리미널 스페이스 같은 적막한 분위기가 감돌지만, 그 공허함마저도 묘하게 편안했던 게임. 분위기를 중요하게 생각한다면 추천한다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Ukrainian, Korean, Simplified Chinese*languages with full audio support
| $12.99 |
| 247ratings |
| 91% |
| — |
| not modelled |
| $12.99 | 48ratings | 86% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольненько, кататься по снежным гористым пейзажам под прикольную музыку (хоть ее и мало), с лоуполи графоном и небольшой интересной историей. на вечерок-другое - самое то, чтобы отвлечься, развеяться.
Если запастись своей музыкой на фоне - можно играть бесконечно. Единственное, что не понравилось, так это управление транспортом. Он слишком быстрый, резвый, в поворотах на полном газу входит как по маслу. Его бы немного замедлить ну или совсем упороться и сделать на механике, но это уже мои влажные фантазии. В остальном - очень уютно и атмосферно, отдохнуть вечером самое то
I'm very sure that lots of people, like me, started playing this game thinking it's one of those retro style horror games. That would be a mistake as I eventually learned, the game does have a plot and narrative but it's very light, and while the atmosphere is very eerie with many with lots of creepiness it never become actual horror. It is, as the title says, a game about delivery, where you take on jobs delivering goods between places. Learning to control your car is frustrating at first, especially if you are not familiar with driving games like me, but once you get the hang of it it's very fun mapping out routes that would have you driving straight down a cliff or pull some sick moves with your car. There are survival elements too, where you have to manage your energy and warmth so you can keep doing delivery. It's a surprisingly addicting gameplay loop. The story, in general, is very well written. There is a lot of mysteries too for those who like to explore. Overall, I really enjoyed my time with Easy Delivery co.
I really enjoyed this game when I first started playing it. The vibes, the music, the driving, all hitting that itch for me in a phenomenal way. Unfortunately, as I continued to play, the game felt like it was at odds with itself more and more. You can't truly appreciate the environment outside of the car cause the game heavily disincentivises you from walking. It does this by sending you into a snail's pace, having a time limit from being in the cold, and having a god awful camera that's constantly focused on your car. I really wanted to easily and freely explore and appreciate the work done in the cities and townships around the map up close but that was next to impossible. There's a "camera" mode that separates the camera and makes it "floaty", but makes it extremely hard to move around in and is kinda clunky. Now, you might say that's not much of a deal breaker, but when you have to trudge out of your car for every delivery and slowly thump your way into the storefront? It gets old pretty quick. I already knew it would be a bit repetitive since this is a "delivery game" which I was completely cool with. But going from blistering speeds in the car to slow as molasses over and over again just feels bad man. Ultimately what broke the camel's back for me was the god awful slow walks in the plot's progression. I played this game for 5.4 hours and I'm not even kidding when I say I probably spent at least 1 hour of that slow walking to ♥♥♥♥. Spoilers on walking plot sections: [spoiler]Grabbing the walkie-talkies in the dam was chill since it was the first instance of this and the vibes were cool. The factory though? My [i] GOD [/i]. Doing it the first time? Ok, at least my man MK's talking to me through it. But walking to that ♥♥♥♥♥♥♥ computer a total of 3 times for each of the endings? Nahhhhh that's not on.[/spoiler] My thoughts on the plot and end: [spoiler]I hate people who boast and say ♥♥♥♥ like "Um actually I already figured out the whole plot from the very beginning", but in this case it was painfully obvious what the game was trying to do with that CRT style intro and menu. I was hoping things weren't going to be that cut and dry, but lo and behold it was. That's fine though to be honest. Not everything needs to be god tier storytelling, but at the very least end it on a satisfying note or don't have a plot at all! The three endings were not good. I really dislike games that have multiple endings that are essentially the same ♥♥♥♥♥♥♥ thing but with a slightly different flavour. It's so painfully obvious that the restore ending is the true ending, just have that! It's the only one that plays credits at the end. What's the point of the other two? I felt no fulfillment whatsoever in walking to that computer and hitting a different prompt three times. The novelty of seeing the shopkeepers "turned off" wears off pretty quickly and would honestly be really cool if it was an arc in the overall story progression rather than an "alternate ending". I just happened to do the endings in order of reboot, shutdown, and restore, and thank God I did. After walking through the factory again for the shutdown ending, I was feeling a bit fed up and just searched on how to do the final ending. Learning from guides that you can be locked out of getting all three on the same save file depending on what ending you did first? ♥♥♥♥♥♥♥♥♥. I totally understand how a lot of this is really just my own personal pet peeves (it is my review after all lol), but locking someone out of the other endings for really no good reason is just ♥♥♥♥♥♥♥♥♥. Realistically, it shouldn't even be a possibiltiy in the first place.[/spoiler] I've never written so much in a review of a game before. It's because I genuinely came into this game excited and keen, and I genuinely care about the game too. Just because I felt extremely conflicted by the end of it, doesn't mean the beginning few hours weren't magical to me. I can't discount that, but I also can't deny it has flaws. As a delivery simulator, it's quite shallow. As a story game, it didn't pull me in. As a vibes maxxing simulator? Phenomenal. MK's whistling next to a campfire with the sound of wind blowing through the snow will probably stick with me for the rest of my life, and I can't thank Sam C enough for that.
Gameplay feels good but become repetitive very fast, ambiance is really the strong point, but the tumbleresque writing makes it impossible for me to take this game seriously (especially reffering to the part where you go to the dam)
Easy Delivery Co. is one of those games that comes around every once in a while and really captivates you. The retro graphics look great and lean well with the whole snowy town overcast vibe. Each villager (or as I call them customers) is charming and keeps you wanting to deliver more and more to them to see what your next interaction will be. The truck upgrades serve as a progression system to unlock more of the map after you've explored and memorized one region to keep it fresh. Once you've let yourself get comfortable and attached to the customers is when the game really shows you what it truly is, and it definitely leaves an impact on you. Spoilers after this point. Don't want spoilers? Game is 10/10, sappy note at the bottom. Depth and lore wise, the game wears its twist on its sleeve, and everything is hidden in plain sight, the reveal brings light to all the weirdness of it. I want to see more of the Easy Co. company and why it was abandoned. I would like to explore more of MK's background, as well as Seb's. Maybe seeing a point in time where the town was thriving. I know it may not be possible, but it would be super cool. I enjoyed the customers being one-note enough so that I knew what to expect of them, and it kept their development short, simple, and effective. How some casually drop wisdom that should have come from an ancient sage then immediately hit you with a "That'll be $7.95" had me chuckling to myself every time. I just wish I could catch them interacting with each other at random points throughout my visits, rather than keeping them confined to their business (might be a tall order for a single developer with a whole life outside of this one niche indie game but shoot). I loved the truck physics and how forgiving mistakes were. I was punished in the form of "well now your truck is flipped and you gotta flip it back and pick up your package" rather than being forced to start over completely. This kind of gentle punishment made me see just how reckless I could drive rather than calmly and slowly deliver packages across the entire map without always relying on duct tape (although I did use a lot of rolls). I got a lot more enjoyment out of the game rather than being frustrated. Where this could lean into the desires of players who want a tough challenge could come in the form of packages that need to be delivered within a certain time frame. The game's internal clock serves more as a timer for the player and the day-night cycle rather than any kind of constraint. This is not a bad thing, as I personally do not like time challenges BUT I do dabble in them occasionally. The customizable options being locked to specific pawn shops in specific regions was nice, until I unlocked all the cosmetics and realized I had to drive to a specific pawn shop for a paint color, then a different pawn shop for a specific hat. Don't get me wrong, I'm glad to have customization, albeit somewhat limited, AND I have to go to specific regions to unlock the different cosmetics, adding to the play time and fun. I just wish there was a garage or something for your character so I could make all those changes right there in one place, same for the bobbleheads. Loved having all the bobbleheads, but having to drive to different places to change them out on my dash slowed me down some. Plus it would be super cool to see them on shelf or something. ALL IN ALL 10/10, would not change a thing but would add even more as this game is going down as one of my favorite games of all time. It hit a special nerve in my heart, and I will hold it close. The feeling and vibe I get from this particular game, its characters, plot, and gameplay will stick with me for many years to come. Thank you, Sam C, I will never forget this game.
Cool concept, not so good execution unfortunately. I'm not very good at orienting myself and the environments all look basically the same. There's a map but they don't show you where you are on it (for some baffling reason?), so navigating became a chore. And the gameplay just wasn't enough to make up for it for me, there's not much here. :(
Долго думал, какой обзор писать, но разраб помог и выпустил обновление, которое окончательно скатило оценку к негативной. Но об этом в конце. Для начала два больших плюса. [b]Первый – атмосфера.[/b] В игру действительно можно заходить и просто периодически ездить и выполнять доставки, и то, что тут нет цели после сюжета работает в плюс для этой бесконечной езды. Прогресс сохраняется, а значит ты не просто заходишь в одно и то же место, твой персонаж по сути проживает это время в игре, пусть и бесцельно (жизненно). Палитра самого мира подобрана очень хорошо, я прям ощущаю, что я нахожусь в зимнем городе. То, что оттенки меняются от просто серых, до слегка бежевых тоже очень хорошо передает ощущение зимнего города. Музыка хоть и проста, но очень приятна. Ну и экран загрузки игры тоже в тему. [b]Второй плюс – это то, что ты понимаешь, насколько просто делать игры.[/b] Может, конечно, я не прав, но игра буквально сделана на коленке. Да, сейчас такое время, что игры просто набирают из ассетов, но здесь, с одной стороны, ты видишь, насколько всё просто (модели, текстуры, механики), с другой – это всё-таки выстраивается в единую систему. Это даже как-то вдохновляет, учитывая успех игры. И первый же минус выходит из плюса - насколько просто можно сделать игру, настолько просто её же продать при грамотном маркетинге. ИМХО игра так хорошо известна только благодаря милому коту и грузовичку, иначе она бы осталась одной из тысячи инди-игр на юнити, выходящих каждый месяц. Но разве можно винить автора в грамотном маркетинге? Нет. Игра по сути представляет из себя неплохой учебный проект (коим, как я понял, она и правда являлась), но она явно не должна стоить как полноценная игра. За эти же деньги можно купить очень насыщенный на геймплей ПИК или полноценную сюжетную игру, как Мисайд. Минус здесь конкретно в том, что комьюнити видит игру как некую "уютную атмосферную игру с темным ужасным сюжетом", а она по факту оказывается просто водилкой с грамотно сделанным маскотом. [b]Второй минус – ну, собственно сюжет. Его нет.[/b] По заветам Кармака его бы можно было записать в отдельном файле и ничего бы не изменилось. Конечно, из-за атмосферы кого-то могло действительно торкнуть, но это всё настолько банально и бессмысленно, что лучше бы и не было. [spoiler]Отдельно хочется отметить, что окончание сюжета никак не влияет ни на что. Да, там есть несколько концовок, но в идеале (потому что в игре больше делать нечего) вы всё равно пройдете их все и ничего не поменяется.[/spoiler] Далее, [b]пейволл[/b]. Вам банально нужно собрать какое-то приличное количество денег, чтобы купить обновление для грузовика, чтобы проехать в новый город. Всё. Просто растягиваем таким образом гейплей на несколько часов. При этом отсутствие навигации, которое в целом заставляет тебя подумать, именно при таких условиях выглядит как дополнительное издевательство. Механики. Хотя вождение грузовика приятно и заметно, как грузы влияют на управляемость, механика предметов просто ужасна. В игру банально неудобно играть. [spoiler]Момент, который меня добил окончательно, это когда в концовке нам нужно забрать диск с прилавка – это делается клавишей [E], и этой же клавишей ты убираешь предмет из рук в инвентарь. Проделав эти манипуляции внутри магазина, доехав до станции и пройдя весь путь до терминала, я обнаружил, что у меня НЕТ ДИСКА! Что произошло внутри магазина уже останется тайной, потому как второй раз я нес диск в руках до машины, и таким образом он остался в инвентаре, но, Боже мой, неужели нельзя было проверить, как это всё работает? Или хотя бы сделать явное уведомление, что диск у игрока, чтобы он не ездил просто так. И я буквально сейчас решил проверить, не получится ли так с обычными предметами, если я нажму дважды [E], но ничего страшного не произошло, предмет либо остается в руках, либо я ложу его на полку. Положил ли я тогда обратно диск? В теории возможно. На практике же это бессмысленное действие, ведь если предмет сюжетный – он должен остаться у персонажа. Короче, я уже решил выходить, оплатил изоленту, и... игра просто не выпустила меня из магазина. Возможно, это какой-то новый баг из-за обновления, но это забавно. [/spoiler] Механика холода же вообще крайне проста, и по сути тоже не работает. Ты просто выходишь из машины и замерзаешь через 10 секунд. А может стоило одеться нормально, если работаешь зимой? То же и с энергией. В итоге у нас есть заглушка в виде "лимба", которая должна нам что-то сказать, но я ничего не понял. Заправки с одной стороны должны добавить реалистичности, но тоже выглядят как растягивание игры. И вот я даже не могу расписать ещё минусов, потому что игра столь мала, что их там наверное больше и нет. Камеру почему-то нельзя повернуть на 360 градусов, будто я увижу что-то ужасное спереди, хотя есть фотомод. [h3]В целом, в это приятно играть. Это хорошая бродилка с уютной атмосферой, где бродить приятнее, потому что ты делаешь это на грузовичке, а не на своих двоих. Но больше ничего нет. Покупайте, если вам совсем некуда деньги тратить [/h3] Касательно обновления. Нам в трейлере показали индикатор передач и "ралли мод", но в игре [b]переключать передачи НАМ НЕ ДАЛИ[/b]. Сама "раллийная" физика – по сути шины с низким сцеплением. Начинаем опять с нуля и непонятно где. Вход в "гонку" в принципе неинтуитивен. Что делал разраб всё это время не очень понятно, а обман с коробкой передач это вообще финиш.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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