
Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther...' - and so begins a journey through one of the most original first-person games of recent years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer.'
Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther...' - and so begins a journey through one of the most original first-person games of recent years.
Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.
Every play-through a unique experience, with randomly generated audio, visuals and events.
Explore incredible environments that fully immerse you in the haunting island and its mysterious past.
A poetic, semi-randomised story like you've never experienced in a game before.
Stunning soundtrack composed by Jessica Curry, featuring world-class musicians.
An uncompromisingly inventive game delivered to the highest AAA standards.
Dear Esther: Landmark Edition has been remade with the Unity engine, featuring a full audio remaster, and the addition of a brand-new Directors' Commentary mode, allowing players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 7.6Kreviews | 75% | — | $1.2M |
| $9.99 | 3Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Even the rocks and caves will shimmer and blur, with the right eyes" I almost dropped this game more than once during the start cus I didn't understand half the ♥♥♥♥ going on lol. I'm so glad I didn't. The vibe oh the vibe, the visuals and sound designs are so so good. Gave me chills. love it.
Судя по последним отзывам — этим летом люди столкнулись с жанром «симулятор ходьбы» и не смогли это принять. На самом деле понять такие игры можно, если просто перестать относиться к ним, как к играм. По сути вся проблема в ожиданиях, люди ждут знакомого геймплея, не понимая, что игры уже давно вышли за рамки привычных форматов, сейчас видеоигры можно смотреть, слушать, читать и даже взаимодействовать с реальным миром в рамках одной игры. Я думаю Dear Esther это отличный основоположник жанра, который заложил в него такую базу, как: красивая история, которая хорошо дополняется нарративом, качественный визуал, а также чувственное звуковое сопровождение. В первую очередь Dear Esther это очень медитативное путешествие, которое предлагает тебе на пару часов заменить дофаминовые качели сессионок на спокойную прогулку по острову (который конечно же больше, чем просто остров) с удивительной меланхоличной атмосферой и рассказом на фоне. https://steamcommunity.com/sharedfiles/filedetails/?id=2923787103
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
| $9.99 |
| 1.1Kratings |
| 70% |
| — |
| not modelled |
| $9.99 | 226ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра короткая, схожая с Firewatch и The Stanley Parable (родоначальник жанра «симулятор ходьбы») Сюжет банальный Аудио и визуальное оформление на высоте
This game ♥♥♥♥♥♥♥ sucks. Go play What Remains of Edith Finch.
花费了一些时间,走完了整个流程,看了开头几个导演评论,既然制作者希望每个人都有不同的体验,那么我也来分享一下我的Experience。 首先,这个工作室的名字就很特别,The Chinese Room,一个英国的游戏工作室为什么会叫中文房间,检索了一下才知道是一个专有名词,有个性,但是没有中文字幕,还要我自己找补丁! 出生地一上来就在水中,我选择后退,淹死后旁白会轻声耳语:come back,获得成就Seonaidh,Seonaidh是刘易斯岛传说里的水中妖精。 音乐非常的孤寂凄凉,除了你操纵的角色之外,感受不到一点儿活气[spoiler](最后一章可以看到一个人影) [/spoiler]。 我是谁?我在哪里?我要干什么?旁白是谁?他在讲述什么?这是我脑海中浮现的问题,随着一步步深入,到处散落的圣经涂鸦,让我不禁联想起旁白话语之中出现人物名称:罗得、保罗、艾斯特,可惜我没读过圣经,也不懂新约旧约。主角好像踏上了一场朝圣之旅,看着那间歇性闪烁着红光的信号塔,不言自明,它就是此程的终点,这样说起来,出生地就有一座废弃的灯塔,这又是什么隐喻? 在洞穴这章,幽冷的色调、奇异的景观让我忍不住截图收藏,其中有个水潭,我蹚入其中仰望那投射进来的微薄月光,随后身体完全浸没水中,享受此刻的宁静。 那些摆放的蜡烛,有些旁边还有车祸留下的残骸,M5 国道枢纽到底发生了怎样悲惨的事故?Esther,Dear Esther,为什么旁白会为你而难过? 最终主角走到了信号塔下,伴随着旁白叽里咕噜的一大段话,爬了上去,最终一跃而下…… 说实话,我没有理解清其中的人物关系,可能这也在制作者的Balance之中?我不知道,可能之后会有时间看一下英文的导演评论。总的来说,即使是听音乐、看风景也是一个不错的体验。
Más que un juego, yo lo catalogaría como una "historia gráfica de descubrir". Muy tranquilo, a veces inquietante, pero la historia que nos deja detrás con sus referencias me ha llamado la atención. Interesante.
Sinceramente me parece un "producto" pretencioso y aburrido como el solo. Y me dirás ¿Pero es un walking simulator como no va a ser aburrido? Pues mira, Scorn, otro del mismo genero, sin una sola línea de dialogo, solo con la dirección artística ya le da un baño en todos los aspectos. No lo puedo considerar un juego. Ni el señor David el Jaulas se atrevió a tal despropósito.
This is not a game, this is a magnificent piece of art. It is one of the greatest things I have ever had the chance to experience. If you have the chance, get this for yourself. I genuinely felt emotion for the person who wrote the letter. I have played and watched so many things, and none have ever made me feel genuine emotion like this one has. Some may argue "It's too slow!" or "This is just a walking simulator!", but what they do not seem to realize is that this experience is meant to be slow and taken in, and it's not meant to be a game like how Sonic the Hedgehog or Half-Life are games. This is an experience, and it is an amazing experience unlike any other. 10/10. This cannot be anything other than 10/10.
There's not much to do other than move forward, listen, and let the island slowly explain itself. It's up to you whether that sounds relaxing or boring. The narration starts scattered, then slowly gathers into themes of grief, memory, and isolation. The slow pace is peaceful, but it also makes dead ends and missed paths feel tedious. Even so, the environments and sound design create a place worth wandering through. Best saved for a rainy day when you wish you could go for a walk.
It's that one Half-Life 2 mod that decided to tell a nice dramatic story with good visuals. And you know what? It succeeded
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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