
Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther...' - and so begins a journey through one of the most original first-person games of recent years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer.'
Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther...' - and so begins a journey through one of the most original first-person games of recent years.
Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.
Every play-through a unique experience, with randomly generated audio, visuals and events.
Explore incredible environments that fully immerse you in the haunting island and its mysterious past.
A poetic, semi-randomised story like you've never experienced in a game before.
Stunning soundtrack composed by Jessica Curry, featuring world-class musicians.
An uncompromisingly inventive game delivered to the highest AAA standards.
Dear Esther: Landmark Edition has been remade with the Unity engine, featuring a full audio remaster, and the addition of a brand-new Directors' Commentary mode, allowing players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 7.6Kreviews | 75% | — | $1.2M |
| $9.99 | 3Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu qui se vit plus qu'il ne se joue. L'ambiance est réussie, et le passage dans la grotte est un vrai régal pour les yeux. On avance, on écoute, on observe... mais je ne me suis vraiment pas sentie immergée dans l'histoire. Le jeu fait clairement le choix d'un rythme posé et contemplatif, ce qui n'est pourtant pas un problème pour moi. Mais ici, j'ai trouvé que c'était trop lent. Quant à l'histoire du narrateur, je ne sais pas trop quoi en penser. Elle se veut vague et mystérieuse, mais narrée de manière trop pompeuse. Au final, on assiste surtout à la contemplation des regrets d'un homme, mais sans que cela ait réussi à créer un véritable lien émotionnel avec moi. Alors oui c'est beau, oui la lenteur est voulue mais le jeu à quand même des défauts. Ah et très chiant de devoir refaire tout le jeu juste en écoutant les devs pendant 1h si je veux avoir le 100%
There's not much to do other than move forward, listen, and let the island slowly explain itself. It's up to you whether that sounds relaxing or boring. The narration starts scattered, then slowly gathers into themes of grief, memory, and isolation. The slow pace is peaceful, but it also makes dead ends and missed paths feel tedious. Even so, the environments and sound design create a place worth wandering through. Best saved for a rainy day when you wish you could go for a walk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
| $9.99 |
| 1.1Kratings |
| 70% |
| — |
| not modelled |
| $9.99 | 226ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's that one Half-Life 2 mod that decided to tell a nice dramatic story with good visuals. And you know what? It succeeded
Круто... Очень... Я не прослезился, но... Это тронуло, задело что-то в самой душе. Трудно описать чувства которые я испытываю, они такие же расплывчатые и мрачные, как и речи главного героя... как жизнь главного героя... советую.
Je vois que les évaluations récentes du jeu sont moyennes, et cela car beaucoup de gens sont stupides et notent les jeux sur steam sans meme avoir cherché à comprendre le jeu. C'est exactement ce qui se passe ici avec ce walking simulator. On appelle pas ca "walking" pour rien, le principe du jeu est de se promener pour se divertir, s'amuser, mais certaines personnes notent négativement le jeu car elles ne comprennent pas ce concept. Passez votre chemin au lieu de mettre des notes négatives qui ne feront que donner des fausses idées du jeu aux gens souhaitent l'acheter ! C'est un formidable walking simulator, je l'ai eu gratuitement il y a plusieurs années mais si je devais l'acheter je le ferais car c'est un jeu qui vaut sont prix, certains diront que les graphismes sont datés, je dirais qu'ils ont plutot bien vieilli, cela rend aussi le jeu accessible aux personnes ayant un PC un peu faible comme le mien qui aujourd'hui a du mal avec les jeux récénts.
Great writing and voice acting, but incredibly tedious, unrewarding experience definitely not worth the full asking price. Movement is mind-numbingly slow, even for walking sim standards, and there is no interactivity such as objects to inspect or even minor puzzle elements, as a result the tags on the steam page are misleading/outright false advertising. It's just a monotonous, linear slog that's only saving grace is the gorgeous environments.
Восхитительная медетативная игра. Она не про экшен или механики. Она про то чтобы на пару часов остановиться и остаться с самим собой. Ощущения от неё очень сильно зависят от того в каком состоянии ты придёшь сюда, что будет лежать у тебя на душе. Достаточно простой сюжет вместе с атмосферой одиночества и прекрасной музыкой располагают к размышлениям, к тому чтобы на мгновенье остаться один на один со своими мыслями. Я иногда буду возвращаться в эту игру, дабы просто постоять не берегу моря и никуда не спешить
great game! great story! if you are looking for a real walk throw game you got to get this game!
This is not a game, this is a magnificent piece of art. It is one of the greatest things I have ever had the chance to experience. If you have the chance, get this for yourself. I genuinely felt emotion for the person who wrote the letter. I have played and watched so many things, and none have ever made me feel genuine emotion like this one has. Some may argue "It's too slow!" or "This is just a walking simulator!", but what they do not seem to realize is that this experience is meant to be slow and taken in, and it's not meant to be a game like how Sonic the Hedgehog or Half-Life are games. This is an experience, and it is an amazing experience unlike any other. 10/10. This cannot be anything other than 10/10.
我对这款游戏的喜欢溢于言表。听闻这款游戏是步行模拟器分类的鼻祖,我毫不犹豫地买了下来,进行游玩。 刚进游戏,我马上进入到了游戏的氛围里面。非常真实的小岛美景,极符合氛围的旁白音,直接把我拽进了这个阴沉的小岛里。 小岛看上去生机盎然,但其实又隐隐透着一种黑色,一种破败,一种腐朽。正如主角的经历。 在游玩了游戏的本体之后,我还继续游玩了制作组精心制作的导演评论音轨的版本。游戏本身的汉化只汉化了本体部分,但我发现汉化文件中也有导演评论音轨的英文原文,于是我把导演评论音轨也进行了汉化。我把我的导演评论音轨的带有中文字幕的流程录制了下来,希望给自己留一个纪念,链接见"https://space.bilibili.com/347803399/lists/8486901?type=season"。 在重走游戏路的过程中,我再次惊叹于游戏各个方面的融合之精妙,场景,美术,地图设计,音效设计,背景音乐设计,等等,在制作组的精心合作下巧夺天工,最终成就了这样一部极好的作品。我最喜欢的当属于第四章开头,走出山洞,看见一轮明月时的背景音乐,音乐名字是This Godforsaken Aerial,在导演评论音轨里作曲人Jessica说这首曲子还是摩斯密码,对应的正是Esther。 导演评论音轨我认真听完了所有语音,三位主创对这款游戏倾注的心血早已跃然纸上了。对于能接受慢节奏,喜欢氛围感,也喜欢步行模拟玩法的玩家,这款游戏是必须体验的作品,也是开山鼻祖。倘若心中有些烦忧,随意打开游戏点开一章,在小岛上慢慢地走,听着风声,草声,背景音乐,到时候你就知道是什么感受。 我真的很爱。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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