
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.7Kreviews | 93% | — | $3M |
| $5.99−70% | 315ratings | 88% | #262 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
By far the worst of the new blood triplets. And I don't mean "Its only bad compared to its brothers" I mean its bad even as a standalone. Amid evil is a game that looks pretty and does as little as possible. To get the praise out of the way, it is a very pretty looking game. It is the most triple A looking retro game I've ever seen, enviroments are pretty, enemies are pretty, weapons are pretty, soundtrack is alright. The problem is that the game was designed by 3 seperate teams that evidently never communicated with one another. The maps, the enemies and the actual gameplay design in this game is completely discombombobulated resulting in a frustrating experience that never manages to click. (For reference I beat the game on hard) The main 3 issues that are the source of all the problems: 1.) Enemies are bullet sponges. MASSIVE ♥♥♥♥♥♥♥ bullet sponges. They eat an enormous ammount of damage, often comical ammounts of it. It can take upto 5-10 seconds of sustained fire to kill some enemies. There's no weapon combos or weapon swap techs for taking down enemies fast. The only way to kill enemies is to look at them for 10 seconds straight with your weapon of choice. Also, while the enemies have visual variety, they have ZERO gameplay variety. Play serious sam, ultrakill or doom, and you will have ever enemy attack pattern memorized by the time you beat them. All enemies are here are "generic projectile vomit" or "generic melee run at you". 2.) Maps often place you in tiny arenas, narrow hallways, narrow bridges with no room to dodge or strafe and if you step off them you fall into the void and die instantly. Compounding this issue. Enemies spam a lot. They fire A LOT of projectiles, run super fast, and attack super often. 3.) You don't have a parry, you don't have a double jump, you don't have a dash. You can't even strafe because the maps are not designed for it. You don't have anything. All you can do is walk at a brisp pace. You don't have any mobility or any response to enemies other than looking at them and hoping they run out of health before they reach you or you run out of ammo. Your weapons also have no mechanics. They all do the same thing "Damage in XYZ shape." There's no "Shotgun for kleers, Sniper for biomechs, rocket launcher for bulls", rock paper scissors strategy that games like serious sam have. And this is what completely kills the game. The maps are designed for ultrakill, except you don't have any of V1's mobility to navigate around enemies in confined spaces properly. The enemies are designed for serious sam, except you don't have the space required to properly circle strafe them and focus on dodging because maps are tiny and have instakill gaps everywhere. Gameplay is designed for ♥♥♥♥♥♥♥ doom 1995, except somehow worse. I am not joking when I say that the gameplay here feels like a placeholder. The weapons all suck. They have no punch, no kick, do no damage and aren't satisfying to use, with the maybe exception of the mace. There's no rock paper scissors matching game for weapons to enemies. All weapons just do generic damage in a generic area of effect in a different shape. You use a weapon until you run out of ammo and then swap to the next one. This game gets a huge pass because its graphics are pretty. Strip away the graphics and there's nothing underneath. Absolutely skip. If you want a classic boomer shooter just buy dusk. Its the same thing but better.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Being a fan of both Quake and Heretic/Hexen the spark didn't really jump with this one. It is well designed on one hand but on the other it's also terribly boring. There isn't the grittiness of a Quake nor a dark, fantasy vibe as in Heretic/Hexen either. It isn't a bad game per se but it just didn't click for me to stay with it maybe due to overexaggerated expectations.
Before anyone reads this, yes I played the entire campaign and will be playing the DLC. “oh then you must have enjoyed it so why the negative review?!” I come from a time when the amount of time spent in a game did not mean that you were having a good time, that has always been a strange false equivalency. A game can be very short but still be high in quality and enjoyment. I wanted to give this “boomer shooter” a fair shake so that anyone, including any devs reading this, won’t try to argue “oh you just didn’t play the whole game, you gave up so you’re opinion is rendered void just because I said so. About the one good thing about the base game and the DLC has to be the OST, but that's more due to Andrew's fantastic work. Genuinely bad, does not hold a candle to Dusk in any way shape or form, New Blood tried far FAR too hard to make the game as "retro obnoxious" as humanly possible while making sure to cut out all of the fun. More like a Pain Killer clone than a Heretic/Hexen clone or homage, if you will. Unlike how Dusk was a Blood/Quake like homage which did it correctly. For the first 2 or 3 zones, it was fun, each zone was different and varied while not being too obnoxious. Varied enemies types kept things fresh-ish while keeping things familiar to the other factions that came before it. Once you get to the Forges that’s where the game takes a total dump on whatever good will that it had. Painfully dark for no real reason which further muddles the visuals of this retro-esq visual game. Tons of obnoxious bad jumping puzzles and platforming in a game that does NOT handle platforming very well and enemies that just come out of no where constantly and spam attacks that takes 50% of your HP very quickly. As you progress down the more annoying zones the developers seem to put less and less quick save sections. This out right forces you to quick save and quick load constantly because of how bad the level designs and monster spawns are. Oh you think you made it far enough? NOPE! You get to go back to the beginning because this is an arcade game with 1 life style of gameplay with auto saves apparently. What is the point of having auto save points in your game if you’re not willing to put them in locations or areas that make sense? Just go full in and have us rely on our own saves, if you’re really trying for that old school feel, don’t half ass it. As others have pointed out, monsters tend to be far too tanky for how much damage they dish out versus how little the player can dish out, especially given that there is only one of you and 56000 of them. “oh just use your soul power” yeah? My one shot and it’s gone ability, for what? Every single encounter?! See, Raven Software understood all of this back in the mid to late ‘90s so they gave you consumable items to use in order to deal with situations where a Tomb Of Power might not be required. This game has none of that, you have one “super” and that’s it, the Soul Mode IS a Tomb of Power stand in but it’s worse in every conceivable way and takes longer to charge than just finding a Tomb and carrying a bunch around with you. Again, the New Blood interactive devs don’t have the pedigree that those who came before them had before they were banished to the COD mines. Oh they wish they did, they try, they make things that give off the illusion of a Heretic/Hexen game but it has none of the soul, none of the craftsmanship of the old Raven Software titles. So inconclusion to this section, either the enemies are too tanky or New Blood made our weapons weaker than a sneeze, either way the “gunplay” is bad, full stop. For weapons or rather the player only weapons, on top of being weak they also have a dramatic delay between when you hit “fire” and when the animation even plays then you have to wait even more time between when the shot actually happens THEN remember everything is projectile based so then you get to wait for the shot to actually connect with whatever the game allows you to hit. The shooting because of the aforementioned weakness in the weapons or the tankiness of the enemies is made worse feeling by the fact that every single weapon has a dramatic windup animation before the projectile even leaves your weapon. This is not even remotely as good as any ‘90s era game and not as good as New Blood’s last proper arcade shooter “Dusk”. The player movement both on foot and in the water is horrible feeling, it’s not at all reactive what so ever. There is a clear delay in one direction over the other while the enemies change movement within a single frame. Swimming is TERRIBLE, worse than HL1 swimming and forget about getting out of a small pool of water easily, you can’t just jump out or grab a ledge, nope, you need to go under the water and rise up while sprinting! It’s incredibly unintuitive and very bad when you’re in a rush to get out to escape a possible death trap or enemy spam. On top of that, your character can only jump maybe 2 to 4 inches, it’s a glorified hop and forget about walking over an ankle high edge on anything, nope again, you have to literally jump over a curb or half a curb, again bad design. The level designs are horrible, nice to look at, I will never take that way from the level designers, but beyond the surface level of “ooo ahhh” that’s all they were able to do. Tons of pit falls that look like they should be walkable or you get areas that look like they are clear pitfalls and aren’t. The walkable areas are so inconsistent and bipolar that you end up second guessing yourself constantly which is never fun. The funny thing is, on the level design combined with the monsters? Yeah when YOU get knocked off, you die nine times out of ten, when you knock a monster off of a platform or a path they just magically fall onto some unseen platform or walkway and they then continue to fight you from under you. It’s honestly a joke how consistently bad the maps are once you get past the two demo zones. They clearly put their effort into baiting any potential member-berries players with the intro zones before they pulled the rug out from under you and suddenly the game isn’t what it was advertized as nor is it any fun. On top of that, enemies can hit you from places that you can not return fire back through. I can not actively shoot through this mesh but every ranged enemy attack does cut through it without any loss of damage to the player. Performance was lacking as well, for how old the game is and how low the system requirements are, especially for my system which is installed on an SSD I might add. I got constant hitching whenever something would spawn or a new enemy would spawn or go active or do an attack. Enemy design is also pretty bad as well, again early zones are completely balanced and fine, good design, good telegraphing of attacks and not too many cheap developer gimmicks that the player can’t also do. However once, again, you get past those few zones and get into the Forge and beyond then you start to see how bad the devs can really take the game. You start to see enemies that flat out phase through solid walls because the attack is a dash (by the way that we can not do) so the game says “oh this enemy has to get to this point and if a wall happens to be in the way well then too bad for the wall and the player”. Then later on still you have enemies that flat out reflect attacks (again an ability that the player can not do) with a shield that covers their entire hitbox, which again are not very fun and just a cheap unit that the devs put in to further chip damage the player. you. If there is not a clear path to you, stairs or anything else, they will flat out noclip up a total vertical face just to get to you. The AI pathing is outright insulting to anyone who has played any amount of actual retro or old school games, these devs should be ashamed of themselves with how poor the quality of this product is.
The powered up axe spins like a blender. If you jump in the water with it equipped, you swim faster.
The game is visually stunning, but gameplay is bland and dull. First of all, Amid Evil has little to do with Heretic/Hexen except for the fantasy theme. What it actually reminded me most of all is American McGee's Alice: visually cool, surreal, and mesmerizing, but with weak gunplay, boring puzzles, and irritating platforming. The difference is that Alice delivered a fine story and narrative, unlike Amid Evil. 1) Levels are impressive visually, but pretty dull and not so interesting to explore. There are no cool shortcuts, puzzles, or exploring for that matter. It is mostly linear, and progressing through the level never feels like something more than moving from point A to point B. 2) Enemies are just some abstract stuff or very basic warriors. They lack charisma, personality, or interesting attacks. Their combat behaviors are primitive and unfun, and kicking their asses is boring. 3) Amid Evil is extremely easy. On HARD pickups are just everywhere in great quantities, so no mana/health management is needed, which turns an already easy game into a dull cakewalk. 4) There are traps and platforming. Unfun and irritating. The last two worlds (out of seven) are becoming more interesting, but that's not enough to grant this game a positive review. There is really nothing wrong or broken about Amid Evil; it's just uneventful, boring, and never made me feel interested. I feel the main gameplay loop is bland and missing something crucial.
A fantastic FPS boomer shooter that has some really nice designs and weapons for the game. The combat system is also pretty well done, and the levels are pretty well designed as well. The enemies are also perfect, especially for the level's theme. Definitely one of my favorite FPS of all time, and would recommend it to anyone.
I really tried to like this game. The trailer and screenshots look great and I had high hopes coming into this however maybe it's just that the genre isn't for me. I tried playing this on two different occasions and both times it felt like a trudge to only play an hour. The gameplay just feels very repetitive and unrewarding. It did not keep my attention at all. I was very bored and for that reason I cannot recommend it.
Have you ever played something that you didn't totally vibe with, but understood why so many people love it? Amid Evil is exactly that for me. Make no mistake: as a shooter, from a mechanical standpoint, Amid Evil is great. Movement is silky smooth, the weapons are all distinct and consistently useful, and the level design gets real weird by the end. Before playing, I wasn't sold on it - a shooter with melee-ish projectile weapons that mostly focus on leading targets? Thankfully, I was wrong, and playing the game was a total joy. The parts of the game I didn't enjoy as much are totally a matter of personal preference: the whole crystalline medieval aesthetic is pretty, and I can appreciate the artistry on display, but it's just not for me. There's nothing objectively wrong with any of it, and I still wholeheartedly recommend this, it's just the one nitpick I could really find. A lot of people hold Amid Evil as one of the best modern shooters out there - and while it may not top my personal list, I totally understand why it does for so many others.
DELÍCIA! AMID EVIL é um jogo de tiro em primeira pessoa em que você encarna alguém (não sei quem é pois não tem espelho) que sai atirando em monstros até que eles parem de respirar! AMID EVIL tem belos gráficos, cenários suntuosos, música tranquila, e jogatina tranquila também, e jogatina da boa, é daora demais sair correndo nos ambientes e atirar de boa nos monstrengos! AMID EVIL não é frenético, é um jogo de tiro ótimo pra relaxar, botar um podcast de fundo e sair explorando e desvendando os segredos das fases! AMID EVIL tem jogatina excelente em controles, suavidade total! AMID EVIL é um jogaço que começa bem e claramente vai evoluindo ao longo das fases, ampliando suas fronteiras! DELÍCIA!
New Blood tends to focus a lot on the old school, boomer shooters like DUSK or even HROT would just make this "yet another" in the bucket. But AMID EVIL tries something different, the scenery is magical instead of gritty and industrial. The palettes used are bright and mystical instead of rusty and mechanical. The tone chosen by AMID EVIL makes it worth a play, the gameplay won't be anything new, but the scenery is enough to have a good time.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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