
In this hack 'n' slash adventure co-developed with Tamsoft and Compile Heart, the 4 Goddesses enter an online fantasy game inspired by... themselves! Choose from 12 characters with unique playstyles and skills to fight in realtime brawls, customize with accessories, and play online with others!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 87% | — | $3M |
| $11.99−60% | 2.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为海王星系列的作品它是优秀的,但作为一款RPG来说它是失败的,但凡换一个IP这游戏都卖不出去。
好玩,真的好玩 不然我为什么会玩这么久
I'm just a dude playing a game about eight waifus beta testing a game about four waifus. Super cute action RPG! There are a bunch of different characters to mix and match into your party each with their own cute little personalities. Good bit of gear to collect and upgrade, as well as plenty of treasures to acquire. Combat is fairly simple and easy however it's still fun rushing into battle across the game's many "dungeon" areas. The art style is beautiful, and it's packed with lots of amusing cut scenes. The ladies are a little lewd at some points but it's more for humor than turning into an adult game. Well worth checking out!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 802 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Title: Finally a Neptunia game with action combat and it actually works I've been a Neptunia fan for a while, but I'll admit I was a little skeptical when I heard they were stepping away from turn-based combat. Action RPGs from companies that usually do turn-based can be hit or miss. But this one? Tamsoft helped out with the development, and you can really tell. The combat feels fluid and satisfying. The setup is simple: the goddesses get trapped (yeah not actually, but you are being a game tester) inside an MMO (that's basically themed after themselves, because of course it is), and you run around doing dungeons and fighting things. It's exactly as silly as it sounds, and the dialogue is full of the usual fourth-wall-breaking humor the series is known for. If you've played a Neptunia game before, you know what you're getting. What surprised me is how much I ended up enjoying the gameplay loop. You pick a party of four, swap between characters on the fly, and each one feels distinct. Purple Heart plays completely different from Blanc or Vert. There's a good variety of skills to map to buttons, so combat doesn't feel like mindless button mashing. And when you build up your meter and pop an Awakening Skill? Feels great. The online co-op is a nice bonus too. You can bring friends along for dungeon runs, and the game actually scales up the difficulty so it doesn't become a complete stomp. The in-game chat feature is a cute touch it really sells the whole "we're playing an MMO" vibe. (But sadly, as part of 2026, the online system doesnt appear to be working at this point) Visuals are solid, the soundtrack is catchy, and the cosmetic customization is way deeper than I expected. You can resize and rotate accessories and stick them basically anywhere. Want to put a giant mustache on Neptune's head? Go for it. Is it a super deep action RPG? No. But it's a fun, lighthearted game that doesn't overstay its welcome. If you like Neptunia's humor and want something that plays differently from the main series, this is absolutely worth picking up especially on sale. Hours finished: 42 hours Would I recommend? Yes. If you're a Neptunia fan, it's a refreshing change of pace. If you want a light action RPG with charm, this is a solid entry point too.
Yet another trainwreck of a Neptunia spinoff that gets a very undeserved "Very Positive" rating. That's basically three in a row for Neptunia action spinoffs. I'm starting to think the fanbase doesn't really care for getting even a decent game, and would be happy enough just getting whatever has Neptune's gob plastered on the cover. IF/CH can sell this game for 60 bucks, and the general fanbase would be more than willing to pay 80 dollars for it. Cyberdimension Neptunia: 4 Goddesses Online is an action-based Neptunia spinoff, although dissimilar to Action Unleashed and MegaTag, this game is not a musou/Warriors type game. This means that you're no longer fighting off hordes of brain-dead enemies. Instead, they have innovated by making you fight brain-dead enemies in groups of five. Seriously, the enemy AI hasn't improved from the previous two games, although it was kind of understandable in Action Unleashed and MegaTag because they were, you know, Warriors type games. The story is... well, it's stupid. It's one of those stories that can only happen if everyone in it has no brain. To give you an idea of how stupid the story can get, there's a time where someone manages to hack the MMO (the story involves the characters beta testing the MMO) and spawn high level enemies in the starting area. The solution? Why, send all the high level players to clear out the enemies, of course! And then there's another time where the main characters are sent to hunt down a cheater... by killing their in-game avatar? Have Idea Factory/Compile Heart's writers ever actually played an online game in their life? The combat hasn't really improved much, either, in fact, you only have one attack button now, and everything else is special attacks. While they have tried to make combat more involved by giving enemies various elemental weaknesses, you can just ignore them for the most part and just brute force your way through combat with the exception of bosses and Metal Dogoos, who require you to spam elemental skills to break their guard so that you can actually do some damage. The problem with this though, is that combat is extremely static, where you have a guard break phase that involves using whatever elemental attacks you have, then a damage phase where you can no longer use your heavy hitting special attacks because you wasted all your mana spamming elemental attacks. While it is possible to kill bosses without guard breaks, it will make the bossfights take much longer, and trust me, you don't want to be playing this game for any longer than you should. Part of the problem with the combat is the characters themselves. You can play as the 4 CPUs, their Candidates, and the Angels, but for the most part, they're all very similar in general gameplay. Each one of them is capable of doing elemental damage, and each one of them has highly damaging special attacks. Every character is capable of blocking and parrying, regardless of what archetype they are, meaning that Uni, the Thief, can block and parry just as effectively as Neptune, the Paladin. Ranged characters are redundant because everyone can use ranged elemental attacks, and it's not like it's an advantage to fight from far anyway when the AI is so dumb and/or easily exploited that melee characters won't have a hard time. There is basically zero balancing between the characters. The only exceptions are Neptune and Blanc, who are the only ones who have healing spells. Also, why is it that when your allies die, it's okay, but when you specifically die, you go back to the main city? I hate games that do this for no reason. At least Dragon's Dogma has a lore reason for why it's acceptable for your teammates to die, but not you. This game has no reason at all. If Blanc dies while I'm playing as her, it's an instant lose, but when the AI is playing as her, it's totally fine for her to die as many time as she pleases. That makes no sense. And don't get me started on the friendly AI. It's so stupid. And it's not even an endearing kind of stupid like in Dragon's Dogma (and at least in DD, they have moments of brilliance, while 4GO has none). Anyone who says that Cyberpunk 2077 has the dumbest AI should play this game, because the stupidity of the friendly AI in this game will give Cyberpunk AI a run for its money. The friendly AI in this game is so stupid that they can't even jump. They just teleport to where you are when they encounter even the slightest ledge. Don't be surprised when you develop myopia (or if it worsens if you already have it) after playing this game, because whenever your allies teleport to you, they do so with the most obnoxiously bright special effect I've ever seen in my life. It beats out Holy-spamming White Mages in FFXIV. The AI also regularly runs into enemy attacks, fails to block or dodge, and have no strategy in fights besides "charge and die". You can command them to do general things like saving their SP (so that you can switch to them for damage phases because they're stupid), hang back and play more defensively, or play as aggressively as possible. The commands work for the most part, but only a handful of them are actually useful. To give a little bit of credit, the dungeons you go through are more interesting than the arenas of Action Unleashed and MegaTag, but to take away that little bit of credit, the dungeons are ultimately just corridors you run through to get to the boss at the end. While that might sound like any dungeon in an MMO, at least an MMO dungeon is interesting to fight through, with minibosses in between and some nice setpieces every now and then to break up the monotony. In 4GO, you just fight regular enemies all the way until the boss room. There's even one dungeon where the developers must have gotten lazy and just placed a bunch of default Unreal Engine assets in a blank hallway. They couldn't be less subtle about how much they don't give a ♥♥♥♥. This game boasts an online feature, meaning you can torture some friends to play this rubbish with you on the world's ♥♥♥♥♥♥♥♥♥ netcode. I'm not kidding, the online function is complete arse candle. Think of the worst online experience you've ever had and multiply it by a hundred, and you pretty much get an idea of what it's like to play this game online. Even if you do get an online game going, the multiplayer just boils down to completing a single dungeon and that's your lot. If any of you die in battle, you are immediately removed from the game, unable to rejoin, and whoever remains is just left to continue on their own. The PC port is a mess, too. I can't run this game at a smooth 60 FPS on medium settings. My PC isn't a beast, boasting only a GTX 1050, but that's way higher than the GTX 960 they're recommending for the "Recommended System Requirements". This game truly disappointed me. I actually had some hopes for 4GO, but the game fell flat. This is the THIRD action game that the trifecta of Idea Factory, Compile Heart, and Tamsoft have made together. And this is the THIRD time that they made a mediocre action game. You'd think that by the THIRD game, they'd figure something out. I only expected a decent game, nothing too spectacular or game-changing, but I guess even that is too much to hope for.
Cyberdimension Neptunia: 4 Goddesses Online is an anime action RPG with the neptunia characters. The game plays out as a casual adventure exploring an MMO type of story that is a mix between mostly voice acted visual novel and raiding dungeons. If you don't know the neptunia characters, you can expect a lot of goofy anime cliches, rivalry, banter and fourth wall breaks by Neptune. The story is silly as well with the main party beta testing the new MMO game that has references to other MMOs like Sword Art Online and jokes of that nature. There is some fanservice in the story dialogue and CGI. When raiding the dungeons, you can choose which character you play as and 3 additional characters that will accompany you as the raiding party to give the feeling of playing an MMO. The additional characters are controlled by AI that can be changed how it behaves, from more aggressive to more passive stance. Combat is on the easy side with the buttom mashing hack and slash, the usual expected spells for damage, buffs and healing and consumables that help heal or revive fallen allies. Most of the playable characters are melee, but it's definitely safer to play at range. Dungeons at some point will get reused with enemies that get reskinned and recolored. Online co-op exists, but it's not optimized and there was a lot of stuttering. Luckily, it's a separate thing from the main game with it's own quests that won't stop the story's progress or contain exclusive item drops. You can also customize how the characters look like with accessories that can be further expanded by buying the DLCs that are cosmetic only. As most action RPGs go, you will have equipment that you have to find as drops, craft and grind for. But if you follow this excellent walkthrough you can go through all the main and side content with very minimal grinding. https://steamcommunity.com/sharedfiles/filedetails/?id=1315645278 It's fun to pick it up for the neptunia characters, the anime style of humor and story and MMO jokes, but if that doesn't pull you in, the gameplay will get repetitive. For achievement hunters: There are some achievements that have a character level or skill requirement, but they aren't missable. The others are for completing all the content and some grind. With the guide by Ztarman everything is easy and simple.
Are there more goddesses or is this the end...?
🔵[b] Requires light tinkering [/b] To fix resolution problem: 1) Change the "high DPI settings" of the game executable: - Find the game executable CyberdimensionNeptunia4GoddessesOnline.exe on your system (manage > browse local files). - Right-click the executable, then select Properties. - Switch to the Compatibility tab and click on Change high DPI settings, under "Settings". - On the new window, under "High DPI scaling override", activate the checkbox: [✓]. - Select Application from the dropdown menu and confirm with OK. - Click Apply, then OK on the Properties window. - Launch the game. 2) Set screen to Borderless in game options. Tested on: OnexPlayer Mini Pro 6800U [url=https://store.steampowered.com/curator/42772030-Handheld-Friendly/] Follow Handheld Friendly [/url]
游戏0分 建模50分 声优100分 音乐80分 nep10000分
非粉丝觉得剧情蛮无聊的,打击感也很塑料,玩不下去orz
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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