
Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther...' - and so begins a journey through one of the most original first-person games of recent years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer.'
Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: 'Dear Esther...' - and so begins a journey through one of the most original first-person games of recent years.
Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.
Every play-through a unique experience, with randomly generated audio, visuals and events.
Explore incredible environments that fully immerse you in the haunting island and its mysterious past.
A poetic, semi-randomised story like you've never experienced in a game before.
Stunning soundtrack composed by Jessica Curry, featuring world-class musicians.
An uncompromisingly inventive game delivered to the highest AAA standards.
Dear Esther: Landmark Edition has been remade with the Unity engine, featuring a full audio remaster, and the addition of a brand-new Directors' Commentary mode, allowing players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 7.6Kreviews | 75% | — | $1.2M |
| $9.99 | 3Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think the story is just too vague to understand, its just like a poem rather than a game, i dont even know if i can call this a walking sim, theres no choices (or atleast i think there isnt) no gameplay elements just walking and listening to the guy yap
the type of stunning visuals and soundtrack that remind me why videogames are pretty neat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
| $9.99 |
| 1.1Kratings |
| 70% |
| — |
| not modelled |
| $9.99 | 226ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an amazing and beautiful experience! It was crazy to find out that this game was first a Half-Life 2 mod and then this masterpiece which basically started a whole game genre! It should be way more popular because of that alone, but also because it's such an interesting game. The devs wanted to make a game where things in the environment were a bit randomized between plays which is really cool. They also put A LOT of thought into everything and wanted the story to be quite vague, left to the player's interpretation. I think they achieved that really well, you think you know what the story is about, but then you don't, then you do again and so on, and at the end of the game it's very possible not to understand anything. The devs' commentary (which you should do as a second playthrough, it's optional, but it gives you an achievement) was great to listen to! I didn't really see games so far do that, and it was so interesting to hear what they wanted to do and how each one of them interpreted the game. I also just love how you can wander around a deserted island and mesmerizing cave on your own, this type of game where you are literally alone is just chilling and it hits so differently amazing! The voice acting is also good imo, the music is beautiful and eerie, everything is perfect except for one thing.. the movement. That's my only complaint. Sure, it makes sense lore-wise, but it's just way too slow! I understand the devs wanted players to take it easy and take in everything around them, but it could still have been.. just a bit faster. Other than that though, a 10/10 game for me and I recommend playing it on a windy night! Also very easy to 100% which I did so that's great too!
"Dear Esther started life as a Half-Life 2 mod back in 2008. The purpose of the project was for research conducted by Dr. Dan Pinchbeck at the University of Portsmouth. By solely focusing on storytelling rather than action, Dr. Pinchbeck wanted to learn how players would respond emotionally to an experience completely driven by its sound, setting, and literature containing subtle hints at a story that offers the player no conclusive ending. Two years later, Valve signed off on the mod for its own standalone Steam release. The standalone version was rebuilt by Robert Briscoe, one of the genius developers behind the environments of the original Mirror's Edge. In 2017, the project was released for its third and final time in the Unity Engine with a noticeable improvement to its beautiful greenery and a Director's Commentary allowing players to explore the island whilst learning about the development and inspiration of the project. The experimental idea behind Dear Esther sparked a boom in storytelling games, inspiring thousands of developers as it still does to this very day. For any gaming enthusiast such as myself, Dear Esther is a title you must experience at least once to witness the power it wields over its players." TD
I cannot for the life of me finish this game, let alone recommend it. Its slow, too slow in every way. Too slow for its own good, and after the first half hour of slowly walking around, I tried slowly walking off every cliff to die, just because that was more exciting than listening to someone drone on and on about a whole lot of nothing. After a few dialogue cues, it sounds like whining and it began grating on my ears worse than the dialogue and accents in the Black mirror 2 game. I got this game for free and still don't recommend it. BUT, If you like slow quiet noninteractive strolls listening to someone whining, this game is for you!
So I beat the game, and I have no clue what it was all about. I don't hate the game, I'm just really confused to the point where I don't even really know what to give it from a scale from one to ten. 3/10?
They couldn't write something smart, so they made it obscure. And apparently, according to the developers' own commentary, you're not even supposed to expect the obscurity to resolve into anything. It doesn't matter if you understand it. The story doesn't need to make sense. There is a difference between a work deliberately leaving room for interpretation and its authors effectively admitting that there is nothing in particular to interpret. Dear Esther could be called a walking simulator. You do walk, a lot. But don't expect anything even remotely like Firewatch or The Stanley Parable. And even the most basic walking simulator should at least tell a story. This barely manages that. At best, it's an artistic experiment, contemporary art at its worst, where emptiness is mistaken for depth and the audience is expected to supply the meaning the authors couldn't be bothered to provide. You will walk. You will get bored. And if you complain that none of it means anything, apparently that's part of the art. Pretentious, and not worth your time even if you got it for free.
"Even the rocks and caves will shimmer and blur, with the right eyes" I almost dropped this game more than once during the start cus I didn't understand half the ♥♥♥♥ going on lol. I'm so glad I didn't. The vibe oh the vibe, the visuals and sound designs are so so good. Gave me chills. love it.
This game ♥♥♥♥♥♥♥ sucks. Go play What Remains of Edith Finch.
That was very weird game, I didn't understand anything at all, but it was really nice hour. I don't know how the hell game developers made such beautiful views and graphics in general, this game looks insanely good. All locations are really nice and this game is just like an art. Really nice game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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