
did you feel stupid, fat, lazy, and ugly in high school? well i did...but at least i made a life-simulation RPG about it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 14 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
BEING A TEENAGER SUCKS. So we made a videogame about it.
Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game!
In Consume Me, you take on the role of Jenny, young, in love, and entering her final year of high school. Make meticulous scheduling decisions to maximize your glow-up! Solve the puzzle game of dieting! Evade distractions as you pursue scholarly success! Do chores to get money from mom at a rate much lower than minimum wage!
Can you win the heart of the boy of your dreams? Can you hold on to it? Can you chart a course towards a sustainable future? Can you fit just one more TODO goal on your plate, or is it already full to bursting? Most importantly, does any of this matter--either in the game, or in a broader sense? I don't have time to spoil the story here, so I'll just give you a free tip: if you have the spare money, buy some coffee at the corner store and drink it for an extra free-time unit.
A darkly funny coming-of-age story: You'll laugh, you'll cry, you'll get a little hungry, sometimes all at the same time! Sorry about that!
Every meal a puzzle: Eat your lunch, but be careful not too eat too much. Also, try not to eat too little either. Throw any food you don't want to the dog. It's fine, she's not on a diet!
Gripping strategic decision making: A limited amount of time and an unlimited number of things to do!? This classic combination introduces the ultimate strategic question: How should you be spending your time? It's up to you to answer this question...every day of your life!
Obtain powerful equipment: Choose from a selection of garments that help you dress for success. But be warned, the armor of this world degrades after a mere single day of use...until you renew it via that ancient ritual known only as "laundry."
Over 13 possible endings: Most of them bad!
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An incredible game, the type of story that could only be told in this medium. Exceptionally smart design. Don't hesitate to buy.
petit jeu narratif indé avec une DA vraiment originale ! Le gameplay se présente sous forme de gestion de la vie de Jenny (la protagoniste), le tout parsemé de mini jeu très sympa et on ressent le doute lié à la jeunesse de Jenny! Je recommande grandement !
Consume Me manages to make you feel the protagonist's stress through how it shoves mini-games, menus, and art into tasteful layouts. It made me think about how it used the screen in ways other games in the genre haven't. The story might lull a bit in the last hour, but the game is a unique experience that's worth playing."
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THere aren't enough games about time management that really push the player like this. Sorely lacking in the industry. Beyond the, everything else about the game is excellent, the way it combines story and mechanics in a way thats actually challenging and feels rewarding feels so rarely seen. It's a true best-of-all-worlds scenario for an indie game. I adore the lighthearted view of its subject matter. I also made my 63 year-old mother play it, and she quite enjoyed her time. She said it was good for beginner players such as herself. Especially since the mouse is the only thing needed to really navigate.
muy divertido a pesar de los temas que trata, me enganchó muchísimo.
Fantastic game, really exceeded my expectations, especially as someone who is a little wary of slice-of-life rpgs that end up being an interactive story with sparce gameplay. Not the case here, there's plenty to do and decide on. The art and the humor immediately grabbed me and I really couldn't tear myself away until I got to the conclusion. Obviously a labor of love - the end really touched me. Very happy I gave this one a chance!
Phenomenal game. You play as the developer, growing up as a teenager and battling with all sorts of issues like dieting, self-esteem, relationships, studying etc. I found it emotionally engaging and even teared up at the end, and yet it's not a text-heavy game at all. It's a difficult resource-management game that let's you experience the character's stress directly through gameplay. The game does a good job of giving you lots of different tools to help you solve your problems but they often have big drawbacks so you are making real strategic decisions. Do you chug energy drinks so you can stay up late to get all your homework done if it means having a terrible headache the next day and being miserable? Or do you take a cheat day from your diet to give you more energy and starve yourself the rest of the week, risking a snack binge ruining everything? You are given space to make your own mistakes and when I messed up and had to restart a chapter I already had an alternative strategy in mind to try. At the same time, the way the story is delivered with adorable emotive animations and a protagonist that wears their heart on their sleeve, it's easy to buy into her world. Not getting a perfect score on a test or missing a party because you didn't do the laundry really does feel like the end of the world. Ultimately I was very invested and enjoyed watching Jenny grow up.
really great use of game design to tell a story. the art and tone are both just really good!
reaaally fun game and relatable story; im glad i found this at a time where im going to college soon! the minigames started out easy but they slowly became hard and i had to become strategic with using time as well so it definitely wasnt just good because of the story but also because of the gameplay. i would say the only thing i was put off by was the sudden inclusion of church towards the end but its nothing too major of an issue so i would recommend this game!
i luv
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