
When the Past was Around is an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 4.4Kreviews | 95% | — | $529.1K |
| $8.49 | 694ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
знову плакати да що ж таке
[h1][b]往事:往室[/b][/h1] [b]“制作组有点贪心了,想展现爱情的从头到尾,却又驾驭不了。”[/b] 一共五章,95分钟,点数商店都还没解锁呢,不过卡全掉完,也就不挂时长了。95分钟够一部电影的时间,但这游戏的情节铺垫很少,一切都很突如其来,转折、结局显得仓促又生硬,寡淡又经不起推敲。 最不满意的地方是它配乐过于敷衍,[strike]从开头[/strike]从主菜单到结尾制作人员列表,一直同一个曲子,8个音符的调调反反复复,让我想到另一部[url=https://store.steampowered.com/app/1122680/The_Artful_Escape/]就几个音符贯穿始终[/url]的游戏。我的评价是音乐远不如[url=https://store.steampowered.com/app/206440/To_the_Moon/]去月球[/url],若你只有一段满意的作曲,学学人家,把它用在关键的地方。 玩法上没有亮眼的地方,中规中矩的点击解谜,整体很容易。它的提示不是直接给你答案,而是标记场景中全部可互动物品,这点挺不错,有时候只是看漏了,或者物件融入场景没发觉,而不是推敲不出结果,这种不破坏体验的提示很不错。 关于剧情的个人看法,也许,这故事讲的并非爱情,而是女主与自己的小提琴梦。虽然,它商店页面的官方介绍是,[i]讲述了一段关于热恋,放手再到释怀的故事,以及其中苦乐参半的点点滴滴。[/i]但若要让我以爱情故事的角度来看它,那更要给差评了。相遇是可以猝不及防的,但在一起却十分突兀,跳过了所有环节,仿佛只要对方会拉小提琴就行,通篇没有任何角色性格上的塑造,作为观众对其任何一方都提不起兴致,在艺术家的爱情这个题材上,观感远不如《伦敦之雪》。所以,我更倾向于,把它看作是女主与自己小提琴之间的故事,正好也照应了一段解谜中所展现的——小时候喜欢小提琴,逐渐疏远,乏味,不再拉琴;消失的不是爱人,而是自己儿时的梦想;那些欢快的时光,海边的冰棒,只是对喜爱一件事物的心情具象化。不过它也不像有些悬疑电影,从始至终是人格分裂并没有其他人,把猫头鹰一遮,故事也说得通什么的,说不通的,我只是以一个更抽象的角度来看这个抽象的故事罢了。 总的来说就是,故事不喜欢,全成就简单,流程特别短,解谜一点也不难。 最后,[b]非常感谢Helasin的礼物٩(๑>◡<๑)۶[/b] P.S.有个好友一直用的猫头鹰头像原来出自这游戏!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Russian, Vietnamese, Japanese, Portuguese - Brazil, Spanish - Latin America, Portuguese - Portugal +4 more
| $4.79−40% |
| 67ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought it while I was grieving; the game portrays that experience beautifully. It's about remembering the beautiful moments, going through the hard times together, and always being there. I think it’s incredibly well-crafted—everything is understood without a single line of dialogue. The music, the story, the art—everything is beautiful. Les beso el cerebro.
Eskiden tanıdığım ve artık hayatımda olmayan birisi almıştı. Oynarken sıkılmadım hatta bir tık ağlamama neden oldu, dokunaklı bir hikayesi var.
Some grief arrives like a tide determined to swallow you whole. Then one day, the memories you thought were dragging you under become the very thing that carries you back to shore.
i went into this game expecting a cute, cozy little game to pass an afternoon... instead it completely shattered my heart into a million tiny pieces! the absolute best part is that there is zero dialogue, but the story hits you so hard anyway through the hand-drawn art and the most gorgeous violin soundtrack! 10/10!
Super pretty game, made me feel a bit wistful. The puzzles were not too challenging - the gameplay matches the atmosphere well. Maybe there could have been one more chapter to give more backstory. It would have been nice to see a first date or something like that. Just to note: the game only seems to save once a chapter is complete, so don't exit halfway through. I'd definitely like to replay this in the future.
It was pretty, but for some reason, didn't really resonate with me. I felt impatient while playing most of the time. The ending was ambiguous to me. It didn't really feel like moving on, if that was the point. I think it wanted to have a message, but fell short. We know going in that it's tragic, and it is.
A beautiful little love letter to love and lose in a genre that doesn't get a lot of love these days. A very short little point and click adventure that reminded me both why I loved them and why we don't see them anymore.
This is a very beautiful game! Despite no actual dialogue in game, I understood the story and message well, especially as I saw the details of the puzzles, backgrounds, and more. The art style is so cute and matches the vibe of the game, even during the sadder parts. The puzzles were simple to go through and added to the experience. The music tied it all together however and really brought in the atmosphere of it all. It's definitely a game I'll replay, even if it did make me cry.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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