
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeah, I feel nostalgia over the dumb fan service anime girl game. do I feel shame? no
Main character didn't give birth in the first 2 hrs of the game and that made me greatly saddened. I decided to push past that in hopes that at some point during the great console war that the beautiful main character would spread her legs and push out a baby. alas, after 50hrs of game play and all the achievements I can say that this, in fact, doesn't happen and I am filled with a great depression my only hope is that the second game Hyperdimension Neptunia Re;Birth2 will give me the birth that I greatly desire!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10多年前看過動畫 , 最近才開坑遊戲 隱約記得是世界分成四個國家, 女神各自統治 動畫最開頭是四女神宣誓和平共處 之後就是貼貼抱抱的日常。 據說該系列有多個平行宇宙 , 遊戲跟動畫不一樣 (重生1)起點是千年血戰 , 守護女神戰爭打了上千年 勝出的女神可以成為世界唯一真神 後期因為各種變數 , 共同聯手應對威脅 , 達成和解。 (重生1)給我的感覺就是 戰爭只是出於女神職責 , 大家都不想打 更多是忠於自己的私生活或興趣 聯手解除危機後 , 就開始貼貼 , 非常治癒。
https://steamcommunity.com/sharedfiles/filedetails/?id=1601748787
a good starter that gets me into neptunia for first time. good storyline, good gameplay (but be warned that this game comes in little grindy unless you wanna pay for DLC for fasten your progress), has cute characters and such. the game is semi VN because the game is story focused rather than gameplay focused. and much more. i would recommend for this one as someone who wants to get to know what neptunia is. but ps : Blanc is best waifu, change my mind.
Born too late to deploy to Neptunia. Born too early to deploy to Neptunia. Born just in time to deploy to Neptunia.
+ Funny (with a pile of references to other games) + Aesthetically pleasing + Nice music - Grindy - No autosaves (that I've noticed) Nep
Вообще этот обзор должен был стать,по идее, последней активностью в стиме... реальная жизнь диктует свои условия,ноооо стим так легко от меня явно не отделается:) Бугааааашенки!!!!!..правда я обнулила аккаунт, придется все восстанавливать......не обращайте внимание, если увидите массу добавления в список желаемого и т.д.:) Я же девушка,этим все сказано) Так вот, с первыми тремя частями Hyperdimension Neptunia я была знакома раньше, покупалось из-за ностальгии,как и большинство игр купленных,у меня есть синдром коллекционера:) Спустя, века, года, блуждая,думая что же пройти(на покупку новых игр,честно говоря жаба давит тратиться),да и когда появляется"хочу!" и скидки есть... добавить в корзину и забыть, спустя месяц.....вспомнить,это я:) И вот мой взор остановился на Hyperdimension Neptunia. А почему бы не перепройти? Медленно,с чувством, с толком,с расстановкой, одна концовка раз в тысячу лет:) Чем же Нептуния мне интересна? В первую очередь своей комедийно~пародийной прослойкой в сюжете. Чего стоит только главная героиня Нептуния (Неп.),,,,вот где комедия так комедия! К тому же героиня страстно обожает пудинг!.... никогда не понимала чем он людям нравится!?ну ладно, это мои личные предпочтения. В игре есть несколько нюансов,так сказать подводные камни,которые могут прийтись некоторым не по вкусу. Во-первых, сюжет подан в виде визуальной новеллы. Далее,,,, мало локаций в игре,плюс людям, которые запускают игры из-за кинографичной картинки, лучше пройти мимо. Ещё,,,, двойные боссы! В игре нет авто сохранений. Так что второй босс.....GAME OVER, пожалуйста начните с того момента, где последний раз сохранились. Мой вам совет.. сохраняйтесь почаще. А где можно сохранится? ~на мировой карте ~на локациях,в определенных местах. Так что ХАРДКОР!!!! И наконец... В игре, в лучших традициях, много гринда....... МОРЕ ИЗ ГРИНДА! Правда во второй части его в разы больше, чем в первой. А знаете почему? Там 8 или 9 концов!А у каждой свой список требований для открытия..... рыдаю, уже не хочу перепроходить полностью! Так о чем я? да,в первой части концовок всего две,их легко открыть. Правда почему-то достижение за одну из них не дали....... ладно попью я чаек ещё раз с финальным боссом,мне не сложно:) Если вас ничего не смутило, то я вам гарантию Hyperdimension Neptunia Re;Birth 1 точно вас не разочарует! Да и посмеяться от всей души у вас получится! Всем приятного времяпровождения!:)
很棒的一部作品,具体体现为: 要画质有诺瓦露 要游戏性有诺瓦露 要剧情有诺瓦露 由于本作极致的超级无聊刷子玩法和键盘的反人类键位等等原因,个人认为,这部作品并不适合所有人(我比较能接受这一类)是一部典型的粉丝向电波系作品,但如果你能忍受上面两个本作最大特点的话,我还是推荐你从这部作品入坑超次元游戏海王星系列的,毕竟谁又能拒绝听一首超级好听的的主题曲以及和可爱的诺瓦露一起冒险呢 如果你决定入手了,那么在玩的过程中请务必注意以下几点: 1、注意即时存档 注意即时存档 注意即时存档!!!重要的事情说三遍;本作的死亡惩罚采取超拟真的设计,你只要是在任何一场战斗中死亡,游戏就会立刻给你送回主题界面,由于本作没有自动存档这个功能,那么你如果在没有存档的情况下死亡,那就真的是只能从头来过了(不要问我怎么知道的,血的教训) 2、本作共有两个结局,分别是普通结局和真结局,真结局的触发条件与每个国家的信仰值有关,记得一定一定一定要在首次开完全部国家后存个档,不然到时候如果你想打第二个结局完全就是折磨,因为本作的二周目真的就是从头开始,相当于开启了一个新的存档,没有任何的属性继承,就跟你一周目打的时候一模一样(真结局不一定要二周目,一周目达到信仰值了也可以触发) 3、存档可以在两个地方进行,一是地图界面,二是迷宫内部,大部分迷宫内的存档点在迷宫深处,强烈建议在每次进地图之前都存个档,不然真的一不小心,进度就会付水东流(我就是全残血没注意后被偷袭,进度一下回到了好久之前) 4、键盘按键提示:在地图界面和迷宫内按O可以进入菜单界面(地图界面按O可以编队,升级以及存档等;需要注意的是,迷宫内部按O呼出菜单是不可以存档的哦,只能选择读档和回到标题以及主题界面)wasd为正常的前进后退左转右转;空格和I是探测;H是打开游戏技巧提示;K是砍击和确认(偷袭!)L是跳跃和后退 5、需要注意的是,本作只有繁中,且游戏默认语言为英语,只要你不是英语人,我强烈建议你在下载前右击游戏,点属性,然后把语言里面的English改成繁体中文再下载游戏(已经下载的玩家也可以用这方法切换语言,不过也需要重新把游戏下载一次)
" i was looking for a job and then i found a job " -and heaven knows i'm miserable now...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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