
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 581 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've always loved CoH (the original one mainly). I hadn't heard anything about Final Stand, so when I received a key from the devs to try it out I looked up a few youtube vids and thought "Yeah, this seems like a cool kinda mode for CoH that could work". I loaded up the game and it was pretty straight forward to get into, however after only playing one game I was already bored. It's probably okay to fill some time here and there, but it shouldn't be standalone, it really should be a free add-on to CoH3 - it's especially not worth A$44.
a buggy mess with too few units and abilities, after a short while the runs start to feel the same
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 581 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They charged 50 dollars for less functionality than a mod, theres also a major bug with progress not being saved because I've beaten the maps but it sayd I`ve never played them and the points for the "perks" havent been added to my account. Also wouldnt a bridge map make a lot of sense for a mode like this? Guess they just didnt think of it, thanks for all your hard work have 50 dollars
It's good, but the price is too high. I'm personally getting tired of paying these crazy prices for small DLCs "just to help out the devs". I feel like I'm being taken advantage of at this point. I should down vote it just based on that, but I feel like the content itself is passable, and doesn't deserve a negative review.
배수진 : 상대적으로 열세임에도 불구하고 아군이 달아날 곳을 미리 막아 두어서 스스로 필사적으로 싸우게끔 만드는 전술 기존 유저 입장에서는 이걸 돈을 내고 플레이 해야하는게 많이 불합리하지만 그래도 재미는 있는거 같습니다. 단점이라면 전문가 이하 난이도는 너무 쉽다는것 그리고 가격은 조금 비싼편이라고 생각합니다.
I've now 100% it and played a few hours, the mode is enjoyable and it's what i've always wanted for Co-op vs ai since i don't bother with PVP. However, there's a few notable bugs that can be slightly frustrating at times (e.g engineers not repairing and for some reason pathing is genuinely horrendous at times with vehicles) it desperately needs something that you can put points into after finishing a perk tree, take notes from Starcraft 2's co-op mode and let us upgrade stats bit by bit with every level we go up. Overral, it's solid and fun for someone who enjoys PVE like me.
地图太少了就5张。建议12关改为20或者25关感觉更合适不想玩无极模式。然后就是单位国防的虎王应该要加进去还有卡牌太少了抽来抽去就这几样肉鸽就要做到肉鸽的样子你这肉不肉鸽不鸽的新鲜劲就那两三天
昂贵的价格,贫瘠的内容
The Final Stand is an ok DLC, nothing more, nothing less. Is it worth the price is subjective, but I've been hooked on it since buying. I've been waiting for some commanders to go on sale, but since its been a while from their release and they never went for less than 20% I decided to grab this one while my 30% off lasts. For some reason, you get it both in CoH3 and as a separate library entry, but in there achievements don't unlock, for now at least. So, what did I get for my money? Five maps, all the units randomly unclocking durring the mission, and several difficulty options. The start is a bit slow, you can hardly hope to hit Expert++ difficulties with your stock army, but completing missions gets you perk points, which you can use to upgrade your units, give them bonuses, upgrade outposts to better defend themselves, etc. You have to finish 12 waves, and after that you get the option to hit the endless mode, for now I've only managed to hit wave 17. My friend also started playing and we are having a blast. Some might find annoying that units and abilities are random picks in the mission, but being able to grab whatever you want might turn boring fast using always the same things. This way at least you are forced to adapt and use whatever the game randomly gets you to pick. Reminds of of selecting a random loadout in games like Helldivers.
匹配都没有 傻逼玩意 骗钱的
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