
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
明明可以把一堆不符合時代的兵種放進去豐富多樣化與戰術也可實驗性多放一些,卻還要複製3代兵種,會玩這通常都是玩3代的人,又因遊戲類型與單位數值差異過大,又不搞的特別點根本宣告遊戲死亡,玩三代的不可能因為廢掉自己手感來玩這遊戲,新玩家(沒完聯隊的人)看到變化性與多樣性差也很快退款,我個人就是因為手感與不特別等問題直接退款,感覺這模式就是只花幾個月做出來圈錢用,搞不清楚要跟本體分開來看。
minder leuk dat je niet met 4 spelers kan
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 582 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fun. i love the perk system. would be nice to have a 3 and 4 player mode for the final stand......
地图太少了,太少了,内容太少了,太少了,一个创意工坊解决的的事儿,当DLC在这卖合适吗?
最终防线这个玩儿法刚看还挺好玩儿的,毕竟也算是一种肉鸽类型的玩法尝试。但是玩儿一段时间就觉得这个模式纯纯的半成品感觉。主要是固定回合后,开启无限模式,电脑方随着轮数无上限的成长,而我方只能拿着前面12轮随机到的效果,技能硬抗,不给你继续成长的机会。另外从目前遇到的强化效果来看,没有那种可以持续成长的效果,又卡人口,就不能搞出很带劲的BD。算是自己砍掉了肉鸽玩法的爽点。另外,无限模式并不会因为坚持的轮数变长而获得更多强化点数,老老实实玩儿的话就很低效。如果未来官方没有对此进行优化的话,就不推荐看到这条评论的你入坑了。
不如二代
Good Co-op Storm comp for 20 APM people like me.
не интересно
This is a great game mode that scratches an itch every CoH Single Player - player has I would assume. It's not perfect, but it's great. Is it overpriced? I would say so, yes. If you own CoH it may not be worth it, I think it is for me. Have only played SP, no coop thus far. It'll get old eventually and given the poor reception they may not improve on it, but it's a super fun mode that I would have absolutely loved in DoW2 and future titles as well. It's challenging enough on higher difficulties, there is a lot of variety, and the upgrade trees (at least from what I have seen) are fun and meaningful. Good stuff!
Should just have been a DLC, but fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.2M | 40.3K | 57% | $23.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $2.3M | 2.5K | 75% | $44.99 | |
| $336K | 601 | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $907.9K | 753 | 58% | $29.99 | |
| $907.8K | 996 | 88% | $29.99 | |
| $908.4K | 2.2K | 75% | $19.99 | |
| $908.4K | 1.7K | 88% | $19.99 | |
| $908.8K | 2.1K | 79% | $7.99 | |
| $907K | 11.7K | 74% | $4.49 |