
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Of course every game has it's appeal to someone and I know I'm the odd one out here, but I just find the game boring as hell. I've tried numerous times to play it and it's just slow and repetitive.
Кажется на первый взгляд, что это просто какой-то симулятор доставки. Это только кажется. Игра с voxel картинкой без всяких пафосных вступлений бросает в Нивалис, вечно дождливый и сильно оживлённый ХОВА. Рания, девушка с Восточного полуострова, работает в сервисе доставки Клаудпанк, чтобы выжить и покрыть долги. Простые перевозки перестают быть таковыми быть по воле Случая и принимают другое направление. Здесь есть место детективу, место драме и немного заговору местного AI, именуемого КОРА. Игровой процесс прост как 5 копеек. Летай и бегай по доступным участкам в изучении города. Придётся много бегать по этим участкам, если хотите закрыть ВСЕ дополнительные задания и встретить ВСЕХ случайных персонажей. Техническая составляющая не может похвастаться какими-то эффектами, сама voxel стилистика подкупает, потому что ничего подобного я не встречал. Про дополнение Город Призраков ничего не буду говорить, потому что просто не играл. Да и, скорее всего, не буду. 22 часа, наигранных в общем количестве (игру прошёл и в Steam, и в GOG), раскрыли мне игру настолько хорошо, что я решил записать по ней прохождение! Чисто на память!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comments on the game : Ill start with pros, then the cons about the game: Personally, I love this game already, not having played much I can already tell that this one of those niche indie game gems. I love the design, the story seems really cool and the whole game is just really creative. Ive played so many games and this is one of those that when I first opened I was genuinely excited to play. So far ive only played about 40 minutes and if I was a vampire (sadly I need sleep) I would be playing this nonstop for hours. Also my contacts are drying out my eyes.. However, I feel like the game could have more, I really wish they made it more full, in a type of GTA fashion where you can go into any and all buildings. The whole vibe of the game is amazing but not being able to go into most buildings ruins that "real open world" feel. On the bright side, they still managed to make it feel full enough to not feel empty so im thankful for that. That being said, if you find this game on sale and you like casual chill games then yeah 100% get it. Also if they made a second, more polished version of this game I would buy it instantly no matter the price. - - - [ Audience: ] - - - ☐ Kids ☐ Everyone ☑ Casual players ☐ Pro players ☐ People who plan to take one game and make it their life - - - [ Graphics/Animation: ] - - - ☐ Potato ☐ Really bad ☐ Bad ☐ OK ☑ Good ☑ Beautiful (for pixel art fanatics) ☐ Masterpiece - - - [ Price/quality: ] - - - ☐ Free ☐ Buy now ☑ Consider to buy it ☑ Wait for sale ☐ Do not buy it ☐ Do not throw money into a trash can - - - [ Requirments: ] - - - ☐ 90's PC ☐ Minimum ☐ Medium ☑ Fast ☐ High end ☐ NASA computer - - - [ Difficulty: ] - - - ☑ Easy ☐ Easy to learn / Hard to master ☐ Average (Depends on the difficulity set) ☐ Hard ☐ Not recommended for beginners ☐ Dark Souls - - - [ Game time/length ] - - - ☐ Long enough for a cup of tea ☐ Short ☐ Not too short ☐ Depends on you ☑ Long (~15 hours) ☐ Very Long ☐ Endless - - - [ Story] - - - ☐ Only gameplay, doesn't include a story. ☐ There is a story, but most of the game is focused on gameplay. ☐ Better than nothing I suppose... ☐ Average. ☐ Decent. ☑ Amazing (so simple yet so fun and creative) ☐ Fantastic! - - - [ Bugs ] - - - ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☐ Few Bugs ☐ You can use them for speedrun ☑ Nothing (I've seen) - - - [ Enjoyment ] - - - ☐ One long, tedious grind ☐ Fun at first, but gets old quick ☑ Consistently fun ☐ Can't stop playing, even though I should be finished Checklist of stuff you should try: -100% the game -Dont speed through it, take your time, explore, talk to npcs I hope this review helps! You can upvote it if you found it helpful!
Great game to satiate your Delivery Dependence Syndrome (DDS). Can’t wait to return to the world of Nivalis in the upcoming game Nivalis.
玩法乏味,送货的过程很无聊,卡片收集很折磨,时不时会从高空步道卡出去。优秀的赛博朋克城市氛围和有趣的npc也无法掩盖这些缺点。
Fun game if you like stories, synth music, and driving
Most rules have exceptions. For example, one of my rules is that I don't like pixel games. Cloudpunk is a hell of an exception.
I rate this as an 8.8/10. It's very strong, but there are limitations. I'm going to cover the few negatives first: - Driving is a bit on the clumsy side. It's not horrible, but it's not slick, either. Car handling just isn't that strong. - The majority of the game is piloting your HOVA and running - there is no combat, and very little direct tension. It would have been nice to see some stealth aspects or (light) gunplay added. - The environment, while beautiful, is fairly samey. There are definite distinctive aspects to the various districts, but ultimately it's all rain, neon, and darkness. - I think the division of the game world into layers, while probably a technical necessity given that this is a fairly low-budget project, was a mistake. If there is a sequel, I'd like to see a seamless world, with full 360 degree flight. - The soundtrack has a few stronger moments, but is largely forgettable. - Rania's voice actress is not great. She's not 1990s-vintage of bad, but she's far too monotone, and often sounds bored. She would have done well to work in higher highs and lower lows. - While I really like the voxel art overall, I'd like to see any future games handle the character models differently - perhaps as pixel sprites, like in Chrono Trigger and Xenogears. Voxels are great for environments, but substantially weaker for conveying lifeforms. Rania's model, in particular, is bordering on horrible. She's got skeletal arms, and looks a bit like a space alien in a hoodie. - The limitations of the engine are most evident when the game fails to transition to true interior environments. Sometimes you go into, say, a bar (with tables and chairs and stuff) and it's still raining on you. That's particularly silly given that the game IS capable of doing separate interior spaces... the team just didn't always do it. The positives: + The world is drop-dead gorgeous. What you see in the trailers is what you get. + 99% of the voice acting is top-notch. + The quests - even the side quests - are pretty engaging. They're not the best thing I've ever seen, but they're very good. + World-building is handled exactly as the best authors do: you learn about Nivalis - not through ham-handed exposition - but through the matter-of-fact conversations and activities of the characters who live in it. Hollywood has largely abandoned this approach to storytelling. It's nice to see it at play again. + Most of the characters are pretty interesting. Even minor ones leave an impression. + Choices matter... although it's not immediately evident how. + The grand narrative is pretty good - good enough to keep me playing, even though, as pointed out, the game doesn't have a lot of action. + There are rewards for exploring - emotional and financial payoffs to be had from setting down the main plot for a while and simply driving around, landing, talking to people, and looting nooks and crannies. Overall, the good substantially outweighs the bad. This is definitely a 'should play' (especially when it's on sale). And it has a somewhat timeless quality to it, which means it will *also* be worth playing 5 or 10 or 20 years from. Cloudpunk hasn't tried to push any technological envelopes - it has instead settled on an artistic style and vibe all its own. And that means it will we well worth your time, even if you don't get around to it immediately.
This game is a walking simulator. If you're into that, then maybe go for it. Otherwise, skip it. For note: I have 12 hours on this game but since it was played offline the game sync has me listed for like 11 minutes. Neat. Visually the game is fantastic. It really nails the cyberpunk aesthetic and it really shines through if you play with the cinematic camera turned on. However, here lies issue number one: the game doesn't have "tank controls" The result of this absence is that every single time the cinematic camera shifts, you will jetted off in a random direction. It's almost unplayable as a result, forcing you into using the fixed camera. The visual experience and ambience seems to be the main draw of this game, so this is a shame. It really does make a difference. Driving (or rather flying) around the city is great. It feels like you're driving a hover car. All this said though, this is where all of the positives end. First, while the driving is great, your time is split between 3/10 driving and 7/10 walking. The walking is horrible, slow, and empty. It's outright boring. There is almost no gameplay. It's a walking simulator. For 10 hours you will simply go from point A to point B with some two-bit story details in between, often forcing you to sit and listen to 10 minutes of dialogue before you can go to your next objective. There's maybe three "time trials" along the way, but unless you are entirely inept there is no challenge to them. The game is entirely linear and your choices don't matter for anything beyond achievements. Onto the story: it's ass. It's just very boring and the mystery (if you can even call it that) isn't good enough to warrant exploration. The storytelling itself is also quite poor and I think the best way to describe how is with an example. You will meet a "upper class" girl who is shoehorned into the story last-minute, with whom MC is supposed to make a grand decision that will effect the entire city. This character goes on a 10 minute rant about how a lower class person shouldn't be involved in making such an impactful decision. Then, after her rant the MC says, "OK but I was chosen for this too" and the upper-class girl immediately folds. Not only does she let you in on it, but decides to leave the decision entirely up to you! What is this, Fallout 4? This game also like to say, "yeah this was happening behind the scenes and now it is going to drastically effect the story for this one moment." I'm playing the game to experience the story as it plays out, not be told that it played out and then have experience the story's fallout. Additionally, I can very much tell the political opinions and average age of the writing staff and possibly the color of their hair. Yes, the Cyberpunk genre is very political (though it has shifted heavily from the original concept), but usually it's a bit more open to different ideas and exploration of things. It shouldn't be a black-and-white morality check. Instead with this you get West-coast California socio-political beliefs shoved down your gullet and anything outside of that overtly evil. The city is very diverse with racial groups. Want to guess what color most of the good guys are and what color most of the bad guys are? Additionally, while the city is racially diverse, the culture isn't. For whatever reason this city is obsessed with Japanese food and culture despite everyone being American or British. The voice acting is also incredibly hit or miss, and unfortunately the MC (who you hear the most) and most of that cast is a miss. However, hilariously enough you can actually hear the MC's VA getting progressively better as the game progresses, with her being semi decent near the end. Regardless, no degree of good voice acting can make up for bad dialogue, which the game suffers greatly from. It's quite painful to listen to most of the time. It's a very hekin' wholesome, big chungus, Reddit gold, 11/10 kind stranger, millennial Californian circlejerk of a game. If this wasn't the only game I had downloaded at the time of my internet outage, then I wouldn't have gone past 2 hours. It has the framework of something that could've been good. Give it an actual story that doesn't feel like the pretentious mess and actually give it gameplay. Anyways, it's boring and is just a dolled-up version of a RPG Maker two-bit visual novel via walking simulator.
I played it when it first came out, got about 7 hours in, and dropped it. I came back today after a few years because I couldn't remember why I didn't finish it. About the time I got halfway through again it became clear. The game looks nice. The Blade Runner cyber-punk aesthetic is really well done. The background noise and occasional cyber advertisements are also really well done. The music fits well. They clearly wanted to build a world you could believe in, and they did a fine job with that aspect. It's the blocky Minecraft style, but I don't think I've seen a game use that as well as Cloudpunk does. It's very pleasing to the eye and looks like it must have taken quite some effort to create. They did a stellar job. But the nature of the game is that it suffers from a few flaws that drag it down. First, it's exceedingly repetitive. You drive to a nav point area, park, and walk a long, long way around a floating island of buildings to finally get to the exact spot to talk to someone else. The parking area is rarely near where you need to end up. Sometimes you have to take elevators up in one place and back down in another in a sort of minor puzzle to get to the final destination which just slows you down. Most of the game is just you going somewhere else, across several maps, back and forth. It feels like they were trying to stretch out the game play time by making you go far distances to and fro. 85% of your time is travelling to the next thing and waiting for the dialogue to finish. Once in a a great while it will have the next mission on the same map and you're overjoyed because you can skip all the hassle and just go get on with it. Second, there's a lot of story telling with pop ups of characters talking. Others argue that the voice acting is poor, but I think it's fine. The aggravation is that these conversations go on and on forever and you can't skip through them and can't proceed to the next thing until it's done. It just drags on and on when it doesn't need to. I can't stress this point hard enough. You can't interact with anything until all the 5 minute, largely unnecessary exposition narratives finish. It's a constant frustration. I've made it across several maps to the next nav point several times and had to just sit there for several minutes waiting for the useless conversation from the last thing to end so I could talk to the person at destination point to get the next objective. I'm constantly having to follow the traveling vendors around so that I don't lose them because I can't interact with them until the dialogue stops. It's probably the most frustrating aspect of the game. You feel like the game is purposely hamstringing you from moving on. And finally, it's a bit preachy on the scriptwriter's ideology. There's the references to class warfare, "we need unions", "robots are humans, too, and we shouldn't treat them like machines", evil healthcare CEO's, bad cops, identity politics, and of course melting polar ice caps where America is specifically mentioned for some reason. Some of that is part of the genre these days, but it takes itself a little too seriously and it gets to be distracting and eventually annoying as it continues till the end of the game. It's rarely a legitimate point of the mission you're on or necessary narrative to advance the story. Most of the dialogue comes across as one of two things: When the main character (you) are talking to A.I that runs your car (which is a dog), it sounds like it was written an 8 year old girl who is projecting what her cute little dopey puppy might say if it could talk. It's so saccharine that it pulls you out of the game. The rest is as if it's written by a freshman philosophy student trying to sound intellectually deep by parroting what his professor said earlier in class about the glory of Karl Marx and not noticing that everyone else in the room is rolling their eyes while their beer gets warm. I recommend it on sale, or if story and lore is your most important aspect of gameplay, or for people really into the cyber punk genre. You'll get your money's worth on either of those points. At the time of this review it's on sale for about $6, and Cloudpunk is certainly worth trying at that price. It's preachy, long winded, and makes you run all over the place to sit and wait, but it's also unique, memorable, and surprisingly beautiful to look at.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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