
You play as Adam Jensen, an experienced covert operative operating in a world that despises his kind: augmented humans. Choose from an arsenal of state-of-the-art weapons and augmentations to build your playstyle, and decide who you'll trust, to unravel a vast worldwide conspiracy.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
“Desperate Measures” extra in-game mission
Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 42.3Kreviews | 76% | — | $28.2M |
| $2.99−90% | 674ratings | 82% | #64 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! Definitely worth playing. Why the negative review, you ask? Well they end it on a cliffhanger and never made a sequel!
My favorite Deus Ex game. It's a crime what they did with the franchise... I really hope that someday, we can get a worthy sequel to this unfinished masterpiece... Adam is such an amazing main character... I find that these days it's hard for me to say that about almost any character in gaming, but Adam was truly masterfully written. Every conversation and cutscene with him is badass and his personality gives off an air of security. I will truly miss this character and the world of Deus Ex.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian**languages with full audio support
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is leagues ahead of almost all games released today. And it's from 2016!!!! It's almost ten years old and its insanely better than all the crap coming out. We have gone backwards significantly from here
Visually impressive but ultimately messy sequel. The graphics, level design, and expanded gameplay systems are excellent, offering more freedom and player choice than its predecessor. However, much of the story (and side stories) revolves around a simplistic racism allegory centered on augmented humans, which completely overshadows the richer themes of transhumanism, surveillance, social control, technological change - and cyberpunk intrigue that has always made this series so interesting. Combined with an abrupt rushed ending and massively underdeveloped worldbuilding (even compared to Deus Ex: Human revolution). The result is disappointment at every turn, a sad end for a series with so much potential.
Игра философически лезет ещё глубже Human Revolution с дискриминацией аугументрованных людей и так называемой "чистоты природы". Пока Адам пытается узнать кто является основаполагающим за совершение терактов, он получает новые "игрушки" в виде экспериментальных аугументаций, полученные после одного из таких, терактов. Геймплей ушёл больше в ширь и вертикальность, давая ещё больше возможностей прохождения, о которых возможно даже сами разрабы не догадались бы. По итогу: это один из лучших иммёрсив симов последних 10 лет, который не заслуженно не сыскал успеха.
fix your ♥♥♥♥♥♥♥ game cant get past the first 10 minutes and have to keep replaying the same part because of crashing
While I was a fan of the original Deus Ex: Human Revolution, I really struggled to get into Deus Ex Mankind Divided. I feel what has traditionally made the Deus Ex games strong is how they're able to make the player feel creative in problem solving and approach to situations - but with Mankind Divided it feels much more scripted - the developers have already designed out a path to try and make you feel "clever" but you just end up in a state of high friction trying to figure out what that is rather than feeling free to do it the way you want. Next the stealth combat just doesn't feel that satisfying; you tend to stalk enemies from behind in an identical manner every single time, shoot them with a knock out dart and move on, it all felt a bit repetitive. Would still recommend playing "Human Revolution", but I think you'll be okay skipping the sequel.
《杀出重围:人类分裂》鉴赏:游戏史上最细致的城市街区,深入骨髓的沉浸式模拟 我通关了所有 DLC,不过不包括“突破模式”。突破模式我试过,实在玩不下去。因为它提供的体验,你要说不像《杀出重围》本体吧,也不是,但它给人的感觉过于抽象,以至于已经不太算那种“沉浸式模拟”的体验了,这个我们后面再说。 反正三个 DLC 加上本体,差不多不到 60 小时。 其实这是我最喜欢的一部《杀出重围》,它很可能是我 第二喜欢的沉浸式模拟游戏。第一喜欢的是《掠食》。 这部作品属于那种很久没有一款游戏能让我真正沉浸进去玩的类型,是一部非常罕见的作品。当然,它也并不是完美的。 首先,几乎在所有方面,它都比《人类革命》青出于蓝而胜于蓝。关于《人类革命》的优点,我们之前已经鉴赏过了,所以这里不会再把关卡设计、技能设计那些东西再拿出来讲一遍了,也没必要。我们主要说说这一作的变化。 [h2] 叙事绑定的新技能设定 [/h2] 这一作用一种非常沉浸式的方式加入了新的技能,而且这些技能是和叙事绑定的。很多游戏在续作开头都会把你前作获得的能力给抹掉、重置,而《人类分裂》在这个关键问题上给出了一个很合理、很顺畅的叙事解释,所以在这一点上它做得很好。 [h2] 资源回收系统:让它成为我第二喜欢的沉浸式模拟 [/h2] 接下来是一个我特别喜欢的点,也是让它成为我第二喜欢的沉浸式模拟游戏的重要原因——资源回收系统。 这个系统在之前的《杀出重围》里是不存在的,这是系列第一次引入。就像《掠食》一样,你可以拆解物品,把拆解的材料再利用。当然没有《掠食》那么复杂,《掠食》还分各种元素,这里很简单,全部拆成一种零件。 但这一下子就增加了一种新的玩法。以前的《杀出重围》已经很自由了,你可以用技能、潜行、杀光敌人、各种方式解决问题。现在多了一种流派——垃圾佬流派。 你可以把场景里的垃圾、重复的枪都捡起来拆掉。零件几乎用不完,于是你可以非常自由地制造 多功能模块。这个东西相当于万能工具,可以跳过很多本来需要黑客小游戏或找密码的地方。 如果你不喜欢黑客小游戏,不想来回找线索,你就可以靠垃圾佬流直接硬解。 它甚至解决了《人类革命》里的一个问题——能量限制。如果你搜刮得足够彻底,材料足够多,你几乎可以无节制地制造能量电池,随便使用赛博技能。 听上去很 OP,但其实如果你想达到这种“无限资源”的状态,你必须把关卡每个角落都翻一遍。你虽然没有通过精巧操作绕关卡,但你仍然是在深度利用整个关卡,只是方式不同。 从沉浸式模拟的角度来看,这一作比起初代和《人类革命》都进步的一点,就是 提供了更多解决问题的方式。 无论你喜欢潜行、暗杀、和平主义、机关流、炮台流,还是垃圾佬流、黑客流,你都能玩得很好。 [h2] 新技能与系统扩展 [/h2] 新技能方面也有不少,比如 子弹时间、远程黑客。 远程黑客很有意思,有点像《赛博朋克2077》的黑客流,你不再必须贴到设备旁边才能黑,可以远程操作。 另外这一作里 台风系统也加入了非致命选项(至少 DLC 里是这样)。可以看出本作在设计上始终在考虑玩家可以采用更多不同解法。 [h2] 关卡设计:真正接近《掠食》的水准 [/h2] 关卡设计也是大幅提升。 相比《人类革命》,这一作的 立体程度、连通程度、多样性都更强。以前的关卡也不错,但没有那种“条条大路通罗马”的感觉,而《人类分裂》在这方面明显更接近《掠食》。 布拉格就是典型例子。你可以上屋顶,可以从各种方向进入区域。虽然不能像《刺客信条》那样满城屋顶随便跑,还是有空气墙,但相对以前的《杀出重围》,几何结构已经立体了很多。 [h2] 叙事问题:故事没讲完 [/h2] 这里是我对本作最大的意见。 《人类分裂》的故事 没有《人类革命》完整,也没有初代完整。它给人的感觉就是:没讲完。 本作里的反派像个小棋子,但你揭开真相后,并没有进入更大的幕后阶段,故事就结束了。 玩到最后我是真的懵了: “这就完了?” 完全没有那种本部大结局的节奏感。 这一点非常遗憾。 [h2] 城市细节:布拉格的语境感有点离谱 [/h2] 这一作你在城市里走,几乎所有 NPC——不管有没有名字,不管是市民、警察还是路人——都不只是站桩一句话。他们起码两句起步,很多时候还不止两句。我举个小细节,让大家感受一下布拉格的城市塑造到底细到什么程度:在布拉格站前面那个雕塑附近,有一对游客夫妻想找人帮他们拍照,于是找了一个本地人。你在他们拍照的时候上去跟三个人里任何一个人对话,他们每个人都有不止两句,而且是符合当下语境的内容。等他们拍完照,夫妻俩走开,本地人把相机还回去也要走了,你再跟他们对话,又会触发每个人不同的、同样贴合语境的新对话。 而且这种“语境感知”不是少数特例,是大量路人都这样。街巷里到处都是聊天,而且不是一句两句那种,是来来回回的对话。你等他们聊完再插话,他们还会给出符合当前情境的回应。更离谱的是,这些人既没有名字,也没有任务,不是任何剧情角色,就是普通平民,但却给你一种“这城市真的在运作”的感觉。 这种体验对我来说是很 mind blowing 的:你会忍不住想,这游戏到底在配音、台词、文本量上投入了多少心思。有人愿意用这种细节对待玩家,我真的很敬佩。我相信喜欢《杀出重围》的玩家里,有相当一部分都跟我一样,是那种会细嚼慢咽、把世界角落都翻一遍、跟每个 NPC 说话的玩家。我们最讨厌的是那种“世界不可互动、NPC 没反应”的游戏,会有种热脸贴冷屁股的感觉;而最喜欢的,则是当你认真去探知这个世界的一切时,它能不断给你回馈,而且这种回馈并不是所有玩家都能看到的,而是专属于那些愿意认真观察世界的玩家。 [h2] 场景叙事:外表光鲜,更要内里细腻 [/h2] 也得益于画质进步,这一作场景细节的复杂度,是《人类革命》很难比的。你一进场景,满地都是小东西、小垃圾、可读文本、环境痕迹,到处都是场景叙事。这正好也是我最喜欢的玩法之一。 对我来说,主线叙事当然重要,但它不是唯一。主线叙事和场景叙事在我心里很难分高下。一个游戏只有主线没有场景叙事,那就是空壳;反过来,一个游戏就算主线一般,但场景叙事极细腻,我也可能玩得很开心。最好的情况当然是两者都强——外表光鲜、内心细腻。《人类分裂》在叙事完整度上确实遗憾,但它讲出来的那一部分依然很有意思,只是你会强烈感觉:这不是一个讲完的故事。 [h2] DLC:越狱之外,很多本可以无缝融入 [/h2] 然后说这几个 DLC。整体给我的感觉是,除了越狱那个大 DLC 之外,其他几个 DLC 都更像是“本来就该在主流程里”的东西。但遗憾的是,《人类分裂》没有像《人类革命》那样出一个导演剪辑版把它们剪进去。 我之前聊《人类革命》的时候说过,“The Missing Link”放进导演剪辑版里简直浑然天成。那是我玩这么多年游戏里,极少数一个年度版大型 DLC 让你玩着玩着都没意识到“这居然是 DLC”的例子:它没有突兀的触发点,也没有特别割裂的存在感,就是自然发生、自然嵌入。《人类分裂》没有做这种整合,所以 DLC 还是在菜单里单独启动。问题也就来了:前两个 DLC 明显可以嵌回主流程,但因为没嵌进去,导致你物品被清、技能被清,而且没有任何叙事理由。按理说这些事件就是发生在你布拉格期间,但它硬让你重新开一个“断开的版本”,强制你重新收集装备,体验就非常怪。 反而最后那个监狱 DLC 在剧情上更合理:你进监狱本来就会被没收装备,又有抑制芯片之类的解释,为什么你技能受限,这就说得通。 [h2] 建筑审美:布拉格小,但做得太细太漂亮 [/h2] 再说一个我特别想夸的优点:本作的建筑艺术。《人类革命》其实就已经很漂亮了,但《人类分裂》的布拉格真的是另一种层级。你当然可以吐槽它地图不大,主要就一个布拉格,其他地方像伦敦也只是小地点,不像老《杀出重围》那种辗转多个大城市、多个开放街区。但问题是——它把这个布拉格做得太细了。 街上的建筑设计,是那种复古与未来融合的路数,但它的科幻不是冷冰冰的。它有一种带温度的“变革感”,很喜欢把旧建筑和新结构揉在一起,比如在老楼外面套玻璃盒子,或者把建筑某一部分抽象成未来主义的结构语言。你在游戏里驻足看建筑、看街巷、看材质和构造,本身就已经是一大乐趣。我甚至觉得,任何一个喜欢建筑的人,即使你不一定爱第一人称 RPG,也不一定爱沉浸式模拟,你都可以冲着这个场景和建筑去看一眼,它就是精美。 [h2] 枪械与潜行:非致命玩起来终于舒服了 [/h2] 枪械这块也有提升。至少它不再像《人类革命》那样,很多枪看起来像玩具枪,尤其电击枪丑得离谱。我一般偏非致命玩法,所以经常拿电击枪;但《人类革命》的电击枪丑到我会刻意换成手枪,遇到人再切回电击枪。这一作就没有这种尴尬了,电击枪看起来更像一把正常手枪,这其实是个小但很实在的体验提升。 另外一个很关键的点是:我这个人其实不喜欢潜行游戏,但《杀出重围》(尤其《人类革命》《人类分裂》)是例外。原因很简单,它的潜行非常可控,很有可预测性。很多传统潜行游戏需要猜、需要赌运气,但这两作给了你很多工具去确保自己不被发现,再加上各种扫描、吸引手段、掩体移动提示,潜行流程非常稳定。而且非致命流程特别顺手,你躲在掩体后做非致命击倒时,Jensen 会直接把人拖进掩体里,不需要你手忙脚乱拖尸体,也更不容易暴露。 [h2] 主题表达:它写的是赛博朋克,更写的是权力 [/h2] 虽然我说它叙事没讲完,但它对世界的刻画依然非常入骨入木。前作更强调贫富差距与改造人阶级分化,而这一作更像是一种角色反转:改造人从高处跌入谷底,被隔离、被歧视、被系统性压迫。 但它又不是那种简单粗暴的二元对立。很多人是为了生计才选择改造,你说他是不是自愿?他当然是自愿去装的,但这个选择本身往往是被生活逼出来的。所以我一直认为,《杀出重围》真正讨论的并不是“改造 vs 非改造”,而是更上层的东西:权力的无限扩张。当某个权力机构能够用某个理由绕开原本不可逾越的底线时,潘多拉的盒子就已经被打开了。它不会只停留在针对某一个群体,它一定会外溢,会延伸到其他地方。 所以这游戏看起来很科幻,但它讨论的问题其实离现实非常近。某种意义上,我们已经生活在一个“人类分裂”的世界里了,只是没有那些酷炫的赛博改造而已。 [h2] 突破模式:抽象到失去沉浸式的皮囊 [/h2] 最后回到我一开始提到的突破模式。我觉得它不是一个特别成功的尝试。它有点像《网络奇兵》的赛博空间玩法,也有点像《掠食:月坠》,但问题在于它过于抽象。沉浸式模拟不只是玩法,它还必须建立在一个足够可信、足够写实的世界之上。当这层“现实皮囊”被剥掉,只剩下纯粹玩法驱动的关卡时,“沉浸”本身就很难成立。 突破模式一开始玩上去还行,会有一点《创》或者《网络奇兵》赛博空间的既视感,但玩到后面就顶不住了。它虽然有剧情驱动,但关卡之间隔得太远,打完几关才给一点剧情,而关卡本身又失去了《杀出重围》最重要的灵魂。对我来说,它就像把《人类分裂》的皮囊全部扒光,只留下最抽象化的骨骼。这样的身体,可能很纯粹,但也就不一定还能欣赏得起来了。 所以突破模式我本来是打算打完的,但到第三个文件的时候,确实玩不下去了。如果它做得更短一点,也许就不会显得这么漫长而空洞。
[h3] “We never asked for this ending.” [/h3] Mankind Divided, Human Revolution’ın açtığı kapıdan başlayarak biriktirdiği yükü taşımayı ve planlanan üçlemenin son halkası için gerekli olayları hazırlamayı amaçlayan, deneysel oynanış unsurlarını da bünyesine katan bir ara oyun niteliği taşıyor. Bu tür yapımlara karşı hem büyük bir hayranlık hem de derin bir hüzün duyuyorum. Çünkü bir yandan fikirlerini son derece cesur bir şekilde uçuk noktalara taşıyabiliyorlar, diğer yandan ise potansiyellerini bilinçli biçimde sınırlayıp asıl sıçramayı bir sonraki oyuna saklıyorlar. Ne yazık ki serinin beklenen düzeyde ticari başarıya ulaşamaması sonrasında, ileride yaşanması planlanan olaylar, kurulan beklentiler ve kullanılmamış içeriklerin önemli bir kısmı havada kalmış durumda. Hikâyenin tam da “asıl şimdi başlıyor” denilebilecek eşiğinde anlatı sona eriyor ve birçok soru yanıtsız bırakılıyor. Deus Ex: Human Revolution ile hayran kaldığım o OST, daha koyu ve karanlık bir tonda, distopyaların ışıl ışıl atmosferine işleniyor. Bazı anlarda ise insan ister istemez, 2016 yapımı bu oyunun nasıl olup da bu hâliyle Cyberpunk 2077’den bile daha “cyberpunk” hissettirebildiğini düşünüyor. https://youtu.be/zKCntbu57fo?si=E1_0fzlzbyfbqCiL&t=962 Günümüze yönelik eleştirilerinden, gelmesi beklenen belki de çoktan gelmiş o distopik geleceğin, siz kabullenmeseniz bile hayatlarınıza ne denli sinsi ve kaçınılmaz biçimde işleyeceğine kadar pek çok fikri, Jensen'ın gözünden etkili bir şekilde anlatıyor. Karakterlerin derinliği, çevreye gizlenmiş üçüncü şahısların notları ve yaşamlarından kesitlerle beslenerek oyuncuyu hikâyenin içine daha da çekiyor. Herkesin size aslında kendi doğrusunu anlattığı; gerçek hayatta olduğu gibi, tek bir doğrunun çoğu yerde mutlak olmadığı, hatta kimi zaman bir dayatma hâline gelebildiği fikri ise anlatıya ince bir işçilikle yediriliyor. Şirketlerin etkisi altına girmiş yönetimleri ve toplumları yönlendirmek için kurgulanan terör benzeri olayların ne kadar kolay, ne kadar basit ve ne kadar etkili araçlar olabildiğini çarpıcı biçimde gözler önüne seriyor. Bir yandan da görselliği ve kaplama kalitesiyle döneminin donanımlarını adeta ağlatan, optimizasyonuyla yer yer sıkıntı yaşatan ve bazı noktalarda bir teknoloji demosu tadı veren Deus Ex: Mankind Divided, bu hâlini bugün bile tamamen yitirmiş değil. https://steamcommunity.com/sharedfiles/filedetails/?id=3655608062 Özetle, Deus Ex: Mankind Divided bana, Mass Effect 2 ve Dead Space 2 gibi seleflerinin üzerine koyarak ciddi bir gelişim göstermiş; ancak ne yazık ki kısa tutulmuş, bu ilerlemenin gerçek anlamda karşılığını bulacağı devam oyunu için zirveye taşınmak yerine kırpılmış ve eksik bırakılmış yapımları hatırlatıyor. Üstelik sonraki örneklerinde, sektörün o dönemki hastalığı hâline gelen tek tip aksiyon anlayışına evrilme eğilimi de hissediliyor. Ne yazık ki Deus Ex, bunca biriktirdiği unsuru bir sonraki oyunda işleme fırsatı bulamayacak gibi görünüyor.
Я понял, почему эту игру хвалят и ругают одновременно - она реально крутая, но при этом оставляет чувство, что тебя накормили только половиной обеда. Сюжет продолжает историю Адама Дженсена, который теперь работает на Интерпол и пытается предотвратить новый виток конфликта между обычными людьми и аугментированными, но главная проблема в том, что он обрывается на самом интересном месте, будто разработчикам дали только половину бюджета. Сам геймплей - это просто кайф для тех, кто любит свободу выбора. Тебе дают задание, а ты можешь пройти его как угодно: через вентиляцию, взломав дверь, убив всех или переговорив с врагами. В отличие от многих современных шутеров, тут нет правильного пути, и за свою изобретательность тебя награждают опытом, что мотивирует искать новые подходы даже на второй-третий раз. Прага, где происходит действие, сделана очень живописно, но она какая-то маленькая. Раз за разом ты бегаешь по одним и тем же улицам, подворотням и барам, и к середине игры они начинают надоедать. Хотя, с другой стороны, запоминаешь каждый закоулок, что помогает при выполнении побочных заданий, которых тут довольно много. Оружие и аугментации - это отдельная песня. Можно взламывать терминалы, стрелять из рук-пушек, делать себя невидимым или даже останавливать время, и всё это комбинируется в безумные билды. Я, например, вкачал прыжок на огромную высоту и просто перепрыгивал через заборы, игнорируя сложные головоломки с доступом. Главная беда игры - её техническое состояние. Даже сейчас на мощном ПК она иногда вылетает, лагает при загрузке новых локаций, а ИИ врагов иногда ведёт себя так тупо, что они могут стоять и смотреть, как я взламываю дверь у них за спиной. Ближе к концу начинаешь замечать, что уровни стали более линейными, а выбор уже не так сильно влияет на результат, будто разработчикам надоело или закончились деньги. Микротранзакции в одиночной игре - это вообще отдельный вид цинизма. Вам предлагают покупать очки опыта за реальные деньги, хотя в игре их и так можно нафармить тоннами, и это просто смешно. Я надеюсь, что те, кто покупал эти бусты, просто не знали, как играть. Вердикт: Mankind Divided - это отличная игра, которую испортили недоделанный сюжет, технические проблемы и жадность издателя. Если вы фанат первой части и Human Revolution, то вы всё равно получите массу удовольствия от прохождения, особенно от побочек и исследования. Только будьте готовы к тому, что в конце вам скажут «продолжение следует» и покажут титры, а вы останетесь в недоумении. Но пробежка по Праге, взлом очередного сейфа и тихое устранение охранника до сих пор приносят то самое удовольствие, за которое я люблю эту серию. https://steamcommunity.com/sharedfiles/filedetails?id=1350098829 И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ⠀⠀⠀⠀⠀⠀⠀⠀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣦⡄⠀⠀⠀⠀⠀⣠⠖⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣦⡀⠀⣴⡿⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⡏⠛⠿⣿⣿⣿⣿⣾⠏ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⠃⠀⠀⠈⠙⢿⣿⣿⣧ ⠀⠀⠀⠀⠀⠀⠀⠀⡏⠀⠀⠀⠀⢰⣿⡏⠻⣿⣧ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⡿⠀⠀⠙⣿⣇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣿⢁⣶⣶⡄⠸⣿⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⡏⠈⠻⠿⠃⠀⢻⣷ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣧⣤⣤⣀⣀⣀⡈⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣬⣭⣭⣭⣭⣭⣭⣭⣭⣭⣿⡏⠁ ⠀⠀⠀⠀⠀⠀⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠁
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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