
Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 23 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.
Plague Inc. is so realistic that the CDC even asked the developer to come and speak about the infection models in the game!
“The game creates a compelling world that engages the public on serious public health topics.”
- Ali S. Khan, CDC
Over 190 million players have been infected by Plague Inc. already. Now, Plague Inc: Evolved combines the original critically acclaimed gameplay with significant, all-new features for PC including multiplayer, user-generated content support, improved graphics and lots more.

10 Different Disease Types – Master every pathogen; from bacteria to bio-weapons and mind control to zombies, end humanity by any means possible – different diseases will need radically different approaches.
23 Unique Scenarios – Adapt your strategy; scenarios create further challenges for your pandemic – how will you handle a new strain of Swine Flu, or infect a world in Ice Age?
Hyper-Realistic World – Strategize in the real world; advanced AI and use of real-world data and events make Plague Inc: Evolved a highly authentic simulation of a world-ending pathogen. Even the CDC likes it!
Competitive Multiplayer - The world is unlucky enough to be infected with two plagues, but how will you win the battle for genetic dominance against your opponent? Players get all new evolutions, abilities and genes to help them fight for global control and destroy their opponent!
Co-Operative Mode - Two different diseases team up to infect and destroy the world together but Humanity has new tricks up its sleeve to fight back! Work closely with your partner and use brand-new genes, traits and strategies to smash cure labs all over the world before they eradicate you.
Contagious Content Creator - Hit the lab and develop your own custom scenarios - creating new plague types, worlds and in-game events. Sophisticated tools support user-generated content to let players bring their deadliest ideas to life and share them on Steam Workshop. With over 10,000 custom scenarios already released - there is always something new to infect!
Blinding Graphics - Full 3D disease models take you closer to your plague than ever before, city-cams show humanity's struggle at street level, and the body scanner highlights the full effect of your mutations, organ by organ.
Deadly Data - Geek out with stats and graphs; monitor infection and death levels, track government reactions and cure efforts, then review your plague's success (or failure!) with full game replays.
And much more... - Including speed runs, Mega-Brutal difficulty and genetic modification... Plus loads of new disease types and scenarios in future (free!) updates.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 65.9Kreviews | 94% | — | $28.2M |
| $14.99 | 4.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1511 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
everyone is dead exept greenland. greenland is entirely uninfected. cure 95% i am praying. 96%... 97%... 98...... someone in greenland infected!!! infection spreading! yes YES YES!!! greenland bombs infected cities. i hate this game. i hate greenland. its so fun buy it 9/10
I like the game, I've completed most of it including the dlcs but I hate the rng of it all. You can play a level, infect the world and they'll cure everything before you win. You can run the exact same level with all the same settings, choices and starting point and you'll get a wildly different result. Everything from obliterating the world rapidly to being completely cured within minutes. Your choices are more suggestions than genuine influences. I tested this many many times in many many ways and found that rng holds sway over your run more than anything you actually choose. The rng is all over the place and makes every game kinda pointless to try to strategize.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Spanish - Spain*, Italian*, Portuguese - Portugal*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, Japanese*, Norwegian* +3 more
| $5.09−66% |
| 4.1Kratings |
| 89% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Plague Inc[/b] is a very unique game to me, as it blends horror with strategy; you play as a disease, and your job is to infect the entire world and kill everyone. A concept that scares me in a way, but makes for some fun gameplay. [b]Plague Inc[/b] has also just received a new DLC called [b]Aliens and Anti-Vaxxers[/b] at the time of writing this review, which brings in some new scenarios and content for the game. [h1]Gameplay[/h1] The gameplay for [b]Plague Inc: Evolved[/b] has lots of depth to it and strategy for you to use in order to win. There are multiple disease types that you can use; you only have access to one at the start, and a few add-ons for the game. But you can unlock more as you beat the [b]plagues[/b] one by one on normal difficulty. There are 12 different [b]plagues[/b] for you to use; each has a different way of infecting people and ways for people to combat it. For your [b]plague[/b] to evolve and kill people, you will need to put in some upgrades to make it stronger. These upgrades cost DNA, which you can get gradually or by popping red and orange bubbles, which will give you some. https://steamcommunity.com/sharedfiles/filedetails/?id=3745443971 Each [b]plague[/b] has a different play style and a strategy for you to beat it. I recommend trying to get transmissions first, so it can spread. You will get random [b]mutations[/b] for free on occasion, and you do have the option to keep them or devolve them if you have too many symptoms before infecting the whole world. Your [b]plague[/b] may get noticed early, and there is no way for you to win, depending on the [b]plague[/b]. This does, of course, depend on the [b]plague[/b] you choose. [b]Nano-Virus[/b], in particular, is a unique [b]plague[/b], as you notice from the start, and you must be aggressive to win. However, I did mention that your objective is to wipe out humanity, so in return, humanity won’t like that, and they will try to fight you to stop you from spreading. They will also try to hinder or limit your ability to spread, and you will have to use DNA points on things like drug resistance, air and water travel, and [b]genetic hardening[/b] to help slow down research and cure speed. You also have to keep an eye on sea and air ports, as these are your best ways to spread your plague. Countries will close their air and sea ports to stop the spread, and if that happens, it can be extremely difficult for the [b]disease[/b] to spread, or outright impossible. [b]Greenland[/b] in particular only has a seaport, and if they close their seaport and you haven’t infected them, your run is over, depending on your plague. [b]Fungus[/b] can spread by spores and is airborne, so it can reach other countries that way, and the [b]Xenolith crystal[/b] has multiple ways to win with it. Your [b]plague[/b] will also get different reactions in different countries, and they will respond in a variety of ways that can both hinder and help you from spreading. Paying attention to the events of the world can be very helpful, as it will help you get a game plan on what you need in order to win with your disease. https://steamcommunity.com/sharedfiles/filedetails/?id=3745443480 You will also want to spend some of your DNA on some symptoms. You will need to be careful about what symptoms you get, as if you have too many, your plague will be discovered. If you get discovered too early, especially on the higher difficulties, it may make your run extremely difficult or impossible to win. You also need to be careful about your lethality as well. If you kill all of your hosts before infecting everyone, you can lose the game that way too. You will also want to spend some DNA on some abilities like cold, heat, and drug resistance. You will need to get some drug resistance so you can increase your infectivity in richer countries. You can also get some transmission, like air or water transmission, to help spread your disease. This is important as plans and boats will install filters that will prevent it from spreading, and if, let's say, some places do close their borders, you can still infect them with things like livestock, birds, insects, or blood. Unless it’s an island, where that may be a bit more difficult, unless, as mentioned before, you are playing as Fungus, as it spreads by spores. Some of my favorite plagues to play as include the [b]Nano-virus[/b], with its aggressive playstyle. [b]Fungus[/b] can be very fun with its unique way of spreading, and the recent DLC released with the [b]Xenolith crystal[/b], where you turn Earth and everyone into a green crystal. There is also a [b]Cure mode[/b], where you fight to save the world from a pandemic. It’s a new way to play the game, and it’s also difficult, as you need to not only fight the disease but also keep your public global authority up as well. If you lose your reputation, it’s game over, or if humanity dies out. There is heavy micromanagement, balancing resources, and political compliance, which are the few things that you have to worry about. I haven’t really touched [b]Cure Mode[/b] much, so I can’t really say much about it, but it is a fun, different way to play [b]Plague Inc. Evolved[/b]. There are also costume scenarios, where you can play as a costume disease from the community workshop. However, there are also a few official scenarios made by the devs that you can play. [h1]Final Verdict[/h1] [b]Plague Inc: Evolved[/b] is a fun strategy game that has a good amount of content for the 19.49 CAD that it’s worth. The only thing that I would point out about the game is that there isn’t a whole lot of room for creativity in the game. As this is a strategy game, on the higher difficulties, you have to kind of play a certain way, or winning is just impossible. But other than that, Plague Inc: Evolved is a fun strategy game for those who like them. [quote]Looking for more reviews like this one? Then follow [url=https://store.steampowered.com/curator/45514478-Skyknighter's-Sleepless-Nights/] Skyknighter's Sleepless Nights [/url][/quote]
Esse jogo é nostalgia pura. Eu imagino que o Plague Inc esteja na Steam desde o lançamento, mas eu levei um jumpscare quando vi. Era uma memória completamente apagada de quando eu jogava no celular, eu sequer sabia que esse jogo existia para PC. As DLCs, alguns cenários oficiais e alguns modos do jogo principal são sensacionais. O vírus alienígena, vampiro, Neurax, símio, natalino e o de criar um jogo de tabuleiro foram os meus favoritos. É incrível como conseguiram manter a essência do jogo, mas deixando cada um com mecânicas completamente diferentes. Mas também tiveram DIVERSOS modos que foram extremamente repetitivos, com mudanças mínimas que às vezes nem dá para perceber a diferença. Claro que se você não estiver pensando em platinar dá para simplesmente ignorar, mas ter que jogar todos esses modos foi chato pra carai. Acho que peguei o jogo base por 5 reais e as duas DLCs por 20/25 reais na Steam mesmo. Promoção excelente, valeu muito a pena.
The game that predicted covid. I pirated this game back in the day, completely forgot it existed, saw it hit historical low and was 90% off so I decided to buy it. It's fun to experiment with different combinations and research new mutations. However, the game loses its novelty after a few hours.
Personal Rating: Very Positive (90%) Ah yes, give me the classic games from the early/mid 2010's, they are all amazing. So, I have 4 hours on the PC version, and a little too much on it's mobile version, but never made a review for it. Your goal is simple: Eradicate all human life from the planet using a virus/plague, which looks kind of casual, but can get pretty brutal. There are a lot of viruses, including a Zombie Plague, Shadow Plague (vampires) and Ape virus, and a lot of fan-made mods and scenarios. My favourites are, without a doubt, the Zombie Plague and Shadow Plague, they are the most enjoyable imo. Not that they are just interesting, you have a little more control over them than the ''normal'' plagues. The only notable negative is that infecting other countries is essentially random after countries lock themselves behind their borders (Right, GREENLAND?). But I guess it's adding a bit of variety into the mix, and it's not like the game in un-winnable after that point.
⭐⭐⭐⭐⭐ 10/10, still obsessed. I used to play Plague Inc: Evolved way before COVID was even a thing, back when it was just me sitting there trying to wipe out humanity between classes 😭. After 7 years, I randomly got back into it and somehow it's even more fun now. I love that it's one of those games where you actually have to think instead of just clicking buttons. Every run feels different, and there's something so satisfying about evolving the perfect strategy, watching your little disease go from "harmless cough" to "welp, the entire world is doomed." The soundtrack and the tension when countries start closing their borders? Elite. Lowkey, it also aged really well. The UI is clean, the scenarios are fun, and even after all these years it still manages to make me say "okay, one more game" at 2 a.m.
Playing this with World War Z soundtrack makes me feel like I'm running Umbrella Corporation's quarterly meeting. "Sir, humanity has started researching a cure." "Excellent. Add total organ failure." 10/10. Greenland is my greatest enemy.
great game but PLEASE i BEG you to optimize this game for trash computers. i cant open the game without it crashing on the title screen.
massa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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